2021-03-29 18:39:23 +02:00
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local S = minetest.get_translator(minetest.get_current_modname())
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local colorize_value = 50
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local longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive.")
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local usage = S("To equip it, put it on the corresponding armor slot in your inventory menu.")
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local colors = {
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-- { ID, decription, wool, dye }
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{ "red", "Red", "mcl_dye:red" },
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{ "blue", "Blue", "mcl_dye:blue" },
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{ "cyan", "Cyan", "mcl_dye:cyan" },
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{ "grey", "Grey", "mcl_dye:dark_grey" },
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{ "silver", "Light Grey", "mcl_dye:grey" },
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{ "black", "Black", "mcl_dye:black" },
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{ "yellow", "Yellow", "mcl_dye:yellow" },
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{ "green", "Green", "mcl_dye:dark_green" },
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{ "magenta", "Magenta", "mcl_dye:magenta" },
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{ "orange", "Orange", "mcl_dye:orange" },
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{ "purple", "Purple", "mcl_dye:violet" },
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{ "brown", "Brown", "mcl_dye:brown" },
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{ "pink", "Pink", "mcl_dye:pink" },
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{ "lime", "Lime", "mcl_dye:green" },
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{ "light_blue", "Light Blue", "mcl_dye:lightblue" },
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{ "white", "White", "mcl_dye:white" },
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}
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local function get_on_armor_leather_use(itemname, raw)
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local function on_armor_leather_use(itemstack, user, pointed_thing)
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if not user or user:is_player() == false then
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return itemstack
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end
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-- Call on_rightclick if the pointed node defines it
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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if minetest.get_item_group(node.name, "cauldron") ~= 0 then
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itemstack:set_name(raw)
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return itemstack
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end
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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end
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local name, player_inv, armor_inv = armor:get_valid_player(user, "[on_armor_use]")
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if not name then
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return itemstack
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end
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local def = itemstack:get_definition()
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local slot
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if def.groups and def.groups.armor_head then
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slot = 2
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elseif def.groups and def.groups.armor_torso then
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slot = 3
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elseif def.groups and def.groups.armor_legs then
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slot = 4
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elseif def.groups and def.groups.armor_feet then
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slot = 5
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end
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if slot then
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local itemstack_single = ItemStack(itemstack)
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itemstack_single:set_count(1)
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local itemstack_slot = armor_inv:get_stack("armor", slot)
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if itemstack_slot:is_empty() then
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armor_inv:set_stack("armor", slot, itemstack_single)
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player_inv:set_stack("armor", slot, itemstack_single)
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armor:set_player_armor(user)
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armor:update_inventory(user)
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armor:play_equip_sound(itemstack_single, user)
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itemstack:take_item()
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elseif itemstack:get_count() <= 1 and not mcl_enchanting.has_enchantment(itemstack_slot, "curse_of_binding") then
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armor_inv:set_stack("armor", slot, itemstack_single)
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player_inv:set_stack("armor", slot, itemstack_single)
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armor:set_player_armor(user)
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armor:update_inventory(user)
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armor:play_equip_sound(itemstack_single, user)
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itemstack = ItemStack(itemstack_slot)
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end
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end
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return itemstack
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end
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return on_armor_leather_use
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end
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local itemcount = 0
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for _,first_color in ipairs(colors) do
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local itemname = "mcl_armor:helmet_leather_"..first_color[1]
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minetest.register_tool(itemname, {
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description = S("Leather Cap "..first_color[2]),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "mcl_armor_inv_helmet_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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texture = "mcl_armor_helmet_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15}, --TODO: add not_in_creative_inventory=1
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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_mcl_armor_equip = "mcl_armor_equip_leather",
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_mcl_armor_unequip = "mcl_armor_unequip_leather",
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},
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on_place = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"),
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on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"),
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})
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local itemname = "mcl_armor:chestplate_leather_"..first_color[1]
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minetest.register_tool(itemname, {
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description = S("Leather Tunic "..first_color[2]),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "mcl_armor_inv_chestplate_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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texture = "mcl_armor_chestplate_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 },
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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_mcl_armor_equip = "mcl_armor_equip_leather",
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_mcl_armor_unequip = "mcl_armor_unequip_leather",
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},
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on_place = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"),
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on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"),
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})
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local itemname = "mcl_armor:leggings_leather_"..first_color[1]
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minetest.register_tool(itemname, {
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description = S("Leather Pants "..first_color[2]),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "mcl_armor_inv_leggings_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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texture = "mcl_armor_leggings_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 },
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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_mcl_armor_equip = "mcl_armor_equip_leather",
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_mcl_armor_unequip = "mcl_armor_unequip_leather",
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},
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on_place = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"),
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on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"),
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})
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local itemname = "mcl_armor:boots_leather_"..first_color[1]
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minetest.register_tool(itemname, {
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description = S("Leather Boots "..first_color[2]),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "mcl_armor_inv_boots_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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texture = "mcl_armor_boots_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 },
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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_mcl_armor_equip = "mcl_armor_equip_leather",
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_mcl_armor_unequip = "mcl_armor_unequip_leather",
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},
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on_place = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"),
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on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"),
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_armor:helmet_leather_"..first_color[1],
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recipe = {"mcl_armor:helmet_leather", first_color[1]},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_armor:chestplate_leather_"..first_color[1],
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recipe = {"mcl_armor:chestplate_leather", first_color[3]},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_armor:leggings_leather_"..first_color[1],
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recipe = {"mcl_armor:leggings_leather", first_color[3]},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_armor:boots_leather_"..first_color[1],
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recipe = {"mcl_armor:boots_leather", first_color[3]},
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})
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itemcount = itemcount + 4
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for _,second_color in ipairs(colors) do
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minetest.register_tool("mcl_armor:helmet_leather_"..first_color[1].."_"..second_color[1], {
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description = S("Leather Cap "..first_color[2].." "..second_color[2]),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "mcl_armor_inv_helmet_leather.png",
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texture = "mcl_armor_helmet_leather.png",
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groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15},
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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_mcl_armor_equip = "mcl_armor_equip_leather",
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_mcl_armor_unequip = "mcl_armor_unequip_leather",
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},
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on_place = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"),
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on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:helmet_leather"),
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})
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minetest.register_tool("mcl_armor:chestplate_leather_"..first_color[1].."_"..second_color[1], {
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description = S("Leather Tunic "..first_color[2].." "..second_color[2]),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "mcl_armor_inv_chestplate_leather.png",
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texture = "mcl_armor_chestplate_leather.png",
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groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 },
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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_mcl_armor_equip = "mcl_armor_equip_leather",
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_mcl_armor_unequip = "mcl_armor_unequip_leather",
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},
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on_place = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"),
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on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:chestplate_leather"),
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})
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minetest.register_tool("mcl_armor:leggings_leather_"..first_color[1].."_"..second_color[1], {
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description = S("Leather Pants "..first_color[2].." "..second_color[2]),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "mcl_armor_inv_leggings_leather.png",
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texture = "mcl_armor_leggings_leather.png",
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groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 },
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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_mcl_armor_equip = "mcl_armor_equip_leather",
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_mcl_armor_unequip = "mcl_armor_unequip_leather",
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},
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on_place = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"),
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on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:leggings_leather"),
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})
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minetest.register_tool("mcl_armor:boots_leather_"..first_color[1].."_"..second_color[1], {
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description = S("Leather Boots "..first_color[2].." "..second_color[2]),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "mcl_armor_inv_boots_leather.png",
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texture = "mcl_armor_leggins_leather.png",
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groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 },
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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_mcl_armor_equip = "mcl_armor_equip_leather",
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_mcl_armor_unequip = "mcl_armor_unequip_leather",
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},
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on_place = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"),
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on_secondary_use = get_on_armor_leather_use(itemname, "mcl_armor:boots_leather"),
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_armor:helmet_leather_"..first_color[1].."_"..second_color[1],
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recipe = {"mcl_armor:helmet_leather_"..first_color[1], second_color[3]},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_armor:chestplate_leather_"..first_color[1].."_"..second_color[1],
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recipe = {"mcl_armor:chestplate_leather_"..first_color[1], second_color[3]},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_armor:leggings_leather_"..first_color[1].."_"..second_color[1],
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recipe = {"mcl_armor:leggings_leather_"..first_color[1], second_color[3]},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_armor:boots_leather_"..first_color[1].."_"..second_color[1],
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recipe = {"mcl_armor:boots_leather_"..first_color[1], second_color[3]},
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})
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itemcount = itemcount + 4
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end
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end
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--minetest.register_on_joinplayer(function()
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-- minetest.chat_send_all(itemcount)
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--end)
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minetest.log("info", "[mcl_armor] "..itemcount.." leather armor pieces have been registered")
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