VoxeLibre/mods/ITEMS/mcl_buckets/register.lua

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local S = minetest.get_translator(minetest.get_current_modname())
local mod_mcl_core = minetest.get_modpath("mcl_core")
local mod_mclx_core = minetest.get_modpath("mclx_core")
local has_awards = minetest.get_modpath("awards")
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local function sound_place(itemname, pos)
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local def = minetest.registered_nodes[itemname]
if def and def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
end
end
if mod_mcl_core then
-- Lava bucket
mcl_buckets.register_liquid({
source_place = function(pos)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
return "mcl_nether:nether_lava_source"
else
return "mcl_core:lava_source"
end
end,
source_take = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
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on_take = function(user)
if has_awards and user and user:is_player() then
awards.unlock(user:get_player_name(), "mcl:hotStuff")
end
end,
extra_check = function(pos, placer)
local nn = minetest.get_node(pos).name
if minetest.get_item_group(nn, "cauldron") ~= 0 then
if nn ~= "mcl_cauldrons:cauldron_3_lava" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3_lava"})
end
sound_place("mcl_core:lava_source", pos)
return false, true
end
end,
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bucketname = "mcl_buckets:bucket_lava",
inventory_image = "mcl_buckets_lava_bucket.png",
name = S("Lava Bucket"),
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."),
usagehelp = S("Get in a safe distance and place the bucket to empty it and create a lava source at this spot. Don't burn yourself!"),
tt_help = S("Places a lava source")
})
-- Water bucket
mcl_buckets.register_liquid({
source_place = "mcl_core:water_source",
source_take = {"mcl_core:water_source"},
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bucketname = "mcl_buckets:bucket_water",
inventory_image = "mcl_buckets_water_bucket.png",
name = S("Water Bucket"),
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with water."),
usagehelp = S("Place it to empty the bucket and create a water source."),
tt_help = S("Places a water source"),
extra_check = function(pos, placer)
local nn = minetest.get_node(pos).name
local dim = mcl_worlds.pos_to_dimension(pos)
-- Pour water into cauldron
if minetest.get_item_group(nn, "cauldron") ~= 0 then
-- Put water into cauldron
if nn ~= "mcl_cauldrons:cauldron_3" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
end
sound_place("mcl_core:water_source", pos)
return false, true
-- Put water into mangrove roots
elseif minetest.get_node(pos).name == "mcl_mangrove:mangrove_roots" and dim ~= "nether" then
minetest.set_node(pos, {name="mcl_mangrove:water_logged_roots"})
sound_place("mcl_core:water_source", pos)
return false, true
-- Evaporate water if used in Nether (except on cauldron)
elseif dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
return false, true
end
end,
groups = { water_bucket = 1 },
})
end
if mod_mclx_core then
-- River water bucket
mcl_buckets.register_liquid({
source_place = "mclx_core:river_water_source",
source_take = {"mclx_core:river_water_source"},
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bucketname = "mcl_buckets:bucket_river_water",
inventory_image = "mcl_buckets_river_water_bucket.png",
name = S("River Water Bucket"),
longdesc = S("A bucket can be used to collect and release liquids. This one is filled with river water."),
usagehelp = S("Place it to empty the bucket and create a river water source."),
tt_help = S("Places a river water source"),
extra_check = function(pos, placer)
local nn = minetest.get_node(pos).name
local dim = mcl_worlds.pos_to_dimension(pos)
-- Pour into cauldron
if minetest.get_item_group(nn, "cauldron") ~= 0 then
-- Put water into cauldron
if nn ~= "mcl_cauldrons:cauldron_3r" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"})
end
sound_place("mcl_core:water_source", pos)
return false, true
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-- Put river water into mangrove roots
elseif minetest.get_node(pos).name == "mcl_mangrove:mangrove_roots" and dim ~= "nether" then
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minetest.set_node(pos, {name="mcl_mangrove:river_water_logged_roots"})
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sound_place("mcl_core:water_source", pos)
return false, true
-- Evaporate water if used in Nether (except on cauldron)
elseif dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
return false, true
end
end,
groups = { water_bucket = 1 },
})
end
minetest.register_craft({
type = "fuel",
recipe = "mcl_buckets:bucket_lava",
burntime = 1000,
replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}},
})