VoxeLibre/mods/MAPGEN/tsm_railcorridors/gameconfig.lua

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-- This file stores the various node types. This makes it easier to plug this mod into games
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-- in which you need to change the node names.
-- Adapted for MineClone 2!
-- Node names (Don't use aliases!)
tsm_railcorridors.nodes = {
dirt = "mcl_core:dirt",
chest = "mcl_chests:chest",
rail = "mcl_minecarts:rail",
torch_floor = "mcl_torches:torch",
torch_wall = "mcl_torches:torch_wall",
cobweb = "mcl_core:cobweb",
spawner = "mcl_mobspawners:spawner",
}
local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name == "v6" then
-- In v6, wood is chosen randomly.
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--[[ Wood types for the corridors. Corridors are made out of full wood blocks
and posts. For each corridor system, a random wood type is chosen with the chance
specified in per mille. ]]
tsm_railcorridors.nodes.corridor_woods = {
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{ wood = "mcl_core:wood", post = "mcl_fences:fence", chance = 900},
{ wood = "mcl_core:darkwood", post = "mcl_fences:dark_oak_fence", chance = 100},
}
else
-- This generates dark oak wood in mesa biomes and oak wood everywhere else.
function tsm_railcorridors.nodes.corridor_woods_function(_, node)
if minetest.get_item_group(node.name, "hardened_clay") ~= 0 then
return "mcl_core:darkwood", "mcl_fences:dark_oak_fence"
else
return "mcl_core:wood", "mcl_fences:fence"
end
end
end
tsm_railcorridors.carts = {
"mcl_minecarts:minecart", "mcl_minecarts:minecart",
"mcl_minecarts:chest_minecart", "mcl_minecarts:chest_minecart",
"mcl_minecarts:tnt_minecart"
}
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-- This is called after a spawner has been placed by the game.
-- Use this to properly set up the metadata and stuff.
-- This is needed for games if they include mob spawners.
-- All spawners spawn cave spiders
function tsm_railcorridors.on_construct_spawner(pos)
mcl_mobspawners.setup_spawner(pos, "mobs_mc:cave_spider", 0, 7)
end
-- This is called after a cart has been placed by the game.
-- Use this to properly set up entity metadata and stuff.
-- * pos: Position of cart
-- * cart: Cart entity
function tsm_railcorridors.on_construct_cart(_, cart, pr_carts)
local l = cart:get_luaentity()
local inv = mcl_entity_invs.load_inv(l,27)
if inv then -- otherwise probably not a chest minecart
local items = tsm_railcorridors.get_treasures(pr_carts)
mcl_loot.fill_inventory(inv, "main", items, pr_carts)
mcl_entity_invs.save_inv(l)
end
end
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-- Fallback function. Returns a random treasure. This function is called for chests
-- only if the Treasurer mod is not found.
-- pr: A PseudoRandom object
function tsm_railcorridors.get_default_treasure(_)
-- UNUSED IN MINECLONE 2!
end
-- MineClone 2's treasure function. Gets all treasures for a single chest.
-- Based on information from Minecraft Wiki.
function tsm_railcorridors.get_treasures(pr)
local loottable = {
{
stacks_min = 1,
stacks_max = 1,
items = {
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{ itemstring = "mcl_mobs:nametag", weight = 30 },
{ itemstring = "mcl_core:apple_gold", weight = 20 },
{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "", weight = 5},
{ itemstring = "mcl_core:pick_iron", weight = 5 },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 1 },
}
},
{
stacks_min = 2,
stacks_max = 4,
items = {
{ itemstring = "mcl_farming:bread", weight = 15, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_core:coal_lump", weight = 10, amount_min = 3, amount_max = 8 },
{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:lapis", weight = 5, amount_min = 4, amount_max = 9 },
{ itemstring = "mesecons:redstone", weight = 5, amount_min = 4, amount_max = 9 },
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 2 },
}
},
{
stacks_min = 3,
stacks_max = 3,
items = {
{ itemstring = "mcl_minecarts:rail", weight = 20, amount_min = 4, amount_max = 8 },
{ itemstring = "mcl_torches:torch", weight = 15, amount_min = 1, amount_max = 16 },
{ itemstring = "mcl_minecarts:activator_rail", weight = 5, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_minecarts:detector_rail", weight = 5, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_minecarts:golden_rail", weight = 5, amount_min = 1, amount_max = 4 },
}
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},
-- non-MC loot: 50% chance to add a minecart, offered as alternative to spawning minecarts on rails.
-- TODO: Remove this when minecarts spawn on rails.
{
stacks_min = 0,
stacks_max = 1,
items = {
{ itemstring = "mcl_minecarts:minecart", weight = 1 },
}
}
}
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
if mg_name == "v6" then
table.insert(loottable, {
stacks_min = 1,
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stacks_max = 3,
items = {
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{ itemstring = "mcl_core:darksapling", weight = 1, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "", weight = 6 },
},
})
end
local items = mcl_loot.get_multi_loot(loottable, pr)
return items
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end