VoxeLibre/mods/ENTITIES/mobs_mc/stalker.lua

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--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### STALKER
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--###################
local function get_texture(self)
local on_name = self.standing_on
local texture
local texture_suff = ""
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if on_name and on_name ~= "air" then
local tiles = minetest.registered_nodes[on_name].tiles
if tiles then
local tile = tiles[1]
local color
if type(tile) == "table" then
texture = tile.name or tile.image
if tile.color then
color = minetest.colorspec_to_colorstring(tile.color)
end
elseif type(tile) == "string" then
texture = tile
end
if not color then
color = minetest.colorspec_to_colorstring(minetest.registered_nodes[on_name].color)
end
if color then
texture_suff = "^[multiply:" .. color .. "^[hsl:0:0:20"
end
end
end
if not texture or texture == "" then
texture = "vl_stalker_default.png"
end
texture = "([combine:16x24:0,0=" .. texture .. ":0,16=" .. texture .. texture_suff
if self.attack then
texture = texture .. ")^vl_mobs_stalker_overlay_angry.png"
else
texture = texture .. ")^vl_mobs_stalker_overlay.png"
end
return texture
end
local AURA = "vl_stalker_overloaded_aura.png"
local function get_overloaded_aura(timer)
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local frame = math.floor(timer*16)
local f = tostring(frame)
local nf = tostring(16-f)
return "[combine:16x24:-" .. nf ..",0=" .. AURA .. ":" .. f .. ",0=" .. AURA
end
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mcl_mobs.register_mob("mobs_mc:stalker", {
description = S("Stalker"),
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type = "monster",
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spawn_class = "hostile",
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spawn_in_group = 1,
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hp_min = 20,
hp_max = 20,
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xp_min = 5,
xp_max = 5,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
pathfinding = 1,
visual = "mesh",
mesh = "vl_stalker.b3d",
-- head_swivel = "Head_Control",
bone_eye_height = 2.35,
head_eye_height = 1.8;
curiosity = 2,
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textures = {
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{get_texture({}),
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"mobs_mc_empty.png"},
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},
visual_size = {x=2, y=2},
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sounds = {
attack = "tnt_ignite",
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death = "mobs_mc_creeper_death",
damage = "mobs_mc_creeper_hurt",
fuse = "tnt_ignite",
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explode = "tnt_explode",
distance = 16,
},
makes_footstep_sound = true,
walk_velocity = 1.05,
run_velocity = 2.0,
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
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attack_type = "explode",
--hssssssssssss
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explosion_strength = 3,
explosion_radius = 3.5,
explosion_damage_radius = 3.5,
explosiontimer_reset_radius = 3,
reach = 3,
explosion_timer = 1.5,
allow_fuse_reset = true,
stop_to_explode = true,
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-- Force-ignite stalker with flint and steel and explode after 1.5 seconds.
-- TODO: Make stalker flash after doing this as well.
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-- TODO: Test and debug this code.
on_rightclick = function(self, clicker)
if self._forced_explosion_countdown_timer ~= nil then
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return
end
local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_fire:flint_and_steel" then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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-- Wear tool
local wdef = item:get_definition()
item:add_wear(1000)
-- Tool break sound
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if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5}, true)
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end
clicker:set_wielded_item(item)
end
self._forced_explosion_countdown_timer = self.explosion_timer
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minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16}, true)
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end
end,
do_custom = function(self, dtime)
if self._forced_explosion_countdown_timer ~= nil then
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self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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end
end
self.object:set_properties({textures={get_texture(self)}})
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end,
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on_die = function(self, pos, cmi_cause)
-- Drop a random music disc when killed by skeleton or stray
if cmi_cause and cmi_cause.type == "punch" then
local luaentity = cmi_cause.puncher and cmi_cause.puncher:get_luaentity()
if luaentity and luaentity.name:find("arrow") then
local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity()
if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, "mcl_jukebox:record_" .. math.random(9))
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end
end
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end
end,
maxdrops = 2,
drops = {
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{name = "mcl_mobitems:gunpowder",
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chance = 1,
min = 0,
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max = 2,
looting = "common",},
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-- Head
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-- TODO: Only drop if killed by charged stalker
{name = "mcl_heads:stalker",
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chance = 200, -- 0.5%
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min = 1,
max = 1,},
},
animation = {
speed_normal = 30,
speed_run = 60,
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stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
run_start = 24,
run_end = 49,
fuse_start = 49,
fuse_end = 80,
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},
floats = 1,
fear_height = 4,
view_range = 16,
_on_after_convert = function(obj)
obj:set_properties({
visual_size = {x=2, y=2},
mesh = "vl_stalker.b3d",
textures = {
{get_texture({}),
"mobs_mc_empty.png"},
},
})
end,
}) -- END mcl_mobs.register_mob("mobs_mc:stalker", {
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mcl_mobs.register_mob("mobs_mc:stalker_overloaded", {
description = S("Overloaded Stalker"),
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type = "monster",
spawn_class = "hostile",
hp_min = 20,
hp_max = 20,
xp_min = 5,
xp_max = 5,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
pathfinding = 1,
visual = "mesh",
mesh = "vl_stalker.b3d",
--BOOM
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textures = {
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{get_texture({}),
AURA},
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},
use_texture_alpha = true,
visual_size = {x=2, y=2},
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sounds = {
attack = "tnt_ignite",
death = "mobs_mc_creeper_death",
damage = "mobs_mc_creeper_hurt",
fuse = "tnt_ignite",
explode = "tnt_explode",
distance = 16,
},
makes_footstep_sound = true,
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walk_velocity = 1.05,
run_velocity = 2.1,
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
attack_type = "explode",
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explosion_strength = 6,
explosion_radius = 8,
explosion_damage_radius = 8,
explosiontimer_reset_radius = 3,
reach = 3,
explosion_timer = 1.5,
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allow_fuse_reset = true,
stop_to_explode = true,
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-- Force-ignite stalker with flint and steel and explode after 1.5 seconds.
-- TODO: Make stalker flash after doing this as well.
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-- TODO: Test and debug this code.
on_rightclick = function(self, clicker)
if self._forced_explosion_countdown_timer ~= nil then
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return
end
local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_fire:flint_and_steel" then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
-- Wear tool
local wdef = item:get_definition()
item:add_wear(1000)
-- Tool break sound
if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5}, true)
end
clicker:set_wielded_item(item)
end
self._forced_explosion_countdown_timer = self.explosion_timer
minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16}, true)
end
end,
do_custom = function(self, dtime)
if self._forced_explosion_countdown_timer ~= nil then
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self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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end
end
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if not self._aura_timer or self._aura_timer > 1 then self._aura_timer = 0 end
self._aura_timer = self._aura_timer + dtime
self.object:set_properties({textures={get_texture(self), get_overloaded_aura(self._aura_timer)}})
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end,
on_die = function(self, pos, cmi_cause)
-- Drop a random music disc when killed by skeleton or stray
if cmi_cause and cmi_cause.type == "punch" then
local luaentity = cmi_cause.puncher and cmi_cause.puncher:get_luaentity()
if luaentity and luaentity.name:find("arrow") then
local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity()
if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, "mcl_jukebox:record_" .. math.random(9))
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end
end
end
end,
on_lightning_strike = function(self, pos, pos2, objects)
mcl_util.replace_mob(self.object, "mobs_mc:stalker_overloaded")
return true
end,
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maxdrops = 2,
drops = {
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{name = "mcl_mobitems:gunpowder",
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chance = 1,
min = 0,
max = 2,
looting = "common",},
-- Head
-- TODO: Only drop if killed by overloaded stalker
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{name = "mcl_heads:stalker",
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chance = 200, -- 0.5%
min = 1,
max = 1,},
},
animation = {
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speed_normal = 30,
speed_run = 60,
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stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
run_start = 24,
run_end = 49,
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fuse_start = 49,
fuse_end = 80,
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},
floats = 1,
fear_height = 4,
view_range = 16,
--Having trouble when fire is placed with lightning
fire_resistant = true,
glow = 3,
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_on_after_convert = function(obj)
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obj:set_properties({
visual_size = {x=2, y=2},
mesh = "vl_stalker.b3d",
textures = {
{get_texture({}),
AURA},
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},
})
end,
}) -- END mcl_mobs.register_mob("mobs_mc:stalker_overloaded", {
-- compat
mcl_mobs.register_conversion("mobs_mc:creeper", "mobs_mc:stalker")
mcl_mobs.register_conversion("mobs_mc:creeper_charged", "mobs_mc:stalker_overloaded")
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mcl_mobs:spawn_specific(
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"mobs_mc:stalker",
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"overworld",
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"ground",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
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0,
7,
20,
1000,
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2,
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mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:stalker", S("Stalker"), "#0da70a", "#000000", 0)
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minetest.register_alias("mobs_mc:creeper", "mobs_mc:stalker")
mcl_mobs.register_egg("mobs_mc:stalker_overloaded", S("Overloaded Stalker"), "#00a77a", "#000000", 0)