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15 lines
1 KiB
Markdown
15 lines
1 KiB
Markdown
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# mcl_explosions
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This mod provide helper functions to create explosions.
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## mcl_explosions.explode(pos, strength, info, puncher)
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* pos: position, initial position of the explosion
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* strenght: number, radius of the explosion
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* info: table, explosion informations:
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* drop_chance: number, if specified becomes the drop chance of all nodes in the explosion (default: 1.0 / strength)
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* max_blast_resistance: int, if specified the explosion will treat all non-indestructible nodes as having a blast resistance of no more than this value
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* sound: bool, if true, the explosion will play a sound (default: true)
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* particles: bool, if true, the explosion will create particles (default: true)
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* fire: bool, if true, 1/3 nodes become fire (default: false)
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* griefing: bool, if true, the explosion will destroy nodes (default: true)
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* grief_protected: bool, if true, the explosion will also destroy nodes which have been protected (default: false)
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* puncher: (optional) entity, will be used as source for damage done by the explosion
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