VoxeLibre/mods/ITEMS/mcl_fire/fire_charge.lua

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-- Fire Charge
minetest.register_craftitem("mcl_fire:fire_charge", {
description = "Fire Charge",
_doc_items_longdesc = "Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly.",
_doc_items_usagehelp = "Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up.",
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inventory_image = "mcl_fire_fire_charge.png",
liquids_pointable = false,
stack_max = 64,
on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
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-- Check protection
local protname = user:get_player_name()
if minetest.is_protected(pointed_thing.under, protname) then
minetest.record_protection_violation(pointed_thing.under, protname)
return itemstack
end
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-- Ignite/light fire
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if pointed_thing.type == "node" then
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local nodedef = minetest.registered_nodes[node.name]
if nodedef and nodedef._on_ignite then
local overwrite = nodedef._on_ignite(user, pointed_thing)
if not overwrite then
mcl_fire.set_fire(pointed_thing, user)
end
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else
mcl_fire.set_fire(pointed_thing, user)
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end
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
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end
end
return itemstack
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
-- Throw fire charge
local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
local fireball = minetest.add_entity(shootpos, "mobs_mc:blaze_fireball")
local ent = fireball:get_luaentity()
ent._shot_from_dispenser = true
local v = ent.velocity or 1
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fireball:set_velocity(vector.multiply(dropdir, v))
ent.switch = 1
stack:take_item()
end,
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})
minetest.register_craft({
type = 'shapeless',
output = 'mcl_fire:fire_charge 3',
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recipe = { 'mcl_mobitems:blaze_powder', 'group:coal', 'mcl_mobitems:gunpowder' },
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})