VoxeLibre/mods/ENTITIES/mcl_minecarts/DOC.md

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## On-rail Minecart Movement
Minecart movement is handled in two distinct regimes: on a rail and off. The
off-rail movement is handled with minetest's builtin entity movement handling.
The on-rail movement is handled with a custom algorithm. This section details
the latter.
The data for on-rail minecart movement is stored entirely inside mod storage
and indexed by a hex-encoded 128-bit universally-unique identifier (uuid). Minecart
entities store this uuid and a sequence identifier. The code for handling this
storage is in [storage.lua](./storage.lua). This was done so that minecarts can
still move while no players are connected or when out of range of players. Inspiration
for this was the [Advanced Trains mod](http://advtrains.de/). This is a behavior difference
when compared to minecraft, as carts there will stop movement when out of range of
players.
Processing for minecart movement is as follows:
1. In a globalstep handler in [carts.lua](./carts.lua), determine which carts are
moving.
2. Call `do_movement` in [movement.lua](./movement.lua) to update
each cart's location and handle interactions with the environment.
1. Each movement is broken up into one or more steps that are completely
contained inside a block. This prevents carts from ever jumping from
one rail to another over a gap or thru solid blocks because of server
lag. Each step is processed with `do_movement_step`
2. Each step uses physically accurate, timestep-independent physics
to move the cart. Calculating the acceleration to apply to a cart
is broken out into its own function (`calculate_acceperation`).
3. As the cart enters and leaves blocks, handlers in nearby blocks are called
to allow the cart to efficiently interact with the environment. Handled by
the functions `handle_cart_enter` and `handle_cart_leave`
4. The cart checks for nearby carts and collides elastically with these. The
calculations for these collisions are in the function `handle_cart_collision`
5. If the cart enters a new block, determine the new direction the cart will
move with `mcl_minecarts:get_rail_direction` in [functions.lua](./functions.lua].
The rail nodes provide a hook `_mcl_minecarts.get_next_direction` that
provides this information based on the previous movement direction.
3. If an entity exists for a given cart, the entity will update its position
while loaded in.
Cart movement when on a rail occurs regarless of whether an entity for that
cart exists or is loaded into memory. As a consequence of this movement, it
is possible for carts with unloaded entities to enter range of a player.
To handle this, periodic checks are performed around players and carts that
are within range but don't have a cart have a new entity spawned.
Every time a cart has a new entity spawned, it increases a sequence number in
the cart data to allow removing old entities from the minetest engine. Any cart
entity that does not have the current sequence number for a minecart gets removed
once processing for that entity resumes.