VoxeLibre/mods/PLAYER/wieldview/init.lua

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local time = 0
local update_time = tonumber(minetest.settings:get("wieldview_update_time"))
if not update_time then
update_time = 2
minetest.settings:set("wieldview_update_time", tostring(update_time))
end
local node_tiles = minetest.settings:get_bool("wieldview_node_tiles")
if not node_tiles then
node_tiles = false
minetest.settings:set("wieldview_node_tiles", "false")
end
wieldview = {
wielded_item = {},
transform = {},
}
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
wieldview.get_item_texture = function(self, item)
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local texture = "blank.png"
if item ~= "" then
if minetest.registered_items[item] then
if minetest.registered_items[item].inventory_image ~= "" then
texture = minetest.registered_items[item].inventory_image
elseif node_tiles == true and minetest.registered_items[item].tiles
and type(minetest.registered_items[item].tiles[1]) == "string"
and minetest.registered_items[item].tiles[1] ~= "" then
texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
end
end
-- Get item image transformation, first from group, then from transform.lua
local transform = minetest.get_item_group(item, "wieldview_transform")
if transform == 0 then
transform = wieldview.transform[item]
end
if transform then
-- This actually works with groups ratings because transform1, transform2, etc.
-- have meaning and transform0 is used for identidy, so it can be ignored
texture = texture.."^[transform"..tostring(transform)
end
end
return texture
end
wieldview.update_wielded_item = function(self, player)
if not player then
return
end
local name = player:get_player_name()
local stack = player:get_wielded_item()
local item = stack:get_name()
if not item then
return
end
if self.wielded_item[name] then
if self.wielded_item[name] == item then
return
end
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if not armor.textures[name] then
return
end
armor.textures[name].wielditem = self:get_item_texture(item)
armor:update_player_visuals(player)
end
self.wielded_item[name] = item
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
wieldview.wielded_item[name] = ""
minetest.after(0, function(player)
wieldview:update_wielded_item(player)
end, player)
end)
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minetest.register_globalstep(function()
for _,player in ipairs(minetest.get_connected_players()) do
wieldview:update_wielded_item(player)
end
end)