2021-03-08 14:40:57 +01:00
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mcl_loottables.register_entry = mcl_util.registration_function(mcl_loottables.entries)
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mcl_loottables.register_table = mcl_util.registration_function(mcl_loottables.tables, function(name, def)
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local function set_parents(parent)
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for _, child in ipairs(parent.children or parent.entries or parent.pools or {}) do
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child.parent = parent
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set_parents(child)
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end
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end
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set_parents(def)
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end)
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function mcl_loottables.get_table(def)
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2021-03-11 10:05:46 +01:00
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return mcl_util.switch_type(def, {
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["nil"] = function()
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return {}
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end,
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["string"] = function()
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return mcl_loottables.tables[def], "table"
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end,
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["table"] = function()
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return def
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end,
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}, "loot table")
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2021-03-08 14:40:57 +01:00
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end
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function mcl_loottables.get_entry_type(entry)
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2021-03-11 10:05:46 +01:00
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return mcl_loottables.entries[entry.type]
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2021-03-08 14:40:57 +01:00
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end
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function mcl_loottables.get_candidates(entries, data, func)
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local candidates = {}
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for _, entry in ipairs(entries) do
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local success = mcl_predicates.do_predicates(entry.conditions, data)
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if success then
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local children = entry.children
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if children then
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table.insert_all(candidates, mcl_loottables.get_candidates(children, data, mcl_loottables.get_entry_type(entry).preprocess))
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else
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table.insert(candidates, entry)
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end
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end
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if func and func(success, data) then
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break
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end
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end
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return candidates
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end
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function mcl_loottables.do_item_modifiers(itemstack, node, data)
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if node then
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mcl_functions.do_item_modifiers(itemstack, node.functions, data)
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mcl_loottables.do_item_modifiers(itemstack, node.parent, data)
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end
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end
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function mcl_loottables.do_pools(pools, functions, data)
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|
|
local luck = data.luck or 0
|
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|
|
local stacks = {}
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|
|
for _, pool in ipairs(pools or {}) do
|
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|
|
if mcl_conditions.do_conditions(pool.conditions, data) do
|
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|
|
local rolls = mcl_loottables.get_number(pool.rolls, data) + mcl_loottables.get_number(pool.bonus_rolls, data) * luck
|
|
|
|
for i = 1, rolls do
|
|
|
|
local candidates = mcl_loottables.get_candidates(pool.entries, data)
|
|
|
|
|
|
|
|
if #candidates > 0 then
|
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|
|
local total_weight = 0
|
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|
|
local weights = {}
|
|
|
|
for _, candidate in ipairs(candidates)
|
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|
|
total_weight = total_weight + math.floor((candidate.weight or 1) + (candidate.quality or 0) * luck)
|
|
|
|
table.insert(weights, total_weight)
|
|
|
|
end
|
|
|
|
|
|
|
|
local selected
|
|
|
|
local rnd = mcl_util.rand(data.pr, 0, weight - 1)
|
|
|
|
for i, w in ipairs(weights) do
|
|
|
|
if rnd < w then
|
|
|
|
selected = candidates[i]
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local func = mcl_loottables.get_entry_type(entry).process
|
|
|
|
local stacks = func(selected, data)
|
|
|
|
|
|
|
|
for _, stack in ipairs(stacks) do
|
2021-03-11 10:05:46 +01:00
|
|
|
mcl_item_modifiers.do_item_modifiers(stack, selected, data)
|
2021-03-08 14:40:57 +01:00
|
|
|
end
|
|
|
|
table.insert_all(stacks, stack)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return stacks
|
|
|
|
end
|
|
|
|
|
|
|
|
function mcl_loottables.get_loot(def, data)
|
|
|
|
def = mcl_loottables.get_table(def)
|
|
|
|
return mcl_loottables.do_pools(def.pools)
|
|
|
|
end
|
|
|
|
|
|
|
|
function mcl_loottables.drop_loot(def, data)
|
2021-03-11 10:05:46 +01:00
|
|
|
local loot = mcl_loottables.get_loot(def, data)
|
2021-03-08 14:40:57 +01:00
|
|
|
local old_loot = table.copy(loot)
|
|
|
|
for _, stack in ipairs(old_loot) do
|
|
|
|
local max_stack = stack:get_stack_max()
|
|
|
|
while max_stack < stack:get_count() do
|
|
|
|
table.insert(loot, stack:take_items(max_stack))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return loot
|
|
|
|
end
|
|
|
|
|
|
|
|
function mcl_loottables.fill_chest(def, data)
|
2021-03-11 10:05:46 +01:00
|
|
|
local loot = mcl_loottables.get_loot(def, data)
|
2021-03-08 14:40:57 +01:00
|
|
|
end
|