VoxeLibre/mods/CORE/vl_scheduler/queue.lua

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local mod = vl_scheduler
local DEBUG = false
--[[
== Radix/Finger queue class
This is a queue based off the concepts behind finger trees (https://en.wikipedia.org/wiki/Finger_tree),
the radix sort (https://en.wikipedia.org/wiki/Radix_sort) and funnel sort (https://en.wikipedia.org/wiki/Funnelsort)
This algorithm has O(1) deletion and O(k) insertion (k porportional to the time in the future) and uses log_4(n) tree nodes.
At the top level of the queue, there is a 20-element array of linked lists containing tasks that are scheduled to
start running in the current second. Removing the next linked list of tasks from this array is an O(1) operation.
The queue then has a one-sided finger tree of 20-element lists that are used to replace the initial queue when the
second rolls over.
]]
function Class()
local cls = {}
cls.mt = { __index = cls }
function cls:new(...)
local inst = setmetatable({}, cls.mt)
local construct = inst.construct
if construct then inst:construct(...) end
return inst
end
return cls
end
local inner_queue = Class()
-- Imperative forward declarations
local inner_queue_construct
local inner_queue_get
local inner_queue_insert_task
local inner_queue_add_tasks
local inner_queue_init_slot_list
function inner_queue:construct(level)
self.level = level
self.slots = 4
--self.items = {}
self.unsorted_count = 0
-- Precompute slot size
local slot_size = 20
for i = 2,level do
slot_size = slot_size * 4
end
self.slot_size = slot_size
end
inner_queue_construct = inner_queue.construct
function inner_queue:get()
local slots = self.slots
local slot = 5 - slots
if not self.items then
self.items = inner_queue_init_slot_list(self)
end
local ret = self.items[slot]
self.items[slot] = nil
-- Take a way a slot, then refill if needed
slots = slots - 1
if slots == 0 then
if self.next_level then
local next_level_get = inner_queue_get(self.next_level)
if next_level_get then
self.items = next_level_get.items
else
self.items = inner_queue_init_slot_list(self)
end
else
self.items = inner_queue_init_slot_list(self)
end
slots = 4
end
self.slots = slots
return ret
end
inner_queue_get = inner_queue.get
function inner_queue:insert_task(task)
local slots = self.slots
local slot_size = self.slot_size
local level = self.level
local t = task.time
if DEBUG then
task.log = tostring(t).."(1)<- "..(task.log or "")
print("<"..tostring(self.level).."> t="..tostring(t)..",task.time="..tostring(task.time)..",time="..tostring(time))
end
if not (t >= 1 ) then
error("Invalid time: task="..dump(task))
end
if t > slot_size * slots then
-- Add to list for next level in the finger tree
local count = self.unsorted_count + 1
if count > 20 then
if not self.next_level then
self.next_level = inner_queue:new(self.level + 1)
end
inner_queue_add_tasks( self.next_level, self.first_unsorted, slot_size * slots)
self.first_unsorted = nil
self.unsorted_count = 0
count = 0
end
task.next = self.first_unsorted
self.first_unsorted = task
self.unsorted_count = count + 1
return
end
-- Task belongs in a slot on this level
if DEBUG then
print("t="..tostring(t)..",slot_size="..tostring(slot_size)..",slots="..tostring(slots))
end
local slot = math.floor((t-1) / slot_size) + 1 + ( 4 - slots )
t = (t - 1) % slot_size + 1
if DEBUG then
print("slot="..tostring(slot)..",t="..tostring(t)..",slots="..tostring(slots))
end
task.time = t
if DEBUG then
task.log = tostring(t).."(2)<- "..(task.log or "")
end
-- Lazily initialize items
if not self.items then
self.items = inner_queue_init_slot_list(self)
end
-- Get the sublist the item belongs in
local list = self.items[slot]
if not list then
print("self="..dump(self))
end
if level == 1 then
assert(task.time <= 20)
task.next = list[t]
list[t] = task
else
inner_queue_insert_task(list, task, 0)
end
end
inner_queue_insert_task = inner_queue.insert_task
function inner_queue:add_tasks(tasks, time)
if DEBUG then
print("inner_queue<"..tostring(self.level)..">:add_tasks()")
end
local task = tasks
local slots = self.slots
local slot_size = self.slot_size
if DEBUG then
print("This queue handles times 1-"..tostring(slot_size*slots))
end
while task do
local curr_task = task
task = task.next
curr_task.next = nil
curr_task.time = curr_task.time - time
inner_queue_insert_task(self, curr_task)
end
if DEBUG then
print("self="..dump(self))
end
end
inner_queue_add_tasks = inner_queue.add_tasks
function inner_queue:init_slot_list()
local level = self.level
if level == 1 then
return { {}, {}, {}, {} }
else
local r = {}
for i=1,4 do
r[i] = inner_queue:new(level - 1)
end
return r
end
end
inner_queue_init_slot_list = inner_queue.init_slot_list
local queue = Class()
mod.queue = queue
function queue:construct()
self.items = {}
self.unsorted_count = 0
self.m_tick = 1
self.next_level = inner_queue:new(1)
end
function queue:add_task(task)
-- Adjust time to align with the start of the current second
local t = task.time
task.original_time = t
t = t + self.m_tick
if DEBUG then
print("add_task({ time="..tostring(t).." })")
end
-- Handle task in current seccond
if t <= 20 then
task.next = self.items[t]
self.items[t] = task
return
end
-- Update task time
t = t - 20
task.time = t
local count = self.unsorted_count
if count > 20 then
-- Push to next level
self.unsorted_count = 0
inner_queue_add_tasks( self.next_level, self.first_unsorted, 0)
self.first_unsorted = nil
count = 0
end
-- Add to the list of tasks for later time slots
task.next = self.first_unsorted
task.time = task.time
self.first_unsorted = task
self.unsorted_count = count + 1
end
function queue:tick()
-- Get the tasks for this tick
local ret = nil
if self.items then
ret = self.items[self.m_tick]
self.items[self.m_tick] = nil
end
self.m_tick = self.m_tick + 1
-- Handle second rollover
if self.m_tick == 21 then
-- Push items to next level
if self.first_unsorted then
inner_queue_add_tasks(self.next_level, self.first_unsorted, 0)
self.first_unsorted = nil
self.unsorted_count = 0
end
self.items = inner_queue_get(self.next_level) or {}
self.m_tick = 1
end
return ret
end