2024-10-24 01:24:22 +02:00
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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-- Mesa Plateau F aka Wooded Badlands
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-- Identical to Mesa below Y=30. At Y=30 and above there is a "dry" oak forest
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vl_biomes.register_biome({
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name = "MesaPlateauF",
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node_top = "mcl_colorblocks:hardened_clay",
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depth_top = 1,
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node_filler = "mcl_colorblocks:hardened_clay",
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node_riverbed = "mcl_core:redsand",
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depth_riverbed = 1,
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node_stone = "mcl_colorblocks:hardened_clay",
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y_min = 11,
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y_max = 29,
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humidity_point = 0,
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heat_point = 60,
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vertical_blend = 0, -- we want a sharp transition
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_mcl_biome_type = "hot",
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_mcl_water_temp = "warm",
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_mcl_grass_palette_index = 21,
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_mcl_foliage_palette_index = 4,
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_mcl_water_palette_index = 3,
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_mcl_skycolor = "#6EB1FF",
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-- The oak forest plateau of this biome.
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-- This is a plateau for grass blocks, dry shrubs, tall grass, coarse dirt and oaks.
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-- Strata don't generate here.
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_grasstop = {
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node_top = "mcl_core:dirt_with_grass",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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depth_filler = 1,
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y_min = 30,
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y_max = vl_biomes.overworld_max,
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},
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_sandlevel = {
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node_top = "mcl_core:redsand",
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depth_top = 2,
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node_filler = "mcl_colorblocks:hardened_clay_orange",
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depth_filler = 3,
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node_stone = "mcl_colorblocks:hardened_clay_orange",
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y_min = -5,
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y_max = 10,
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},
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_ocean = {
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node_top = "mcl_core:sand",
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depth_top = 3,
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node_filler = "mcl_core:sand",
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depth_filler = 2,
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node_riverbed = "mcl_core:sand",
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depth_riverbed = 2,
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y_max = -6,
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vertical_blend = 1,
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},
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})
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-- Random coarse dirt floor in Mesa Plateau F
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minetest.register_ore({
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ore_type = "sheet",
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ore = "mcl_core:coarse_dirt",
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wherein = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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column_height_max = 1,
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column_midpoint_factor = 0.0,
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y_min = vl_biomes.overworld_min,
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y_max = vl_biomes.overworld_max,
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noise_threshold = 0.0,
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noise_params = {offset = 0, scale = 15, spread = vector.new(250, 250, 250), seed = 24, octaves = 3, persist = 0.70},
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biomes = {"MesaPlateauF_grasstop"},
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})
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minetest.register_ore({
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ore_type = "blob",
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ore = "mcl_core:coarse_dirt",
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wherein = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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clust_scarcity = 1500,
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clust_num_ores = 25,
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clust_size = 7,
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y_min = vl_biomes.overworld_min,
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y_max = vl_biomes.overworld_max,
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noise_params = {
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offset = 0,
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scale = 1,
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spread = vector.new(250, 250, 250),
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seed = 12345,
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octaves = 3,
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persist = 0.6,
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lacunarity = 2,
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flags = "defaults",
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},
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biomes = {"MesaPlateauF_grasstop"},
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})
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-- Small “classic” oak (many biomes)
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mcl_mapgen_core.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 16,
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noise_params = {
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offset = 0.015,
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scale = 0.002,
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spread = vector.new(250, 250, 250),
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seed = 2,
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octaves = 3,
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persist = 0.7
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},
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biomes = {"MesaPlateauF_grasstop"},
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y_min = 30,
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y_max = vl_biomes.overworld_max,
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schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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2024-10-24 17:09:49 +02:00
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_mcl_foliage_palette_index = 4,
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2024-10-24 01:24:22 +02:00
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})
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