mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-13 22:51:05 +01:00
274 lines
4.5 KiB
Text
274 lines
4.5 KiB
Text
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xof 0302txt 0064
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// File created by CINEMA 4D
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template Header {
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<3D82AB43-62DA-11cf-AB39-0020AF71E433>
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SWORD major;
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SWORD minor;
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DWORD flags;
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}
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template Vector {
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<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
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FLOAT x;
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FLOAT y;
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FLOAT z;
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}
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template Coords2d {
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<F6F23F44-7686-11cf-8F52-0040333594A3>
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FLOAT u;
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FLOAT v;
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}
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template Matrix4x4 {
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<F6F23F45-7686-11cf-8F52-0040333594A3>
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array FLOAT matrix[16];
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}
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template ColorRGBA {
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<35FF44E0-6C7C-11cf-8F52-0040333594A3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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FLOAT alpha;
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}
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template ColorRGB {
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<D3E16E81-7835-11cf-8F52-0040333594A3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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}
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template IndexedColor {
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<1630B820-7842-11cf-8F52-0040333594A3>
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DWORD index;
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ColorRGBA indexColor;
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}
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template Boolean {
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<4885AE61-78E8-11cf-8F52-0040333594A3>
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SWORD truefalse;
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}
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template Boolean2d {
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<4885AE63-78E8-11cf-8F52-0040333594A3>
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Boolean u;
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Boolean v;
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}
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template MaterialWrap {
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<4885AE60-78E8-11cf-8F52-0040333594A3>
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Boolean u;
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Boolean v;
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}
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template TextureFilename {
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<A42790E1-7810-11cf-8F52-0040333594A3>
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STRING filename;
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}
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template Material {
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<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
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ColorRGBA faceColor;
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FLOAT power;
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ColorRGB specularColor;
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ColorRGB emissiveColor;
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[...]
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}
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template MeshFace {
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<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
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DWORD nFaceVertexIndices;
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array DWORD faceVertexIndices[nFaceVertexIndices];
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}
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template MeshFaceWraps {
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<4885AE62-78E8-11cf-8F52-0040333594A3>
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DWORD nFaceWrapValues;
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Boolean2d faceWrapValues;
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}
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template MeshTextureCoords {
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<F6F23F40-7686-11cf-8F52-0040333594A3>
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DWORD nTextureCoords;
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array Coords2d textureCoords[nTextureCoords];
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}
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template MeshMaterialList {
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<F6F23F42-7686-11cf-8F52-0040333594A3>
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DWORD nMaterials;
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DWORD nFaceIndexes;
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array DWORD faceIndexes[nFaceIndexes];
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[Material]
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}
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template MeshNormals {
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<F6F23F43-7686-11cf-8F52-0040333594A3>
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DWORD nNormals;
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array Vector normals[nNormals];
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DWORD nFaceNormals;
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array MeshFace faceNormals[nFaceNormals];
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}
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template MeshVertexColors {
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<1630B821-7842-11cf-8F52-0040333594A3>
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DWORD nVertexColors;
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array IndexedColor vertexColors[nVertexColors];
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}
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template Mesh {
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<3D82AB44-62DA-11cf-AB39-0020AF71E433>
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DWORD nVertices;
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array Vector vertices[nVertices];
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DWORD nFaces;
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array MeshFace faces[nFaces];
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[...]
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}
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template FrameTransformMatrix {
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<F6F23F41-7686-11cf-8F52-0040333594A3>
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Matrix4x4 frameMatrix;
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}
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template Frame {
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<3D82AB46-62DA-11cf-AB39-0020AF71E433>
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[...]
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}
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Header {
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1;
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0;
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1;
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}
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Mesh CINEMA4D_Mesh {
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16;
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// Lever1
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4.968;-3.861;6.175;,
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44.767;43.898;-0.249;,
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-4.623;4.154;6.346;,
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35.177;51.913;-0.078;,
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-5.577;3.277;-6.087;,
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34.222;51.036;-12.511;,
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4.014;-4.738;-6.258;,
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43.813;43.021;-12.682;,
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// Lever_Hold
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-25.0;-9.375;-18.75;,
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-25.0;9.375;-18.75;,
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25.0;-9.375;-18.75;,
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25.0;9.375;-18.75;,
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25.0;-9.375;18.75;,
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25.0;9.375;18.75;,
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-25.0;-9.375;18.75;,
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-25.0;9.375;18.75;;
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12;
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// Lever1
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4;0,1,3,2;,
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4;2,3,5,4;,
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4;4,5,7,6;,
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4;6,7,1,0;,
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4;1,7,5,3;,
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4;6,0,2,4;,
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// Lever_Hold
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4;8,9,11,10;,
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4;10,11,13,12;,
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4;12,13,15,14;,
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4;14,15,9,8;,
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4;9,15,13,11;,
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4;14,8,10,12;;
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MeshNormals {
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16;
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// Lever1
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-0.084;-0.158;0.054;,
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0.145;0.117;0.017;,
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-0.14;-0.112;0.055;,
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0.09;0.164;0.018;,
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-0.145;-0.117;-0.017;,
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0.084;0.158;-0.054;,
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-0.09;-0.164;-0.018;,
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0.14;0.112;-0.055;,
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// Lever_Hold
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-0.144;-0.054;-0.108;,
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-0.144;0.054;-0.108;,
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0.144;-0.054;-0.108;,
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0.144;0.054;-0.108;,
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0.144;-0.054;0.108;,
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0.144;0.054;0.108;,
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-0.144;-0.054;0.108;,
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-0.144;0.054;0.108;;
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12;
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// Lever1
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4;0,1,3,2;,
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4;2,3,5,4;,
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4;4,5,7,6;,
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4;6,7,1,0;,
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4;1,7,5,3;,
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4;6,0,2,4;,
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// Lever_Hold
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4;8,9,11,10;,
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4;10,11,13,12;,
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4;12,13,15,14;,
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4;14,15,9,8;,
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4;9,15,13,11;,
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4;14,8,10,12;;
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}
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MeshTextureCoords {
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16;
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// Lever1
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0.027;0.399;,
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0.027;0.437;,
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0.035;0.399;,
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0.035;0.437;,
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0.035;0.437;,
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0.035;0.399;,
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0.027;0.437;,
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0.027;0.399;,
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// Lever_Hold
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0.0;0.063;,
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0.0;0.086;,
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0.031;0.063;,
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0.031;0.086;,
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0.031;0.086;,
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0.031;0.063;,
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0.0;0.086;,
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0.0;0.063;;
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}
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MeshMaterialList {
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2;
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12;
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1;
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Material C4DMAT_NONE {
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1.0;1.0;1.0;1.0;;
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1.0;
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0.0;0.0;0.0;;
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0.0;0.0;0.0;;
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}
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Material C4DMAT_Terrain {
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1.0;1.0;1.0;1.0;;
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1.0;
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0.0;0.0;0.0;;
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0.0;0.0;0.0;;
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}
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}
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}
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