VoxeLibre/mods/ITEMS/REDSTONE/mesecons_noteblock/init.lua

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minetest.register_node("mesecons_noteblock:noteblock", {
description = "Note Block",
_doc_items_longdesc = "A note block is a redstone component which plays a musical note when it is supplied with redstone power.",
_doc_items_usagehelp = "Rightclick the note block to choose one of many possible notes to play.",
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tiles = {"mesecons_noteblock.png"},
groups = {handy=1,axey=1, material_wood=1},
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drawtype = "allfaces_optional",
visual_scale = 1.3,
paramtype="light",
is_ground_content = false,
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after_place_node = function(pos)
minetest.add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
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end,
on_rightclick = function (pos, node) -- change sound when punched
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local param2 = node.param2+1
if param2==12 then param2=0 end
minetest.add_node(pos, {name = node.name, param2 = param2})
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mesecon.noteblock_play(pos, param2)
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
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mesecons = {effector = { -- play sound when activated
action_on = function (pos, node)
mesecon.noteblock_play(pos, node.param2)
end
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}},
_mcl_blast_resistance = 4,
_mcl_hardness = 0.8,
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})
minetest.register_craft({
output = '"mesecons_noteblock:noteblock" 1',
recipe = {
{"group:wood", "group:wood", "group:wood"},
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{"group:wood", "mesecons:redstone", "group:wood"},
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{"group:wood", "group:wood", "group:wood"},
}
})
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minetest.register_craft({
type = "fuel",
recipe = "mesecons_noteblock:noteblock",
burntime = 15
})
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mesecon.noteblock_play = function (pos, param2)
local soundname
-- TODO: 24 piano notes
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if param2==8 then
soundname="mesecons_noteblock_a"
elseif param2==9 then
soundname="mesecons_noteblock_asharp"
elseif param2==10 then
soundname="mesecons_noteblock_b"
elseif param2==11 then
soundname="mesecons_noteblock_c"
elseif param2==0 then
soundname="mesecons_noteblock_csharp"
elseif param2==1 then
soundname="mesecons_noteblock_d"
elseif param2==2 then
soundname="mesecons_noteblock_dsharp"
elseif param2==3 then
soundname="mesecons_noteblock_e"
elseif param2==4 then
soundname="mesecons_noteblock_f"
elseif param2==5 then
soundname="mesecons_noteblock_fsharp"
elseif param2==6 then
soundname="mesecons_noteblock_g"
elseif param2==7 then
soundname="mesecons_noteblock_gsharp"
end
local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
-- TODO: Sticks and clicks
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soundname="mesecons_noteblock_kick"
elseif minetest.get_item_group(block_below_name, "material_wood") ~= 0 then
-- TODO: Bass guitar
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soundname="mesecons_noteblock_crash"
elseif minetest.get_item_group(block_below_name, "material_sand") ~= 0 then
-- TODO: 24 Snare drum sounds
soundname="mesecons_noteblock_snare"
elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then
-- TODO: Bass drum
soundname="mesecons_noteblock_snare"
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end
minetest.sound_play(soundname,
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{pos = pos, gain = 1.0, max_hear_distance = 48,})
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end