VoxeLibre/mods/MAPGEN/vl_biomes/deco/mushrooms.lua

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2024-10-24 01:24:22 +02:00
-- Small mushrooms in caves
mcl_mapgen_core.register_decoration({
deco_type = "simple",
place_on = {"group:material_stone"},
sidelen = 80,
fill_ratio = 0.009,
noise_threshold = 2.0,
flags = "all_floors",
y_min = vl_biomes.overworld_min,
y_max = vl_biomes.overworld_max,
decoration = "mcl_mushrooms:mushroom_red",
})
mcl_mapgen_core.register_decoration({
deco_type = "simple",
place_on = {"group:material_stone"},
sidelen = 80,
fill_ratio = 0.009,
noise_threshold = 2.0,
y_min = vl_biomes.overworld_min,
y_max = vl_biomes.overworld_max,
decoration = "mcl_mushrooms:mushroom_brown",
})
-- Mushrooms next to trees
local mushrooms = {"mcl_mushrooms:mushroom_red", "mcl_mushrooms:mushroom_brown"}
local mseeds = {7133, 8244}
for m = 1, #mushrooms do
-- Mushrooms next to trees
mcl_mapgen_core.register_decoration({
deco_type = "simple",
place_on = {"group:grass_block_no_snow", "mcl_core:dirt", "mcl_core:podzol", "mcl_core:mycelium", "mcl_core:stone", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.003,
spread = vector.new(250, 250, 250),
seed = mseeds[m],
octaves = 3,
persist = 0.66,
},
y_min = 1,
y_max = vl_biomes.overworld_max,
decoration = mushrooms[m],
spawn_by = {"mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree"},
num_spawn_by = 1,
priority = 1150,
})
-- More mushrooms in Swampland
mcl_mapgen_core.register_decoration({
deco_type = "simple",
place_on = {"group:grass_block_no_snow", "mcl_core:dirt", "mcl_core:podzol", "mcl_core:mycelium", "mcl_core:stone", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite"},
sidelen = 16,
noise_params = {
offset = 0.05,
scale = 0.003,
spread = vector.new(250, 250, 250),
seed = mseeds[m],
octaves = 3,
persist = 0.6,
},
y_min = 1,
y_max = vl_biomes.overworld_max,
decoration = mushrooms[m],
biomes = {"Swampland"},
spawn_by = {"mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree"},
num_spawn_by = 1,
priority = 1150,
})
end