mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-30 06:21:05 +01:00
403 lines
6.8 KiB
Text
403 lines
6.8 KiB
Text
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xof 0302txt 0064
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// File created by CINEMA 4D
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template Header {
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<3D82AB43-62DA-11cf-AB39-0020AF71E433>
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SWORD major;
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SWORD minor;
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DWORD flags;
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}
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template Vector {
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<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
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FLOAT x;
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FLOAT y;
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FLOAT z;
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}
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template Coords2d {
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<F6F23F44-7686-11cf-8F52-0040333594A3>
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FLOAT u;
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FLOAT v;
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}
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template Matrix4x4 {
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<F6F23F45-7686-11cf-8F52-0040333594A3>
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array FLOAT matrix[16];
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}
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template ColorRGBA {
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<35FF44E0-6C7C-11cf-8F52-0040333594A3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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FLOAT alpha;
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}
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template ColorRGB {
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<D3E16E81-7835-11cf-8F52-0040333594A3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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}
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template IndexedColor {
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<1630B820-7842-11cf-8F52-0040333594A3>
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DWORD index;
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ColorRGBA indexColor;
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}
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template Boolean {
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<4885AE61-78E8-11cf-8F52-0040333594A3>
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SWORD truefalse;
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}
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template Boolean2d {
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<4885AE63-78E8-11cf-8F52-0040333594A3>
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Boolean u;
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Boolean v;
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}
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template MaterialWrap {
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<4885AE60-78E8-11cf-8F52-0040333594A3>
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Boolean u;
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Boolean v;
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}
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template TextureFilename {
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<A42790E1-7810-11cf-8F52-0040333594A3>
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STRING filename;
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}
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template Material {
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<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
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ColorRGBA faceColor;
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FLOAT power;
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ColorRGB specularColor;
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ColorRGB emissiveColor;
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[...]
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}
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template MeshFace {
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<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
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DWORD nFaceVertexIndices;
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array DWORD faceVertexIndices[nFaceVertexIndices];
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}
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template MeshFaceWraps {
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<4885AE62-78E8-11cf-8F52-0040333594A3>
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DWORD nFaceWrapValues;
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Boolean2d faceWrapValues;
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}
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template MeshTextureCoords {
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<F6F23F40-7686-11cf-8F52-0040333594A3>
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DWORD nTextureCoords;
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array Coords2d textureCoords[nTextureCoords];
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}
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template MeshMaterialList {
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<F6F23F42-7686-11cf-8F52-0040333594A3>
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DWORD nMaterials;
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DWORD nFaceIndexes;
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array DWORD faceIndexes[nFaceIndexes];
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[Material]
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}
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template MeshNormals {
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<F6F23F43-7686-11cf-8F52-0040333594A3>
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DWORD nNormals;
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array Vector normals[nNormals];
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DWORD nFaceNormals;
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array MeshFace faceNormals[nFaceNormals];
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}
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template MeshVertexColors {
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<1630B821-7842-11cf-8F52-0040333594A3>
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DWORD nVertexColors;
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array IndexedColor vertexColors[nVertexColors];
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}
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template Mesh {
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<3D82AB44-62DA-11cf-AB39-0020AF71E433>
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DWORD nVertices;
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array Vector vertices[nVertices];
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DWORD nFaces;
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array MeshFace faces[nFaces];
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[...]
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}
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template FrameTransformMatrix {
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<F6F23F41-7686-11cf-8F52-0040333594A3>
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Matrix4x4 frameMatrix;
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}
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template Frame {
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<3D82AB46-62DA-11cf-AB39-0020AF71E433>
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[...]
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}
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Header {
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1;
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0;
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1;
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}
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Mesh CINEMA4D_Mesh {
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40;
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// Boat
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-4.57;1.138;5.672;,
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-4.57;4.55;5.672;,
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-5.707;1.138;5.668;,
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-5.707;4.55;5.668;,
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-5.668;1.138;-5.707;,
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-5.668;4.55;-5.707;,
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-4.53;1.138;-5.703;,
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-4.53;4.55;-5.703;,
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4.57;1.138;-5.672;,
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4.57;4.55;-5.672;,
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5.707;1.138;-5.668;,
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5.707;4.55;-5.668;,
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5.668;1.138;5.707;,
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5.668;4.55;5.707;,
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4.53;1.138;5.703;,
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4.53;4.55;5.703;,
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5.668;1.138;5.707;,
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5.668;4.55;5.707;,
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5.664;1.138;6.845;,
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5.664;4.55;6.845;,
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-5.711;1.138;6.805;,
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-5.711;4.55;6.805;,
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-5.707;1.138;5.668;,
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-5.707;4.55;5.668;,
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-5.668;1.138;-5.707;,
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-5.668;4.55;-5.707;,
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-5.664;1.138;-6.845;,
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-5.664;4.55;-6.845;,
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5.711;1.138;-6.805;,
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5.711;4.55;-6.805;,
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5.707;1.138;-5.668;,
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5.707;4.55;-5.668;,
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-4.574;-1.138;6.809;,
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-4.574;1.138;6.809;,
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-4.526;-1.138;-6.841;,
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-4.526;1.138;-6.841;,
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4.574;-1.138;-6.809;,
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4.574;1.138;-6.809;,
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4.526;-1.138;6.841;,
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4.526;1.138;6.841;;
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30;
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// Boat
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4;0,1,3,2;,
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4;2,3,5,4;,
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4;4,5,7,6;,
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4;6,7,1,0;,
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4;1,7,5,3;,
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4;6,0,2,4;,
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4;8,9,11,10;,
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4;10,11,13,12;,
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4;12,13,15,14;,
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4;14,15,9,8;,
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4;9,15,13,11;,
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4;14,8,10,12;,
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4;16,17,19,18;,
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4;18,19,21,20;,
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4;20,21,23,22;,
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4;22,23,17,16;,
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4;17,23,21,19;,
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4;22,16,18,20;,
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4;24,25,27,26;,
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4;26,27,29,28;,
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4;28,29,31,30;,
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4;30,31,25,24;,
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4;25,31,29,27;,
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4;30,24,26,28;,
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4;32,33,35,34;,
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4;34,35,37,36;,
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4;36,37,39,38;,
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4;38,39,33,32;,
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4;33,39,37,35;,
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4;38,32,34,36;;
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MeshNormals {
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40;
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// Boat
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0.035;-0.108;0.361;,
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0.035;0.108;0.361;,
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-0.037;-0.108;0.361;,
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-0.037;0.108;0.361;,
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-0.035;-0.108;-0.361;,
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-0.035;0.108;-0.361;,
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0.037;-0.108;-0.361;,
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0.037;0.108;-0.361;,
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-0.035;-0.108;-0.361;,
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-0.035;0.108;-0.361;,
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0.037;-0.108;-0.361;,
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0.037;0.108;-0.361;,
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0.035;-0.108;0.361;,
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0.035;0.108;0.361;,
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-0.037;-0.108;0.361;,
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-0.037;0.108;0.361;,
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0.003;-0.002;-0.625;,
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0.003;0.002;-0.625;,
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-0.002;-0.002;0.625;,
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-0.002;0.002;0.625;,
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-0.003;-0.002;0.625;,
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-0.003;0.002;0.625;,
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0.002;-0.002;-0.625;,
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0.002;0.002;-0.625;,
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-0.003;-0.002;0.625;,
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-0.003;0.002;0.625;,
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0.002;-0.002;-0.625;,
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0.002;0.002;-0.625;,
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0.003;-0.002;-0.625;,
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0.003;0.002;-0.625;,
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-0.002;-0.002;0.625;,
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-0.002;0.002;0.625;,
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-0.011;-0.028;0.611;,
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-0.011;0.028;0.611;,
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-0.007;-0.028;-0.611;,
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-0.007;0.028;-0.611;,
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0.011;-0.028;-0.611;,
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0.011;0.028;-0.611;,
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0.007;-0.028;0.611;,
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0.007;0.028;0.611;;
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30;
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// Boat
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4;0,1,3,2;,
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4;2,3,5,4;,
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4;4,5,7,6;,
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4;6,7,1,0;,
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4;1,7,5,3;,
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4;6,0,2,4;,
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4;8,9,11,10;,
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4;10,11,13,12;,
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4;12,13,15,14;,
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4;14,15,9,8;,
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4;9,15,13,11;,
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4;14,8,10,12;,
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4;16,17,19,18;,
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4;18,19,21,20;,
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4;20,21,23,22;,
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4;22,23,17,16;,
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4;17,23,21,19;,
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4;22,16,18,20;,
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4;24,25,27,26;,
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4;26,27,29,28;,
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4;28,29,31,30;,
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4;30,31,25,24;,
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4;25,31,29,27;,
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4;30,24,26,28;,
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4;32,33,35,34;,
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4;34,35,37,36;,
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4;36,37,39,38;,
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4;38,39,33,32;,
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4;33,39,37,35;,
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4;38,32,34,36;;
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}
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MeshTextureCoords {
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40;
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// Boat
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0.375;0.25;,
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0.688;0.25;,
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0.375;0.062;,
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0.688;0.062;,
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0.688;0.062;,
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0.375;0.062;,
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0.688;0.25;,
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0.375;0.25;,
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0.375;0.25;,
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0.688;0.25;,
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0.375;0.062;,
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0.688;0.062;,
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0.688;0.062;,
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0.375;0.062;,
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0.688;0.25;,
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0.375;0.25;,
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0.375;0.25;,
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0.688;0.25;,
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0.375;0.062;,
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0.688;0.062;,
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0.688;0.062;,
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0.375;0.062;,
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0.688;0.25;,
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0.375;0.25;,
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0.375;0.25;,
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0.688;0.25;,
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0.375;0.062;,
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0.688;0.062;,
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0.688;0.062;,
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0.375;0.062;,
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0.688;0.25;,
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0.375;0.25;,
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0.688;0.25;,
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0.375;0.25;,
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0.375;0.25;,
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0.688;0.25;,
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0.375;0.062;,
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0.688;0.062;,
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0.688;0.062;,
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0.375;0.062;;
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}
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MeshMaterialList {
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3;
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30;
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1,
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1;
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Material C4DMAT_NONE {
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1.0;1.0;1.0;1.0;;
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1.0;
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0.0;0.0;0.0;;
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0.0;0.0;0.0;;
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}
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Material C4DMAT_boat_png {
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1.0;1.0;1.0;1.0;;
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1.0;
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0.0;0.0;0.0;;
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0.0;0.0;0.0;;
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}
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Material C4DMAT_Mat_riau_Ciel {
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1.0;1.0;1.0;1.0;;
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1.0;
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0.2;0.2;0.2;;
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0.0;0.0;0.0;;
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}
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{C4DMAT_boat_png}
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}
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}
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