mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
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163 lines
4.4 KiB
Markdown
163 lines
4.4 KiB
Markdown
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# Awards
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by Andrew "Rubenwardy" Ward, LGPL 2.1 or later.
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This mod adds achievements to Minetest.
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Majority of awards are back ported from Calinou's
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old fork in Carbone, under same license.
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# Basic API
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* awards.register_achievement(name, def)
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* name
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* desciption
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* sound [optional] - set a custom sound (SimpleSoundSpec) or `false` to play no sound.
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If not specified, a default sound is played
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* image [optional] - texture name, eg: award_one.png
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* background [optional] - texture name, eg: award_one.png
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* trigger [optional] [table]
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* type - "dig", "place", "craft", "death", "chat", "join" or "eat"
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* dig type: Dig a node.
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* node: the dug node type. If nil, all dug nodes are counted
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* place type: Place a node.
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* node: the placed node type. If nil, all placed nodes are counted
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* eat type: Eat an item.
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* item: the eaten item type. If nil, all eaten items are counted
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* craft type: Craft something.
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* item: the crafted item type. If nil, all crafted items are counted
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* death type: Die.
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* chat type: Write a chat message.
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* join type: Join the server.
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* (for all types) target - how many times to dig/place/craft/etc.
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* See Triggers
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* secret [optional] - if true, then player needs to unlock to find out what it is.
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* on_unlock [optional] - func(name, def)
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* name is player name
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* return true to cancel register_on_unlock callbacks and HUD
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* awards.register_trigger(name, func(awardname, def))
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* Note: awards.on[name] is automatically created for triggers
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* awards.run_trigger_callbacks(player, data, trigger, table_func(entry))
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* Goes through and checks all triggers registered to a trigger type,
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unlocking the award if conditions are met.
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* data is the player's award data, ie: awards.players[player_name]
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* trigger is the name of the trigger type. Ie: awards.on[trigger]
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* table_func is called if the trigger is a table - simply return an
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award name to unlock it
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* See triggers.lua for examples
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* awards.increment_item_counter(data, field, itemname)
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* add to an item's statistic count
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* for example, (data, "place", "default:stone") will add 1 to the number of
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times default:stone has been placed.
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* data is the player's award data, ie: awards.players[player_name]
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* returns true on success, false on failure (eg: cannot get modname and item from itemname)
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* awards.register_on_unlock(func(name, def))
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* name is the player name
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* def is the award def.
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* return true to cancel HUD
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* awards.unlock(name, award)
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* gives an award to a player
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* name is the player name
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# Included in the Mod
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The API, above, allows you to register awards
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and triggers (things that look for events and unlock awards, they need
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to be registered in order to get details from award_def.trigger).
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However, all awards and triggers are separate from the API.
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They can be found in init.lua and triggers.lua
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## Triggers
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Callbacks (register a function to be run)
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### dig
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trigger = {
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type = "dig",
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node = "default:dirt",
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target = 50
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}
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### place
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trigger = {
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type = "place",
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node = "default:dirt",
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target = 50
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}
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### death
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trigger = {
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type = "death",
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target = 5
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}
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### chat
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trigger = {
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type = "chat",
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target = 100
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}
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### join
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trigger = {
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type = "join",
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target = 100
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}
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### eat
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trigger = {
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type = "eat",
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item = "default:apple",
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target = 100
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}
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## Callbacks relating to triggers
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* awards.register_on_dig(func(player, data))
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* data is player data (see below)
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* return award name or null
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* awards.register_on_place(func(player, data))
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* data is player data (see below)
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* return award name or null
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* awards.register_on_eat(func(player, data))
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* data is player data (see below)
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* return award name or null
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* awards.register_on_death(func(player, data))
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* data is player data (see below)
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* return award name or null
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* awards.register_on_chat(func(player, data))
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* data is player data (see below)
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* return award name or null
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* awards.register_on_join(func(player, data)
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* data is player data (see below)
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* return award name or null
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# Player Data
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A list of data referenced/hashed by the player's name.
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* player name
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* name [string]
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* count [table] - dig counter
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* modname [table]
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* itemname [int]
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* place [table] - place counter
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* modname [table]
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* itemname [int]
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* craft [table] - craft counter
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* modname [table]
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* itemname [int]
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* eat [table] - eat counter
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* modname [table]
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* itemname [int]
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* deaths
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* chats
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* joins
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