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Clear itemstring when picking up or merging items (#4530)
Prevents possible item duplication with other mods. Matches the behavior of the default `__builtin:item`. See also https://github.com/mt-mods/pipeworks/issues/130 Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4530 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: OgelGames <ogelgames@noreply.git.minetest.land> Co-committed-by: OgelGames <ogelgames@noreply.git.minetest.land>
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@ -136,6 +136,7 @@ local function try_object_pickup(player, inv, object, checkpos)
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-- Destroy entity
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-- Destroy entity
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-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
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-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
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le.target = checkpos
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le.target = checkpos
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le.itemstring = ""
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le._removed = true
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le._removed = true
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-- Stop the object
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-- Stop the object
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@ -957,6 +958,7 @@ minetest.register_entity(":__builtin:item", {
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self.random_velocity = 0
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self.random_velocity = 0
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self:set_item(own_stack:to_string())
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self:set_item(own_stack:to_string())
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entity.itemstring = ""
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entity._removed = true
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entity._removed = true
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object:remove()
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object:remove()
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return true
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return true
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