VoxeLibre/mods/ITEMS/mcl_cauldrons/init.lua

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local S = minetest.get_translator(minetest.get_current_modname())
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-- Cauldron mod, adds cauldrons.
-- TODO: Extinguish fire of burning entities
-- Convenience function because the cauldron nodeboxes are very similar
local function create_cauldron_nodebox(water_level)
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local floor_y
if water_level == 0 then -- empty
floor_y = -0.1875
elseif water_level == 1 then -- 1/3 filled
floor_y = 1/16
elseif water_level == 2 then -- 2/3 filled
floor_y = 4/16
elseif water_level == 3 then -- full
floor_y = 7/16
end
return {
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type = "fixed",
fixed = {
{-0.5, -0.1875, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{0.375, -0.1875, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.1875, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.1875, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.3125, -0.5, 0.5, floor_y, 0.5}, -- Floor
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{-0.5, -0.5, -0.5, -0.375, -0.3125, -0.25}, -- Left front foot, part 1
{-0.375, -0.5, -0.5, -0.25, -0.3125, -0.375}, -- Left front foot, part 2
{-0.5, -0.5, 0.25, -0.375, -0.3125, 0.5}, -- Left back foot, part 1
{-0.375, -0.5, 0.375, -0.25, -0.3125, 0.5}, -- Left back foot, part 2
{0.375, -0.5, 0.25, 0.5, -0.3125, 0.5}, -- Right back foot, part 1
{0.25, -0.5, 0.375, 0.375, -0.3125, 0.5}, -- Right back foot, part 2
{0.375, -0.5, -0.5, 0.5, -0.3125, -0.25}, -- Right front foot, part 1
{0.25, -0.5, -0.5, 0.375, -0.3125, -0.375}, -- Right front foot, part 2
}
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}
end
-- Empty cauldron
minetest.register_node("mcl_cauldrons:cauldron", {
description = S("Cauldron"),
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_tt_help = S("Stores water"),
_doc_items_longdesc = S("Cauldrons are used to store water and slowly fill up under rain. They can also be used to wash off banners."),
_doc_items_usagehelp = S("Place a water bucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water. Use an emblazoned banner on a cauldron with water to wash off its top layer."),
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wield_image = "mcl_cauldrons_cauldron.png",
inventory_image = "mcl_cauldrons_cauldron.png",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "nodebox",
paramtype = "light",
is_ground_content = false,
groups = {pickaxey=1, deco_block=1, cauldron=1},
node_box = create_cauldron_nodebox(0),
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selection_box = { type = "regular" },
tiles = {
"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
"mcl_cauldrons_cauldron_side.png"
},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_hardness = 2,
_mcl_blast_resistance = 2,
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})
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-- Template function for cauldrons with water
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local function register_filled_cauldron(water_level, description, liquid)
local id = "mcl_cauldrons:cauldron_"..water_level
local water_tex
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if liquid == "river_water" then
id = id .. "r"
water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#0084FF"
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elseif liquid == "lava" then
id = id .. "_lava"
water_tex = "mcl_core_lava_source_animation.png^[verticalframe:16:0"
else
water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#3F76E4"
end
minetest.register_node(id, {
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description = description,
_doc_items_create_entry = false,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "nodebox",
paramtype = "light",
is_ground_content = false,
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groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), cauldron_filled=water_level, comparator_signal=water_level},
node_box = create_cauldron_nodebox(water_level),
collision_box = create_cauldron_nodebox(0),
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selection_box = { type = "regular" },
tiles = {
"("..water_tex..")^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
"mcl_cauldrons_cauldron_side.png"
},
sounds = mcl_sounds.node_sound_metal_defaults(),
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drop = "mcl_cauldrons:cauldron",
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_mcl_hardness = 2,
_mcl_blast_resistance = 2,
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})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_cauldrons:cauldron", "nodes", id)
end
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end
-- Filled cauldrons (3 levels)
for i=1,3 do
register_filled_cauldron(i, S("Cauldron (" ..i .. "/3 Water)"))
register_filled_cauldron(i, S("Cauldron (" ..i .. "/3 Water)"),"lava")
if minetest.get_modpath("mclx_core") then
register_filled_cauldron(i, S("Cauldron (" ..i .. "/3 Water)"),"river_water")
end
end
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minetest.register_craft({
output = "mcl_cauldrons:cauldron",
recipe = {
{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
}
})
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local function cauldron_extinguish(obj,pos)
local node = minetest.get_node(pos)
if mcl_burning.is_burning(obj) then
mcl_burning.extinguish(obj)
local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1
minetest.swap_node(pos, {name = "mcl_cauldrons:cauldron" .. (new_group == 0 and "" or "_" .. new_group)})
end
end
local etime = 0
minetest.register_globalstep(function(dtime)
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _,pl in pairs(minetest.get_connected_players()) do
local n = minetest.find_node_near(pl:get_pos(),0.4,{"group:cauldron_filled"},true)
if n and not minetest.get_node(n).name:find("lava") then
cauldron_extinguish(pl,n)
elseif n and minetest.get_node(n).name:find("lava") then
mcl_burning.set_on_fire(pl, 5)
end
end
for _,ent in pairs(minetest.luaentities) do
if ent.object:get_pos() and ent.is_mob then
local n = minetest.find_node_near(ent.object:get_pos(),0.4,{"group:cauldron_filled"},true)
if n and not minetest.get_node(n).name:find("lava") then
cauldron_extinguish(ent.object,n)
elseif n and minetest.get_node(n).name:find("lava") then
mcl_burning.set_on_fire(ent.object, 5)
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end
end
end
end)