VoxeLibre/mods/MAPGEN/vl_biomes/badlands_wooded.lua

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local mod_mcl_core = minetest.get_modpath("mcl_core")
-- Mesa Plateau F aka Wooded Badlands
-- Identical to Mesa below Y=30. At Y=30 and above there is a "dry" oak forest
vl_biomes.register_biome({
name = "MesaPlateauF",
node_top = "mcl_colorblocks:hardened_clay",
depth_top = 1,
node_filler = "mcl_colorblocks:hardened_clay",
node_riverbed = "mcl_core:redsand",
depth_riverbed = 1,
node_stone = "mcl_colorblocks:hardened_clay",
y_min = 11,
y_max = 29,
humidity_point = 0,
heat_point = 60,
vertical_blend = 0, -- we want a sharp transition
_mcl_biome_type = "hot",
_mcl_water_temp = "warm",
_mcl_grass_palette_index = 21,
_mcl_foliage_palette_index = 4,
_mcl_water_palette_index = 3,
_mcl_skycolor = "#6EB1FF",
-- The oak forest plateau of this biome.
-- This is a plateau for grass blocks, dry shrubs, tall grass, coarse dirt and oaks.
-- Strata don't generate here.
_grasstop = {
node_top = "mcl_core:dirt_with_grass",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 1,
y_min = 30,
y_max = vl_biomes.overworld_max,
},
_sandlevel = {
node_top = "mcl_core:redsand",
depth_top = 2,
node_filler = "mcl_colorblocks:hardened_clay_orange",
depth_filler = 3,
node_stone = "mcl_colorblocks:hardened_clay_orange",
y_min = -5,
y_max = 10,
},
_ocean = {
node_top = "mcl_core:sand",
depth_top = 3,
node_filler = "mcl_core:sand",
depth_filler = 2,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_max = -6,
vertical_blend = 1,
},
})
-- Random coarse dirt floor in Mesa Plateau F
minetest.register_ore({
ore_type = "sheet",
ore = "mcl_core:coarse_dirt",
wherein = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
column_height_max = 1,
column_midpoint_factor = 0.0,
y_min = vl_biomes.overworld_min,
y_max = vl_biomes.overworld_max,
noise_threshold = 0.0,
noise_params = {offset = 0, scale = 15, spread = vector.new(250, 250, 250), seed = 24, octaves = 3, persist = 0.70},
biomes = {"MesaPlateauF_grasstop"},
})
minetest.register_ore({
ore_type = "blob",
ore = "mcl_core:coarse_dirt",
wherein = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
clust_scarcity = 1500,
clust_num_ores = 25,
clust_size = 7,
y_min = vl_biomes.overworld_min,
y_max = vl_biomes.overworld_max,
noise_params = {
offset = 0,
scale = 1,
spread = vector.new(250, 250, 250),
seed = 12345,
octaves = 3,
persist = 0.6,
lacunarity = 2,
flags = "defaults",
},
biomes = {"MesaPlateauF_grasstop"},
})
-- Small “classic” oak (many biomes)
mcl_mapgen_core.register_decoration({
deco_type = "schematic",
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
sidelen = 16,
noise_params = {
offset = 0.015,
scale = 0.002,
spread = vector.new(250, 250, 250),
seed = 2,
octaves = 3,
persist = 0.7
},
biomes = {"MesaPlateauF_grasstop"},
y_min = 30,
y_max = vl_biomes.overworld_max,
schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
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_mcl_foliage_palette_index = 4,
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})