VoxeLibre/mods/ITEMS/REDSTONE/mesecons_solarpanel/init.lua

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local boxes = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 } -- Solar Pannel
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_on", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel.png",
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wield_scale = { x=1, y=1, z=3 },
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paramtype = "light",
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sunlight_propagates = true,
is_ground_content = false,
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selection_box = {
type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
drop = "mesecons_solarpanel:solar_panel_off",
description="Daylight Sensor",
_doc_items_create_entry = false,
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groups = {handy=1,axey=1, not_in_creative_inventory = 1, material_wood=1},
sounds = mcl_sounds.node_sound_glass_defaults(),
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mesecons = {receptor = {
state = mesecon.state.on
}},
on_rightclick = function(pos, node, clicker, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_inverted_off"})
mesecon:receptor_off(pos)
end,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 0.2,
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})
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_off", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel.png","jeija_solar_panel.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel.png",
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wield_scale = { x=1, y=1, z=3 },
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paramtype = "light",
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sunlight_propagates = true,
is_ground_content = false,
selection_box = {
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type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
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groups = {handy=1,axey=1, material_wood=1},
description="Daylight Sensor",
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_doc_items_longdesc = "Daylight sensors are redstone components which provide redstone power when they are in sunlight and no power otherwise. They can also be inverted.",
_doc_items_usagehelp = "Rightclick the daylight sensor to turn it into an inverted daylight sensor, which supplies redstone energy when it is in moonlight.",
sounds = mcl_sounds.node_sound_glass_defaults(),
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mesecons = {receptor = {
state = mesecon.state.off
}},
on_rightclick = function(pos, node, clicker, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_inverted_on"})
mesecon:receptor_on(pos)
end,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 0.2,
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})
minetest.register_craft({
output = 'mesecons_solarpanel:solar_panel_off',
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recipe = {
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{'mcl_core:glass', 'mcl_core:glass', 'mcl_core:glass'},
{'mcl_nether:quartz', 'mcl_nether:quartz', 'mcl_nether:quartz'},
{'group:wood_slab', 'group:wood_slab', 'group:wood_slab'},
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}
})
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minetest.register_abm({
label = "Daylight turns on solar panels",
nodenames = {"mesecons_solarpanel:solar_panel_off"},
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interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
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if light >= 12 and minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
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mesecon:receptor_on(pos)
end
end,
})
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minetest.register_abm({
label = "Darkness turns off solar panels",
nodenames = {"mesecons_solarpanel:solar_panel_on"},
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interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
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if light < 12 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
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mesecon:receptor_off(pos)
end
end,
})
--- Solar panel inversed
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_on", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel_inverted.png",
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wield_scale = { x=1, y=1, z=3 },
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paramtype = "light",
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sunlight_propagates = true,
is_ground_content = false,
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selection_box = {
type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
drop = "mesecons_solarpanel:solar_panel_off",
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groups = {handy=1,axey=1, not_in_creative_inventory = 1, material_wood=1},
description="Inverted Daylight Sensor",
_doc_items_create_entry = false,
sounds = mcl_sounds.node_sound_glass_defaults(),
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mesecons = {receptor = {
state = mesecon.state.on
}},
on_rightclick = function(pos, node, clicker, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_off"})
mesecon:receptor_off(pos)
end,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 0.2,
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})
-- Solar Panel
minetest.register_node("mesecons_solarpanel:solar_panel_inverted_off", {
drawtype = "nodebox",
tiles = { "jeija_solar_panel_inverted.png","jeija_solar_panel_inverted.png","jeija_solar_panel_side.png",
"jeija_solar_panel_side.png","jeija_solar_panel_side.png","jeija_solar_panel_side.png", },
wield_image = "jeija_solar_panel_inverted.png",
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wield_scale = { x=1, y=1, z=3 },
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paramtype = "light",
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sunlight_propagates = true,
is_ground_content = false,
selection_box = {
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type = "fixed",
fixed = boxes
},
node_box = {
type = "fixed",
fixed = boxes
},
drop = "mesecons_solarpanel:solar_panel_off",
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groups = {handy=1,axey=1, not_in_creative_inventory=1, material_wood=1},
description="Inverted Daylight Sensor",
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_doc_items_longdesc = "An inverted daylight sensor is a variant of the daylight sensor. It is a redstone component which provides redstone power when it in moonlight and no power otherwise. It can turned back into an ordinary daylight sensor.",
_doc_items_usagehelp = "Rightclick the daylight sensor to turn it into a daylight sensor.",
sounds = mcl_sounds.node_sound_glass_defaults(),
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mesecons = {receptor = {
state = mesecon.state.off
}},
on_rightclick = function(pos, node, clicker, pointed_thing)
minetest.swap_node(pos, {name = "mesecons_solarpanel:solar_panel_on"})
mesecon:receptor_on(pos)
end,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 0.2,
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})
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minetest.register_abm({
label = "Darkness turns on inverted solar panels",
nodenames = {"mesecons_solarpanel:solar_panel_inverted_off"},
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interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
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if light < 12 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
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mesecon:receptor_on(pos)
end
end,
})
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minetest.register_abm({
label = "Daylight turns off inverted solar panels",
nodenames = {"mesecons_solarpanel:solar_panel_inverted_on"},
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interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local light = minetest.get_node_light(pos, nil)
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if light >= 12 and minetest.get_timeofday() > 0.8 and minetest.get_timeofday() < 0.2 then
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_off", param2=node.param2})
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mesecon:receptor_off(pos)
end
end,
})
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minetest.register_craft({
type = "fuel",
recipe = "mesecons_solarpanel:solar_panel_off",
burntime = 15
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mesecons_solarpanel:solar_panel_off", "nodes", "mesecons_solarpanel:solar_panel_on")
doc.add_entry_alias("nodes", "mesecons_solarpanel:solar_panel_inverted_off", "nodes", "mesecons_solarpanel:solar_panel_inverted_on")
end