mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-08-26 11:57:23 +02:00
62 lines
2.0 KiB
Plaintext
62 lines
2.0 KiB
Plaintext
|
-- Armor Configuration (defaults)
|
||
|
|
||
|
-- You can remove any unwanted armor materials from this table.
|
||
|
-- Note that existing armor that is removed will show up as an unknown item.
|
||
|
ARMOR_MATERIALS = {
|
||
|
wood = "group:wood",
|
||
|
cactus = "default:cactus",
|
||
|
steel = "default:steel_ingot",
|
||
|
bronze = "default:bronze_ingot",
|
||
|
diamond = "default:diamond",
|
||
|
gold = "default:gold_ingot",
|
||
|
mithril = "moreores:mithril_ingot",
|
||
|
crystal = "ethereal:crystal_ingot",
|
||
|
}
|
||
|
|
||
|
-- Enable fire protection (defaults true if using ethereal mod)
|
||
|
ARMOR_FIRE_PROTECT = false
|
||
|
|
||
|
-- Fire protection nodes, (name, protection level, damage)
|
||
|
ARMOR_FIRE_NODES = {
|
||
|
{"default:lava_source", 5, 4},
|
||
|
{"default:lava_flowing", 5, 4},
|
||
|
{"fire:basic_flame", 3, 4},
|
||
|
{"fire:permanent_flame", 3, 4},
|
||
|
{"ethereal:crystal_spike", 2, 1},
|
||
|
{"ethereal:fire_flower", 2, 1},
|
||
|
{"default:torch", 1, 1},
|
||
|
}
|
||
|
|
||
|
-- Increase this if you get initialization glitches when a player first joins.
|
||
|
ARMOR_INIT_DELAY = 1
|
||
|
|
||
|
-- Number of initialization attempts.
|
||
|
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
|
||
|
ARMOR_INIT_TIMES = 1
|
||
|
|
||
|
-- Increase this if armor is not getting into bones due to server lag.
|
||
|
ARMOR_BONES_DELAY = 1
|
||
|
|
||
|
-- How often player armor/wield items are updated.
|
||
|
ARMOR_UPDATE_TIME = 1
|
||
|
|
||
|
-- Drop armor when a player dies.
|
||
|
-- Uses bones mod if present, otherwise items are dropped around the player.
|
||
|
ARMOR_DROP = true
|
||
|
|
||
|
-- Pulverise armor when a player dies, overrides ARMOR_DROP.
|
||
|
ARMOR_DESTROY = false
|
||
|
|
||
|
-- You can use this to increase or decrease overall armor effectiveness,
|
||
|
-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
|
||
|
ARMOR_LEVEL_MULTIPLIER = 1
|
||
|
|
||
|
-- You can use this to increase or decrease overall armor healing,
|
||
|
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
|
||
|
ARMOR_HEAL_MULTIPLIER = 1
|
||
|
|
||
|
-- You can use this to increase or decrease overall armor radiation protection,
|
||
|
-- eg: ARMOR_RADIATION_MULTIPLIER = 0 will completely disable radiation protection.
|
||
|
-- Note: patched technic mod is required
|
||
|
ARMOR_RADIATION_MULTIPLIER = 1
|