VoxeLibre/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua

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Merge NEW MOBS by @jordan4ibanez from `mineclone5` branch commit cd472337985d6e885eef019185f0965d13148e7f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 22:02:20 2021 -0400 Fix rabbit rotation commit 0f4628db09d68f69a997f98dcd462f29e7ecbe06 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:48:42 2021 -0400 Bring mob spawning variable to the top of the spawning.lua file so it's easier to find commit ddb33acf0d85f29dddb8bdab7a3a7030f9f595be Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:46:45 2021 -0400 Add in unused head code elements commit e52aab45c07c22605993126c4a8ba39c8318d904 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:23:46 2021 -0400 Implement no-op head operations for enderman commit ac852309388e1f9a7dec294440975c7dc89e498c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 20:08:45 2021 -0400 Add in chicken head code with additional pitch modifier commit f57c4709ac74d1e2b0b683bebc706a1a3e59db73 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:54:11 2021 -0400 Comment out code that causes mobs to glitch push players in mcl_playerplus commit b6c9a1c423a9831cb3684e6a7e1b57163d6d4ab4 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:51:11 2021 -0400 Fix creeper head commit a8152760b96ca3a9f142b006d2d888da0ebeff6a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 19:44:15 2021 -0400 Integrate more switches into internal api elements of head code commit 6a38198e97fd0b573b3b9e590177977d900d5b14 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 18:24:10 2021 -0400 Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element commit d28e81bc9fc1f11b10da524d6874e8e1ee4a956d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 17:54:14 2021 -0400 Add in mobs look pitch commit 5a2773ea1abb6c8706c477802aae2fa60704714c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 17:48:41 2021 -0400 Add in basics of head code yaw commit 555935ff3d35d4ac28dad42f5facac0bbfe9b1c9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 16:43:23 2021 -0400 Implement basic fall damage commit 7e3b69348e405425712cf8196907a913be10b62e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 16:11:45 2021 -0400 Add secondary existence check after main logic has been executed to prevent future crashes commit c898e1e4db3b866ddc4ff391ff89798397775fbf Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 15:59:00 2021 -0400 Update sheep.lua commit 9b5c9dc8ae9d1221340d1c72e4f48f3212a07fb7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:31:48 2021 -0400 Make farmable mobs/food mobs a lot less rare commit 5e6653ff651a65e6bfc4057cb5de39f09e9b9cca Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:19:02 2021 -0400 Implement mob cramming commit 1616cb7538141cd38485b4bf59a7b8b049ddd3f0 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:09:35 2021 -0400 Fix nametags commit a3ff108cd4b71cd823518eae0186cbf1d819267e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 04:03:06 2021 -0400 Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes commit df364eed286fced64f3c4bff897fcfe91a9dd540 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:45:35 2021 -0400 Implement basics of head movement and fix walking mobs flying away after floating commit bac191293bc23405bfc02ef0795f0296fdaeb95a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:45:03 2021 -0400 Fix clientside guessing making floating go crazy client side commit b7c7c2627beba086c922df0a20939b67ae1eb464 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:44:46 2021 -0400 Fix parrots not drowning commit 38c22f277db652226ce9911e8bffbb8e8b8bc398 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:24:19 2021 -0400 Add pop sound when baby mob is born commit f83ccdb2ed5974486a030196f9b31d0490dcdff3 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:22:43 2021 -0400 Add in breeding and feeding baby mob sounds commit 7733e05a120cb07ed37c351956c1f451da3658b1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 01:14:48 2021 -0400 Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again commit 0a380265c888c64386406187b34914438cdff161 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 00:16:54 2021 -0400 Fix dead-alive mobs and add in hurt/die sound commit 8d3eff0c16abeff9fbce2f9d4af2b64931765696 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 25 00:06:12 2021 -0400 Enable mob drowning commit 56086bf02be689ba83ba3ccf4858429ad4d6a10b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:33:46 2021 -0400 Fix villager commit 079811984cd952714e6cf85297c91830c0790a1d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:29:56 2021 -0400 Make every mob besides spiders get slowed down by cobwebs like players commit 7e8e63b0e37300b16a4556aa45758d737514316e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 23:15:40 2021 -0400 If mob is in daylight and ignites_in_daylight = true, make mob burn commit 49b01dca4fcea165314c1548f6c3e673a5de0bd3 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:28:26 2021 -0400 Make mobs drop xp on death commit 3d5cceab76768e360e3ea958c71bcf79e9cc2eec Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:21:58 2021 -0400 Fix ghast strange behavior in the nether commit a73e5b57c02275a37b98dc9c80cf35a8c782d9f7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 22:14:25 2021 -0400 Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking commit b401b50c045830386c1c06c22be2232bda3e5b61 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 21:15:42 2021 -0400 Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something commit 807fb6966d747550da276b264e8e3bf376b332ab Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:27:37 2021 -0400 Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox commit 11b5684a90a7779986b5685d899a55a606922a0f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:05:14 2021 -0400 Remove wolf-dog shift click breeding, and implement better logic commit 41bfaae370729b7409d5dea2cc65a6f5c83979ac Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 20:02:59 2021 -0400 Allow putting chest on carpeted llama by owner, enable swapping carpets commit 8c855f5b0955ebce15a1aaf4c17e407b5cad7ae8 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 19:29:37 2021 -0400 Add in llama carpets commit e0185a93113136862b24ad06bea75f1b2e24901f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:43:17 2021 -0400 Fix pig logic issue commit c2cb15a47f75674afaac721217384c8d7ead1c57 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:36:22 2021 -0400 Fix horse breeding commit 39f7d0cf3cc7d33d786761376a035a31e434434f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:18:53 2021 -0400 Update api.txt commit 3e9bbca91400e0f587aef13df1ece7d8071b188a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 18:06:24 2021 -0400 Fix enderman crashing commit 81713a342d8038c2b51140dbd4bc00f1440b73e8 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:38:50 2021 -0400 Allow tamed wolves to be shift click bred commit a27e6731cd97a1e41861d8a2acbdd4d2d530c220 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:29:30 2021 -0400 Make sheep breedable commit efce97c1723ac25e9dabdfd9572781a6d50f0821 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:27:17 2021 -0400 Make llamas shift click breedable commit 53c96cae2d28c3a6f4642b8a6d5b72365d32267d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:26:45 2021 -0400 Make pigs shift click breedable commit dbe712bc17cc875c5e9b4b1a919880b0f6893ea1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:23:33 2021 -0400 Make llama breedable commit 0d4d85bac6b3412a2fec3f01ebc5b3ff6c294173 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:19:41 2021 -0400 Fix horse literally blinding you following you commit 6f2e2ab4c57fe651dd90b4897e4f10673da1de3a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:17:22 2021 -0400 Make chicken breedable commit 3649e5f6f50c917e3c29bbd0b95327e3667ae1ef Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:17:09 2021 -0400 Make horse breedable commit 2dab0773dffd40cb166c8a14ad79035ac898d4dc Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 24 00:00:21 2021 -0400 Remove unused breedable api call commit 0568c14a435e663dccc1a42ae999a76d0936f153 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 23:59:35 2021 -0400 Fix timer and make mooshroom breedable commit 531253008a13559cdab63f420e9d35c78b382c95 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 23:56:59 2021 -0400 Complete mob breeding, make cows breedable commit 79cb6ddc4923ea8a009b2810efe785cf3720c63f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:35:35 2021 -0400 Fix lua locals in environment.lua commit 6eb3eef21561ddf2091682f3703fa9a23e35915e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:34:40 2021 -0400 Fix typo in function commit c37a82d4a2589d372f88b5101918858c2d210e57 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 22:03:29 2021 -0400 Add comments commit ed9d629b99a9f873cebfa8e45239271a81a8025c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 21:59:42 2021 -0400 Add in mob following for cows commit fcfd6b9d19bbc1e894b8dafed490e04102c87878 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 21:14:23 2021 -0400 Set up basics for breeding mechanics commit 5ee6cf6c9b3b9da36830c8a58f105d289dfbe54c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 19:49:35 2021 -0400 Implement mob despawner/mob limiter commit 19c8dd1dd48532bfb07eac133cd11b702ad74de7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:41:41 2021 -0400 Stop hostile mobs from falling through water when stunned commit 31ded5e40fc97a7afd252fd74154183afaf1f568 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:34:20 2021 -0400 Re-implement neutral mob switch commit 13c321e8f2c8cb43460093852d44ddae7edec0c1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 18:03:01 2021 -0400 Re-enable mob spawning commit ea6912c980952bed2a0b5e62009e0a2639d75d75 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:44:49 2021 -0400 Don't do knockback effect for mobs when hurt by a rider commit 8dafac50a865f189074272303b83f37391c11c3c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:37:20 2021 -0400 Make mobs run away slightly faster commit 3560bda4a5a8be026c5d50eb8ddeca9ed45e0b8e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:29:23 2021 -0400 Remove unused code and variables from mob punch commit 9720986c4d30bf8fcd2cf1117d80eea06da5332a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:27:08 2021 -0400 Fix punching a mob breaking it's velocity commit dc7592528cf948556e4e925310e830648b52dff1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:23:00 2021 -0400 Add red tint hurt effect commit 304cbed447adbcccff246f242d18d51fc010df35 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:12:02 2021 -0400 Make mobs that should be skittish, skittish commit af4c42fea7112ada76fd9b273f771611532bdcf9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 17:10:44 2021 -0400 Add skittish behavior (runaway from punch) and fix ocelot commit 8daf197fb899a0bee8f61aad4ccedec1108f5f92 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:52:07 2021 -0400 Fix iron golem rotation commit c138050e0b877f5dc987959efe4acbe17ffd86f2 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:45:12 2021 -0400 Make iron golem neutral and protective, fix rotation commit 36d5af1d15b432d84e24e161b78d4b41ce2731bd Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:35:16 2021 -0400 Stop dead mobs from getting in the way of fighting other mobs commit 73b4d3c1d2c74cb5bd5bb23604ce1d74e183cb0d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:31:13 2021 -0400 stop projectile mobs from being completely disabled while stunned commit eb7ae5e10e731fc949a9a4184e02a39103f83a1e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:28:30 2021 -0400 Fix random crash commit c831da2c02253450df965930cbfcd539b820f3b9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:22:34 2021 -0400 Fix mobs not making hit sound when hit by node commit d5a38fef58c1862490c9f32238ec83cf1a2c2d5c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:19:37 2021 -0400 Add in new mob punched sounds commit 8e7ce5a72ae3e7cedf985a414c64ca259bcd6136 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 16:04:01 2021 -0400 Add in a visual for horse taming (hearts) commit 189c0ad157a8871d51045effcded0662aff7b1af Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 15:53:01 2021 -0400 Half finish horse (riding logic, etc) commit f64f8e31e3ba8e7a14b22d084be5ef584895242d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:50:38 2021 -0400 Fix llama blaze and ghast projectile sprites commit 58bee2a2dd1b4d6d3d1873d3ac566be9e0aa7930 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:43:00 2021 -0400 Fix projectile tails clipping through sprite commit 16cc7e37d2fc83e50d4e2c380cef05224dbbed38 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:34:59 2021 -0400 Randomize projectile cooldown timer commit 8eb9ba12cef918cb116aea8eaea5a1e757123b01 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:33:40 2021 -0400 Fix crash when mob collides with nil entity commit 5d59583583462563f7d65747a198b0d6d8ed34fc Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 14:10:12 2021 -0400 Massive overhaul to projectile mobs with custom projectile function, make llamas spit commit f6fa90096dfdb9d21b6f52968daa60943a07470e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:35:30 2021 -0400 Fix enderman teleport attack commit 4fb9e69e41a8c2ee91c659acb0b11fc76a6a97fe Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:27:17 2021 -0400 Make enderman become hostile when stared at, freeze when attacking when stared at commit 99f13f84b563c1962c285b2e9973aec8a5d079d7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:13:23 2021 -0400 Half-fix enderman commit dd76b15c501a1a458f2fa112b29784e26c3140bd Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:06:57 2021 -0400 Make ghasts not insta-kill commit b6f19699e9059a382421f55ac9ee5b642e7751a6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 13:06:17 2021 -0400 Make enderdragon half work commit 4efec1ef58ba4afe4692a22a361079b5026a7de3 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 23 12:55:11 2021 -0400 Add in chicken slow falling commit 08956664073078fd896add1e57ff0a524de2a32f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:36:58 2021 -0400 Fix random crash with mixed mob ally data types commit 408296140a4fe0c785f5fb4760899fdb3851fe00 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:30:32 2021 -0400 Fix and overhaul wolves commit aac1e1933677d119b52c25a64b3ee6c77e16e770 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 23:18:33 2021 -0400 Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs commit fa059b5df245e81d71d73bbc87b51c59cd47a876 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:59:03 2021 -0400 Fix ghast's eyeheight commit 2e3e92e39337e5c4ecba13855f134af1bd672ae6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:58:32 2021 -0400 Fix ghast's insane difficulty commit 11bcf3aa34e85dcc19142258ca2c4abaf963b806 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:51:13 2021 -0400 Add attributes to epCode commit 2099be43ea25740a402587f40b3004f6ef2d8c1d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:50:14 2021 -0400 Update to epCode's fixed version of ghast model commit 5037ec3736a564157408df12699c91df17c934b6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:40:16 2021 -0400 Fix ghasts horrible collisionbox commit 0a8fff65249610aba7fef7e9675bf28469265f29 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 22:08:54 2021 -0400 Add in mob criticals when falling commit afdcada1fd6f7c8cbe68b0fd1486d6d92f3d12f7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:46:13 2021 -0400 Fix endermite commit 5d876725c599b060c5150b0508f21b6a83001f9a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:45:00 2021 -0400 Fix bats commit ef0d52a2df9a3d2d2c1e59b12084017c405bc398 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:41:54 2021 -0400 Update backup_code_api.lua commit 8142f7e51214672292d3bffe3fa8119eb8a1cf1c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:36:42 2021 -0400 Add in mob death commit ebf27866ca3bb02c726d4729c0666ee28e20a3dd Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 21:12:08 2021 -0400 Fix typo and error in animation.lua commit 3fe8d2d3c59ca6c173817a9d2d6b48e3549acd57 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:30:50 2021 -0400 Add file death_logic.lua commit b73ab976a1115044bc336f9e3f181ecf6e75cc06 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:25:58 2021 -0400 Implement framework for mob death commit 8530e6ee368f510581c618666613432f25266ce5 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:20:56 2021 -0400 Make mob punching time based commit e1812b2cdba132afec9ed6cdc45ee9f078806264 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:12:02 2021 -0400 Reset pause timer to 0 commit 991bba0a1d611cf545020c9129fdcbc4806e73c6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:10:01 2021 -0400 Add comments into ai.lua commit f9a7144b658f747be895bb6a8b69c8a0124fdd2a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 20:07:30 2021 -0400 Implement ability to hurt mobs commit 45790c0be0eec380e281a687a1ff03ea1f114143 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 19:12:02 2021 -0400 Re-enable mob punching (broken) commit 31a791c33b19d76350993d844747a0c51a77382c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 18:20:58 2021 -0400 Undo debug.txt spam from mob spawning commit d0d128c1d8f84e8de590e34adfe0265556ccd3e1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 18:18:57 2021 -0400 Break infinite loop if unable to find any mob to spawn commit ee905642c2cdfaa3be3eb5c2af7ec75599ffd41e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 17:56:38 2021 -0400 Add temporary warning debug to spawning algorithm output commit 2cef9e7cca2e70e544eb3068a0e3e36487cab669 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:39:32 2021 -0400 Optimize mob spawning even further with additional lua locals commit edb1939649c62a2b486e1c04c5af27458f978388 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:27:35 2021 -0400 Fix mob_counter in mob spawning limiter commit 7c1adeab459d452ac016108b588957082c1347c1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 22 00:20:57 2021 -0400 Hyper-optimize mob spawning commit fbe3ccc5c05b5d5141737d3a73df3e4d14a33a33 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:28:38 2021 -0400 Delete current state of things comment commit 5e15af260bed13b07b295f558f5cb05bedaa7eae Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:25:19 2021 -0400 Fix pig rotation commit 6aa636449211b1bbec1297723281f72b4c76c4da Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 23:25:10 2021 -0400 Fix sheep rotation commit 29305f548db88b0b895ec747ebfbc092c51c4762 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 15:08:35 2021 -0400 Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players commit 08c90c34e83c498ee2cc883a2cad9b98a269a850 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 13:05:46 2021 -0400 Make parrots and squids work with tilt fly/swim commit 91099c3be93689c2569f838a63e75e38ca382162 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 13:01:14 2021 -0400 Fix auto-true statement for tilt fly/swim commit 71c34823bc87b0892d4450b877fb1c78cd6ad416 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:56:36 2021 -0400 Make tilt flying/swimming dynamic commit 20886f54bb8887fb88ce0e0e0c6f28a789868740 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:48:23 2021 -0400 Make shooty mobs jump commit ebd995fbd2eb089a37b659e9ae87c86562e3ed69 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:45:02 2021 -0400 Simplify skeleton arrow damage calculation commit c9f71d66f52f2e80fea6cd01fcb2db30ae399c39 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:42:34 2021 -0400 Implement skeletons/strays commit 99e808296b81f37a9e01d4b4beb02120526bb4e9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:17:51 2021 -0400 Add missing skeleton/stray run animation commit 74094938bb0918df12ffa778c95b966d7bd6c9f3 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 12:10:29 2021 -0400 Fix crash with non-punch attack mobs in collision commit 6bd279255c7e4b5623afa39caae8f988127f7ac3 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:50:22 2021 -0400 Fully implement zombie pigmen commit 964ce9ccf7101aef387bdd5ec2213ba4ac361a51 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:42:01 2021 -0400 Temporarily disable spawn eggs from setting owner commit 5062d56a5d89346234f6125848799f32915b31a4 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 11:00:02 2021 -0400 Implement neutral mob mechanics and partial implement of zombie pigmen commit b0b1ec9436776fdc89edaf3046499a9e2cfaed0f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:53:20 2021 -0400 Implement zombie pigmen and make them turn hostile when punched commit f1dc2864425bab2eed2f5bec7b7ccd0307145b1f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:23:51 2021 -0400 Dump mob_punch from backup_code_api.lua back into interaction.lua commit cc2a0ae52cefc388d18c9d106ef70fc0718f5e40 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:21:11 2021 -0400 Complete charged creeper commit 486959515ca13ba0d5756ba5d930ff43e9d135b5 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 21 10:20:31 2021 -0400 Make creepers even more dangerous commit 576621169b468f317cf32d6d0be391252a033d3a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:26:18 2021 -0400 Make creepers and zombies even harder commit 2c87bd19f3c6a4a5a1a3b88a45cd673ecccb838b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:14:53 2021 -0400 Overhaul zombie villager commit 1ed3377559c4690fa19488f526bcaf97d5ff94b1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 23:11:18 2021 -0400 Add punch mobs knockback to players when hit commit 8c9356a18cb60cd28691e3782723df763b75a1fa Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:58:39 2021 -0400 Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes commit a05ebd7cc29c96b622dbc043529513b07d5cf47b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:44:34 2021 -0400 Add informative text art commit 60ac3058ce1e3e05caa87c18bdf95c78a71ed750 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:42:51 2021 -0400 Make zombies more difficult commit 751c4c2d995a011a3298d374c77b9c4567ed2fa1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:41:13 2021 -0400 Integrate mob punching into collision detection commit 6b52b945165a8501e09ca70c18514049df194c05 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:30:34 2021 -0400 Start setting up hostile punch attack type commit d371d6fdc9cb85e140399eafb89f15195f72d09f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 22:04:54 2021 -0400 Adjust creeper explosion settings commit fabd4d64e6745b9ea8c4bb1a76c190c2d66576be Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:35:19 2021 -0400 Slow down creeper type mobs explosion buildup commit bf367fffd054fe180dbc6d7f46e20e286d68bb09 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:34:18 2021 -0400 Add in sound_handling and make explosion type mobs make their attack sound before explosion animation commit 0b763f54b55ea47b7889816612759447bfb50422 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 21:00:36 2021 -0400 Finish creeper movement ai and move jump_check into environment commit cd6f07537f64bdbe7573642982ec24ac3fb19ec1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:43:45 2021 -0400 Make creepers even more deadly commit 9678b556e17b124f841b0019b3a31880a415bd11 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:33:30 2021 -0400 Fix crashes when trying to collision detect a removed mob commit cdb840609dc2586b31a1e44c8c1004379ef37979 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 20:19:55 2021 -0400 Add in creeper basic prototype commit 008d670ed9006d918b1ed1698a5b644de27191b1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 17:10:51 2021 -0400 Remove wandering from ai commit 491ef6c8f818e43ef0545963eb27b5476c95ea28 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:48:20 2021 -0400 Add in auto mob removal if something goes horribly wrong commit 348df0fcecc2709fe088493d5665112827f08129 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:46:10 2021 -0400 Rename detect_players_in_area to detect_closest_player_within_radius commit ac08c6991c0ce7f9bb8d9de5880ec64a7882c3e7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 16:39:05 2021 -0400 Add in detect_players_in_area commit 3d776138e97b904c9b299119ae9b9a8a2811ae7a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 20 14:55:22 2021 -0400 Start implementing creeper ai commit 85e531bf106df326b2ca470b5a94aeb06f92d4d6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:24:31 2021 -0400 Remove unneeded mobs:protect from code commit 4d589dfb2aa10cb664b4d3b3471960e6d648b92c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:22:39 2021 -0400 Remove literally unneeded mobs:capture_mob commit 39985aa558d9f43a6a2e82fb6d59ad0ca8b6324d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:22:21 2021 -0400 Up fallback max xp to 3 commit 1920ddf91530a7c033c8288cd3a752f3ee7ba850 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 18 21:02:03 2021 -0400 Change all enemy attack info to more workable and understandable attacks commit 719bb2a3c96ca020f8f828959e377831f47cd27b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 18:21:33 2021 -0400 Add in prototype jump-only mobs api commit db87b8e0a37cd15ef7931a76d21bbb190a158205 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 17:09:57 2021 -0400 fix chicken rotation commit e2987245fd6c6ee75383ea92da30e9fc5e10ad1e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 17:00:34 2021 -0400 Balance out collision forces for mobs commit 3cf263d292f9fc5a7a18fafa2aa1fbc8e1840a0a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 16:23:38 2021 -0400 Add in dynamic pitch in flying/swimming mobs commit 5ade34115cff228994ff3fd680aa15c8225ab6e7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:17:29 2021 -0400 Remove random state initialization in set_up.lua commit d9729fc8651d06566e61bcfcb2e7df0484f25f48 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:13:45 2021 -0400 Fix parrot's rotation commit 58d9670e777c3798c676924023375a2579450142 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:11:39 2021 -0400 Remove collisionbox addition for y position for fly mobs commit a20f272e08f0170b2761eeba2a12aeaf88efad7b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:05:53 2021 -0400 re-adjust logic gate for mobs floating in water and lava commit 0794bc54372c6aaa9c653693da3a18194adf5c95 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 13:04:55 2021 -0400 Make flying mobs float in water and lava commit 8783912938aed1f5566f3e2f5056213f0cefe4a6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:48:57 2021 -0400 Add in mobs api swimming animation commit f2e909ab8d182febabbdacd9de50a65f27137761 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:41:14 2021 -0400 Add in fly logic gate commit 07841c89632626f1c3bb4790f8db0c2adddfb2eb Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:38:48 2021 -0400 Swap name of quick_rotate_45 to quick_rotate commit 240d6ea21155f2044d3b728a210811821540013a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:37:04 2021 -0400 Add note about quick_rotate_45 actually rotating 11.25 degrees commit e8148f81ab7641554096bc03ecda8927d9ad9491 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:36:19 2021 -0400 Make underwater mobs try to continuously swim around with quick_rotate_45 commit 061602d9d46d4e4607e407c064070709ef99f9b7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:28:07 2021 -0400 Overhaul separation of swimming and flying for ease of use with writing mobs api commit 5365dec19a8a088263916a3686f27859be51e870 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sat Apr 17 12:01:27 2021 -0400 Adjust "flying" vector checks for mobs commit dda7839d8c4c2292e9c8d6472faf38372654d886 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 21:43:02 2021 -0400 Add in prototype swimming commit f1141aed9fa52bf57e8867fdb3ffb520793dab07 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 21:08:54 2021 -0400 Make mobs flop when outside of flying node commit 84ca7681fc9ee3e9945488865678b2b82eb0a22d Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:47:16 2021 -0400 Make squids fly in water flowing and water source commit 52c3db041e602ebd0861a0b86c55b35662c8c33a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:32:05 2021 -0400 Add in fly state prep for mobs commit 6db4511dd5b038cd95c7ea196559bb25a53246e9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 20:06:55 2021 -0400 Add notes commit 15ea9c1c71f3e4d4dd24ce145d385f8457e4905e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:59:20 2021 -0400 Implement self walking velocity for walking state commit 9d6d042ee325a010d97abdff7efc37f3dcf46b5e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:37:01 2021 -0400 Fix formatting in ai.lua commit ce7f4918b061fa9a4d46045a389497cb0da1a5ee Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 19:35:19 2021 -0400 Re-organize comments commit 05d06a4c8f0128ac5edd21b8096bb75553c1f89e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:36:23 2021 -0400 Add comment to state_execution commit c761db86c7e67aab27d3806a76b7a58504a7d5c6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:29:42 2021 -0400 re-arrange mob logic for random wandering commit ed456ecb47d788efe9aa526849110015e9c04e9a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:17:51 2021 -0400 Make mobs not fear cliffs if fear_height is 0 commit 8ca5f221ec9ce534e91f7094193b4ec951e743b1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 18:13:54 2021 -0400 clean up ai.lua commit cadd53c103f4047069f581abdc033d2def4ed2dd Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 16:39:03 2021 -0400 Adjust mob jumping default to account for higher gravity commit 57b293de2b02be81ff3e17e620807c653fe9b625 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 16:37:15 2021 -0400 Make mobs gravity equal to player's commit fb9a55e562c3e4102fa4e02603f93d1c78e397ad Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:55:11 2021 -0400 Make jump_check more modular and allow mobs to turn if at a wall commit a6a54b34140c279d7a9ff3db5b21f1be0ead15f8 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:49:03 2021 -0400 Make mobs not jump if against a wall commit 6c5393427f72c082a5c85514cb3b54aa4a9ce45f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:39:39 2021 -0400 Smooth out mob cliff check and check if falling before cliff check commit 2486ffef11113a40b43a2548bde57e9cca186da9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 15:30:44 2021 -0400 Make wandering mobs avoid cliffs commit adc683c6a7cd56c33bebc22ce1363671db4f4846 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 14:19:22 2021 -0400 Clear mob animation on activate commit d0695e7929460728f7da2e01cc809cb343481e1a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 13:58:08 2021 -0400 Fix mob animation "memory leak" commit 024cf46307abb6fefbfe8be04941205026561177 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:52:29 2021 -0400 Adjust spacing in animation.lua commit f38492bcb031b7fcc2ee8299f66fcd3cd3a68398 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:50:29 2021 -0400 Re-implement animation check gate for mobs commit a934a59f3b64e8adef64676daaf81b574a6ceecd Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:50:13 2021 -0400 Implement mob random walk directions commit 94ca7e8b89bd39144d85bc6a622778babb226d47 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:31:18 2021 -0400 Add in state switch and state execution for mobs commit 626c30de6d4191cd4a18b0f11cb4805c425f9648 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 16 11:30:55 2021 -0400 Create todo.txt commit c2bac87a6d03364193aedf67c780fdea9f545cac Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 21:46:33 2021 -0400 Update set_up.lua commit 375d683d08266586d024491dcba2268c66583989 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 16:18:42 2021 -0400 Fix forgotten localization in collision.lua commit 246bdf9707c98f787cb5264dc7ff638e340d768b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:55:10 2021 -0400 Implement basic mob walking animation test commit d07d0ae31c0d39c526c8418e725b5dce1d120793 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:34:07 2021 -0400 Make mobs jump properly commit 6cb6d714c9bcf55213a9449416bec37c0fe318af Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 15:04:55 2021 -0400 Reorganize all mob sections into multiple files commit 5155d12d05c5b563a78923b3fc02a885cd23fe85 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 14:09:54 2021 -0400 Reformat mobs_mcl to api folder for ease of use commit bbcfb3fdb171053e3142854f658860e7693f31d1 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:33:09 2021 -0400 Randomize walking or standing on spawn in commit 9e4bf6e130195b4f2176658581ad17646a48ce3a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:29:18 2021 -0400 Move old set_yaw and add node on set_velocity commit e53a193c4fe61e88e6501a2a863e22d533132ae4 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:25:55 2021 -0400 Fix get_velocity (mobs internal) commit 14207dd96aa60652c0ad1f4351441659c33d3ff6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 11:23:52 2021 -0400 Smooth out mob movement set_velocity more commit a0ed1a0b2004baeb3d0f64c5eb02bbf0b21bf823 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 10:05:24 2021 -0400 Add automatic rotation lock commit ba46e7fa42bbd25175d3505ca9699a11912d491f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 09:28:58 2021 -0400 Remove old debug of colliding with objects commit 61124905f3d862d00f00674067003d8da7722405 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 15 09:28:22 2021 -0400 Add in mob auto rotation (implementation 1) commit 8b200c7352cb9fdd01f1b073308acacd36b2672a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 19:38:14 2021 -0400 Add in basic movement rotation testing commit 67259891a85e54f56dc543087bd98cfe12feb6f4 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 18:01:29 2021 -0400 Remove unneeded comments commit d063db751c1657c367f2277b24a5aa51a8d90fa3 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 17:26:20 2021 -0400 Disable mcl_playerplus random check that moves players randomly commit d4db27f0e1edd439f65821b814146a237ebea799 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 17:25:39 2021 -0400 Update backup_code_api.lua commit 755533beeb6c708603096cce4f99bea558c8b6ce Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 14 11:50:22 2021 -0400 Disable literally everything in mobs api commit 3f6312a631c6726c3bc4b09d9ec3e64b3ae810e5 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 20:24:46 2021 -0400 Make mobs magnetic collision more jello-y commit aa4d34c10e4bc367fc6ad7d898cd145d9f58ed0c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 20:00:38 2021 -0400 Improve mob to mob collision commit 1210bc463adb949496fc521e3169fb88e49fc4e9 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:44:24 2021 -0400 prevent mob collision detection shootout commit ed6026671381c99723eccbf2089d99748e19bfe2 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:17:48 2021 -0400 Gut even more elements of the api commit 220d30df5f159d69be22663733feb1fbf51c45f8 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 19:13:29 2021 -0400 Completely gut do_states commit 9758bbf2e7e382948b4ad1ab8c360519270fec14 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:21:04 2021 -0400 Finish gutting mob api commit f29ad4b8b78689ed0d759c18178a6b2dbc9a1e25 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:20:11 2021 -0400 Reorganize more settings to the top of file commit 54f5bee8a379bf910c1cc6ea3d33bd32b819f3dd Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:08:29 2021 -0400 reorganize load settings commit 02515f0778bbe9cd962acc514b084c9dedf55074 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 08:07:32 2021 -0400 Move a large chunk of code to backup_code_api.lua commit 3fc0184182f70be0c2fd9b3be1c5d78fa7f00503 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Tue Apr 13 07:39:57 2021 -0400 Disable entire mob ai to work on vanilla walking commit 6fff719322ee250fc7c074d2362edbf0c4090406 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:47:07 2021 -0400 Localize minetest library commit adaf74fc5c6354cf2fb1a9f784e5a37a4fb31caa Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:13:11 2021 -0400 Remove spacing and delete old collision comments commit a564009e4aeda08372b80fb1a5fc2d16f5dfd364 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Mon Apr 12 08:11:55 2021 -0400 Change HORNY_TIMER to BREED_TIMER commit 00759da39d621b36be6200fa365c51be86dbb99f Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 18:29:32 2021 -0400 Unlimit mob ai commit 9aafc28a2009998017753d0aa4d013e3cd8795b6 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 14:47:56 2021 -0400 Fix mobs nil check during mob_step commit 67c40885ef62b4e4e8dcaba3b65c58502c558f7e Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 14:21:19 2021 -0400 Fix mobs collision system only running during movement - major overhaul with ai disabled commit 2456e3cd1ef6954415e4a771bb704a12364895eb Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 12:52:31 2021 -0400 Adjust math localizations in api.lua commit 725dc731ddc2a6f1cf1a20832e06883613d5974a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Sun Apr 11 11:58:33 2021 -0400 Adjust mob collision detection - this breaks a lot of things and will be fixed later commit e15fd2f4b60fafcae3b765d345914032b4a52668 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Fri Apr 9 01:38:34 2021 -0400 Add lua locals into mcl_dungeons for performance commit c937b2a97338097700cd3836811ce46366e88027 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 14:19:42 2021 -0400 test commit 8c10fe4057d5a973d448e32addbc07617f9b8edc Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 12:48:02 2021 -0400 Adjust spawning to be closer and more frequent commit bd7866d7983aae52aef426bc7a305ae166817ed7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 12:07:20 2021 -0400 Finish mob limiter commit 9369c9cab8f25d5fa34fe0cdaeee4f9570db4551 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 10:01:15 2021 -0400 Fix spawn timer reset debug commit 28823298e1536d4ce34d67ada624dcb5aaf377e0 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 10:00:04 2021 -0400 Fix forgotten biome check commit 9d48549ec5901de887eb9fb2d75fd07f08edb39b Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 09:52:50 2021 -0400 Complete prototype of biome generated mobs commit 518252679f642d00057889b462eb8c87b0992de7 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:42:57 2021 -0400 Fix a lot of things commit bb078b0c4c48ac6932d2953561ac03bea3bde51a Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:33:50 2021 -0400 Fix silverfish typo commit adab48ff0c95c2fad11e4d58824d635ae6945875 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:29:16 2021 -0400 Readjust mobs internal settings to not cause insane memory usage commit 47c59edb511fde5db934fca519b9d8aa1fc68838 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:13:46 2021 -0400 Fix typo commit 5ca30fa8eec24a1f9bee879bb49d3dfce82484fb Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:12:43 2021 -0400 Combine air and ground type spawning into ground commit aacb8fc7b95013e42c832927088708b8c9889201 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 08:09:43 2021 -0400 Add in extra_mobs information commit f900b24b53a802fd5db1bf1a633d7f89e42bcce5 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 07:39:18 2021 -0400 Add in all biome information to mobs commit 0ad833c046095d83a789705aa15dd7f30fd8f3ed Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:57:24 2021 -0400 Add bats, chicken, and blaze spawn info commit f4a6bdc6b89b2d605cfd06f0b7baa6170a19314c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:48:25 2021 -0400 Make reference list copy-pastable commit bf4bf9a0cc60a1a15f1ddbfed314ec5a9c75561c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:10:07 2021 -0400 Ignore default or void dimensions commit 8e1e02d1fbc189680dbd004bdd905446467a4e29 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 06:04:36 2021 -0400 Add biome list commit da045c207d3bd5931e3cf73c5459b45d86596c12 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 8 02:07:15 2021 -0400 Refactor spawning into it's own file commit 6ec66ef6f666007e411e23689e0d4eccd5a5fbfe Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 7 23:16:03 2021 -0400 Fix mobs colliding with other mobs/players commit 6bd249547a888493af6c5cfc65d3e206e1467c19 Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Wed Apr 7 23:07:04 2021 -0400 Fix mobs colliding with objects commit c4d030d111ea6e21ca6343f76fb98b8aa9d29f6c Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Date: Thu Apr 1 23:48:00 2021 -0400 Fix item drop on laggy servers
2021-04-29 02:11:33 +02:00
local math_random = math.random
local math_pi = math.pi
local math_floor = math.floor
local math_round = math.round
local vector_multiply = vector.multiply
local vector_add = vector.add
local vector_new = vector.new
local vector_distance = vector.distance
local minetest_yaw_to_dir = minetest.yaw_to_dir
local minetest_get_item_group = minetest.get_item_group
local minetest_get_node = minetest.get_node
local minetest_line_of_sight = minetest.line_of_sight
local minetest_get_node_light = minetest.get_node_light
local DOUBLE_PI = math.pi * 2
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
--a simple helper function which is too small to move into movement.lua
local quick_rotate = function(self,dtime)
self.yaw = self.yaw + THIRTY_SECONDTH_PI
if self.yaw > DOUBLE_PI then
self.yaw = self.yaw - DOUBLE_PI
end
end
--a simple helper function for rounding
--http://lua-users.org/wiki/SimpleRound
function round2(num, numDecimalPlaces)
return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
end
--[[
_ _
| | | |
| | __ _ _ __ __| |
| | / _` | '_ \ / _` |
| |___| (_| | | | | (_| |
\_____/\__,_|_| |_|\__,_|
]]--
--this is basically reverse jump_check
local cliff_check = function(self,dtime)
--mobs will flip out if they are falling without this
if self.object:get_velocity().y ~= 0 then
return false
end
local pos = self.object:get_pos()
local dir = minetest_yaw_to_dir(self.yaw)
local collisionbox = self.object:get_properties().collisionbox
local radius = collisionbox[4] + 0.5
dir = vector_multiply(dir,radius)
local free_fall, blocker = minetest_line_of_sight(
{x = pos.x + dir.x, y = pos.y, z = pos.z + dir.z},
{x = pos.x + dir.x, y = pos.y - self.fear_height, z = pos.z + dir.z})
return free_fall
end
-- state switching logic (stand, walk, run, attacks)
local land_state_list_wandering = {"stand", "walk"}
local land_state_switch = function(self, dtime)
--do math before sure not attacking, following, or running away so continue
--doing random walking for mobs if all states are not met
self.state_timer = self.state_timer - dtime
--only run away
if self.skittish and self.state == "run" then
self.run_timer = self.run_timer - dtime
if self.run_timer > 0 then
return
end
--continue
end
--ignore everything else if breeding
if self.breed_lookout_timer and self.breed_lookout_timer > 0 then
self.state = "breed"
return
--reset the state timer to get the mob out of
--the breed state
elseif self.state == "breed" then
self.state_timer = 0
end
--ignore everything else if following
if mobs.check_following(self) and
(not self.breed_lookout_timer or (self.breed_lookout_timer and self.breed_lookout_timer == 0)) and
(not self.breed_timer or (self.breed_timer and self.breed_timer == 0)) then
self.state = "follow"
return
--reset the state timer to get the mob out of
--the follow state - not the cleanest option
--but the easiest
elseif self.state == "follow" then
self.state_timer = 0
end
--only attack
if self.hostile and self.attacking then
self.state = "attack"
return
end
--if finally reached here then do random wander
if self.state_timer <= 0 then
self.state_timer = math.random(4,10) + math.random()
self.state = land_state_list_wandering[math.random(1,#land_state_list_wandering)]
end
end
-- states are executed here
local land_state_execution = function(self,dtime)
--[[ -- this is a debug which shows the timer and makes mobs breed 100 times faster
print(self.breed_timer)
if self.breed_timer > 0 then
self.breed_timer = self.breed_timer - (dtime * 100)
if self.breed_timer <= 0 then
self.breed_timer = 0
end
end
]]--
--no collisionbox exception
if not self.object:get_properties() then
return
end
--timer to time out looking for mate
if self.breed_lookout_timer and self.breed_lookout_timer > 0 then
self.breed_lookout_timer = self.breed_lookout_timer - dtime
--looking for mate failed
if self.breed_lookout_timer <= 0 then
self.breed_lookout_timer = 0
end
end
--cool off after breeding
if self.breed_timer and self.breed_timer > 0 then
self.breed_timer = self.breed_timer - dtime
--do this to skip the first check, using as switch
if self.breed_timer <= 0 then
self.breed_timer = 0
end
end
local pos = self.object:get_pos()
local collisionbox = self.object:get_properties().collisionbox
--get the center of the mob
pos.y = pos.y + (collisionbox[2] + collisionbox[5] / 2)
local current_node = minetest_get_node(pos).name
local float_now = false
--recheck if in water or lava
if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then
float_now = true
end
--make slow falling mobs fall slow
if self.fall_slow then
local velocity = self.object:get_velocity()
if velocity then
if velocity.y < 0 then
--lua is acting really weird so we have to help it
if round2(self.object:get_acceleration().y, 1) == -self.gravity then
self.object:set_acceleration(vector_new(0,0,0))
mobs.mob_fall_slow(self)
end
else
if round2(self.object:get_acceleration().y, 1) == 0 then
self.object:set_acceleration(vector_new(0,-self.gravity,0))
end
end
end
end
--calculate fall damage
if self.fall_damage then
mobs.calculate_fall_damage(self)
end
if self.state == "stand" then
--do animation
mobs.set_mob_animation(self, "stand")
--set the velocity of the mob
mobs.set_velocity(self,0)
--animation fixes for explosive mobs
if self.attack_type == "explode" then
mobs.reverse_explosion_animation(self,dtime)
end
mobs.lock_yaw(self)
elseif self.state == "follow" then
--always look at players
mobs.set_yaw_while_following(self)
--check distance
local distance_from_follow_person = vector_distance(self.object:get_pos(), self.following_person:get_pos())
local distance_2d = mobs.get_2d_distance(self.object:get_pos(), self.following_person:get_pos())
--don't push the player if too close
--don't spin around randomly
if self.follow_distance < distance_from_follow_person and self.minimum_follow_distance < distance_2d then
mobs.set_mob_animation(self, "run")
mobs.set_velocity(self,self.run_velocity)
if mobs.jump_check(self) == 1 then
mobs.jump(self)
end
else
mobs.set_mob_animation(self, "stand")
mobs.set_velocity(self,0)
end
elseif self.state == "walk" then
self.walk_timer = self.walk_timer - dtime
--reset the walk timer
if self.walk_timer <= 0 then
--re-randomize the walk timer
self.walk_timer = math.random(1,6) + math.random()
--set the mob into a random direction
self.yaw = (math_random() * (math.pi * 2))
end
--do animation
mobs.set_mob_animation(self, "walk")
--enable rotation locking
mobs.movement_rotation_lock(self)
--check for nodes to jump over
local node_in_front_of = mobs.jump_check(self)
if node_in_front_of == 1 then
mobs.jump(self)
--turn if on the edge of cliff
--(this is written like this because unlike
--jump_check which simply tells the mob to jump
--this requires a mob to turn, removing the
--ease of a full implementation for it in a single
--function)
elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
--turn 45 degrees if so
quick_rotate(self,dtime)
--stop the mob so it doesn't fall off
mobs.set_velocity(self,0)
end
--only move forward if path is clear
if node_in_front_of == 0 or node_in_front_of == 1 then
--set the velocity of the mob
mobs.set_velocity(self,self.walk_velocity)
end
--animation fixes for explosive mobs
if self.attack_type == "explode" then
mobs.reverse_explosion_animation(self,dtime)
end
elseif self.state == "run" then
--do animation
mobs.set_mob_animation(self, "run")
--enable rotation locking
mobs.movement_rotation_lock(self)
--check for nodes to jump over
local node_in_front_of = mobs.jump_check(self)
if node_in_front_of == 1 then
mobs.jump(self)
--turn if on the edge of cliff
--(this is written like this because unlike
--jump_check which simply tells the mob to jump
--this requires a mob to turn, removing the
--ease of a full implementation for it in a single
--function)
elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
--turn 45 degrees if so
quick_rotate(self,dtime)
--stop the mob so it doesn't fall off
mobs.set_velocity(self,0)
end
--only move forward if path is clear
if node_in_front_of == 0 or node_in_front_of == 1 then
--set the velocity of the mob
mobs.set_velocity(self,self.run_velocity)
end
elseif self.state == "attack" then
--execute mob attack type
if self.attack_type == "explode" then
mobs.explode_attack_walk(self, dtime)
elseif self.attack_type == "punch" then
mobs.punch_attack_walk(self,dtime)
elseif self.attack_type == "projectile" then
mobs.projectile_attack_walk(self,dtime)
end
elseif self.state == "breed" then
mobs.breeding_effect(self)
local mate = mobs.look_for_mate(self)
--found a mate
if mate then
mobs.set_yaw_while_breeding(self,mate)
mobs.set_velocity(self, self.walk_velocity)
--smoosh together basically
if vector_distance(self.object:get_pos(), mate:get_pos()) <= self.breed_distance then
mobs.set_mob_animation(self, "stand")
if self.special_breed_timer == 0 then
self.special_breed_timer = 2 --breeding takes 2 seconds
end
self.special_breed_timer = self.special_breed_timer - dtime
if self.special_breed_timer <= 0 then
--pop a baby out, it's a miracle!
local baby_pos = vector.divide(vector.add(self.object:get_pos(), mate:get_pos()), 2)
local baby_mob = minetest.add_entity(pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true}))
mobs.play_sound_specific(self,"item_drop_pickup")
self.special_breed_timer = 0
self.breed_lookout_timer = 0
self.breed_timer = self.breed_timer_cooloff
mate:get_luaentity().special_breed_timer = 0
mate:get_luaentity().breed_lookout_timer = 0
mate:get_luaentity().breed_timer = self.breed_timer_cooloff -- can reuse because it's the same mob
end
else
mobs.set_mob_animation(self, "walk")
end
--couldn't find a mate, just stand there until the player pushes it towards one
--or the timer runs out
else
mobs.set_mob_animation(self, "stand")
mobs.set_velocity(self,0)
end
end
if float_now then
mobs.float(self)
else
local acceleration = self.object:get_acceleration()
if acceleration and acceleration.y == 0 then
self.object:set_acceleration(vector_new(0,-self.gravity,0))
end
end
end
--[[
_____ _
/ ___| (_)
\ `--.__ ___ _ __ ___
`--. \ \ /\ / / | '_ ` _ \
/\__/ /\ V V /| | | | | | |
\____/ \_/\_/ |_|_| |_| |_|
]]--
-- state switching logic (stand, walk, run, attacks)
local swim_state_list_wandering = {"stand", "swim"}
local swim_state_switch = function(self, dtime)
self.state_timer = self.state_timer - dtime
if self.state_timer <= 0 then
self.state_timer = math.random(4,10) + math.random()
self.state = swim_state_list_wandering[math.random(1,#swim_state_list_wandering)]
end
end
--check if a mob needs to turn while swimming
local swim_turn_check = function(self,dtime)
local pos = self.object:get_pos()
pos.y = pos.y + 0.1
local dir = minetest_yaw_to_dir(self.yaw)
local collisionbox = self.object:get_properties().collisionbox
local radius = collisionbox[4] + 0.5
vector_multiply(dir, radius)
local test_dir = vector.add(pos,dir)
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
return(green_flag_1)
end
--this is to swap the built in engine acceleration modifier
local swim_physics_swapper = function(self,inside_swim_node)
--should be swimming, gravity is applied, switch to floating
if inside_swim_node and self.object:get_acceleration().y ~= 0 then
self.object:set_acceleration(vector_new(0,0,0))
--not be swim, gravity isn't applied, switch to falling
elseif not inside_swim_node and self.object:get_acceleration().y == 0 then
self.pitch = 0
self.object:set_acceleration(vector_new(0,-self.gravity,0))
end
end
local random_pitch_multiplier = {-1,1}
-- states are executed here
local swim_state_execution = function(self,dtime)
local pos = self.object:get_pos()
pos.y = pos.y + self.object:get_properties().collisionbox[5]
local current_node = minetest_get_node(pos).name
local inside_swim_node = false
--quick scan everything to see if inside swim node
for _,id in pairs(self.swim_in) do
if id == current_node then
inside_swim_node = true
break
end
end
--turn gravity on or off
swim_physics_swapper(self,inside_swim_node)
--swim properly if inside swim node
if inside_swim_node then
if self.state == "stand" then
--do animation
mobs.set_mob_animation(self, "stand")
mobs.set_swim_velocity(self,0)
if self.tilt_swim then
mobs.set_static_pitch(self)
end
mobs.lock_yaw(self)
elseif self.state == "swim" then
self.walk_timer = self.walk_timer - dtime
--reset the walk timer
if self.walk_timer <= 0 then
--re-randomize the walk timer
self.walk_timer = math.random(1,6) + math.random()
--set the mob into a random direction
self.yaw = (math_random() * (math.pi * 2))
--create a truly random pitch, since there is no easy access to pitch math that I can find
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
end
--do animation
mobs.set_mob_animation(self, "walk")
--do a quick turn to make mob continuously move
--if in a fish tank or something
if swim_turn_check(self,dtime) then
quick_rotate(self,dtime)
end
mobs.set_swim_velocity(self,self.walk_velocity)
--only enable tilt swimming if enabled
if self.tilt_swim then
mobs.set_dynamic_pitch(self)
end
--enable rotation locking
mobs.movement_rotation_lock(self)
end
--flop around if not inside swim node
else
--do animation
mobs.set_mob_animation(self, "stand")
mobs.flop(self)
if self.tilt_swim then
mobs.set_static_pitch(self)
end
end
end
--[[
______ _
| ___| |
| |_ | |_ _
| _| | | | | |
| | | | |_| |
\_| |_|\__, |
__/ |
|___/
]]--
-- state switching logic (stand, walk, run, attacks)
local fly_state_list_wandering = {"stand", "fly"}
local fly_state_switch = function(self, dtime)
if self.hostile and self.attacking then
self.state = "attack"
return
end
self.state_timer = self.state_timer - dtime
if self.state_timer <= 0 then
self.state_timer = math.random(4,10) + math.random()
self.state = fly_state_list_wandering[math.random(1,#fly_state_list_wandering)]
end
end
--check if a mob needs to turn while flying
local fly_turn_check = function(self,dtime)
local pos = self.object:get_pos()
pos.y = pos.y + 0.1
local dir = minetest_yaw_to_dir(self.yaw)
local collisionbox = self.object:get_properties().collisionbox
local radius = collisionbox[4] + 0.5
vector_multiply(dir, radius)
local test_dir = vector.add(pos,dir)
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
return(green_flag_1)
end
--this is to swap the built in engine acceleration modifier
local fly_physics_swapper = function(self,inside_fly_node)
--should be flyming, gravity is applied, switch to floating
if inside_fly_node and self.object:get_acceleration().y ~= 0 then
self.object:set_acceleration(vector_new(0,0,0))
--not be fly, gravity isn't applied, switch to falling
elseif not inside_fly_node and self.object:get_acceleration().y == 0 then
self.pitch = 0
self.object:set_acceleration(vector_new(0,-self.gravity,0))
end
end
local random_pitch_multiplier = {-1,1}
-- states are executed here
local fly_state_execution = function(self,dtime)
local pos = self.object:get_pos()
pos.y = pos.y + 0.1
local current_node = minetest_get_node(pos).name
local inside_fly_node = minetest_get_item_group(current_node, "solid") == 0
local float_now = false
--recheck if in water or lava
if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then
inside_fly_node = false
float_now = true
end
--turn gravity on or off
fly_physics_swapper(self,inside_fly_node)
--fly properly if inside fly node
if inside_fly_node then
if self.state == "stand" then
--do animation
mobs.set_mob_animation(self, "stand")
mobs.set_fly_velocity(self,0)
if self.tilt_fly then
mobs.set_static_pitch(self)
end
mobs.lock_yaw(self)
elseif self.state == "fly" then
self.walk_timer = self.walk_timer - dtime
--reset the walk timer
if self.walk_timer <= 0 then
--re-randomize the walk timer
self.walk_timer = math.random(1,6) + math.random()
--set the mob into a random direction
self.yaw = (math_random() * (math.pi * 2))
--create a truly random pitch, since there is no easy access to pitch math that I can find
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
end
--do animation
mobs.set_mob_animation(self, "walk")
--do a quick turn to make mob continuously move
--if in a bird cage or something
if fly_turn_check(self,dtime) then
quick_rotate(self,dtime)
end
if self.tilt_fly then
mobs.set_dynamic_pitch(self)
end
mobs.set_fly_velocity(self,self.walk_velocity)
--enable rotation locking
mobs.movement_rotation_lock(self)
elseif self.state == "attack" then
--execute mob attack type
--if self.attack_type == "explode" then
--mobs.explode_attack_fly(self, dtime)
--elseif self.attack_type == "punch" then
--mobs.punch_attack_fly(self,dtime)
if self.attack_type == "projectile" then
mobs.projectile_attack_fly(self,dtime)
end
end
else
--make the mob float
if self.floats and float_now then
mobs.set_velocity(self, 0)
mobs.float(self)
if self.tilt_fly then
mobs.set_static_pitch(self)
end
end
end
end
--[[
___
|_ |
| |_ _ _ __ ___ _ __
| | | | | '_ ` _ \| '_ \
/\__/ / |_| | | | | | | |_) |
\____/ \__,_|_| |_| |_| .__/
| |
|_|
]]--
--check if a mob needs to turn while jumping
local jump_turn_check = function(self,dtime)
local pos = self.object:get_pos()
pos.y = pos.y + 0.1
local dir = minetest_yaw_to_dir(self.yaw)
local collisionbox = self.object:get_properties().collisionbox
local radius = collisionbox[4] + 0.5
vector_multiply(dir, radius)
local test_dir = vector.add(pos,dir)
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
return(green_flag_1)
end
-- state switching logic (stand, jump, run, attacks)
local jump_state_list_wandering = {"stand", "jump"}
local jump_state_switch = function(self, dtime)
self.state_timer = self.state_timer - dtime
if self.state_timer <= 0 then
self.state_timer = math.random(4,10) + math.random()
self.state = jump_state_list_wandering[math.random(1,#jump_state_list_wandering)]
end
end
-- states are executed here
local jump_state_execution = function(self,dtime)
local pos = self.object:get_pos()
local collisionbox = self.object:get_properties().collisionbox
--get the center of the mob
pos.y = pos.y + (collisionbox[2] + collisionbox[5] / 2)
local current_node = minetest_get_node(pos).name
local float_now = false
--recheck if in water or lava
if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then
float_now = true
end
if self.state == "stand" then
--do animation
mobs.set_mob_animation(self, "stand")
--set the velocity of the mob
mobs.set_velocity(self,0)
mobs.lock_yaw(self)
elseif self.state == "jump" then
self.walk_timer = self.walk_timer - dtime
--reset the jump timer
if self.walk_timer <= 0 then
--re-randomize the jump timer
self.walk_timer = math.random(1,6) + math.random()
--set the mob into a random direction
self.yaw = (math_random() * (math.pi * 2))
end
--do animation
mobs.set_mob_animation(self, "walk")
--enable rotation locking
mobs.movement_rotation_lock(self)
--jumping mobs are more loosey goosey
if node_in_front_of == 1 then
quick_rotate(self,dtime)
end
--only move forward if path is clear
mobs.jump_move(self,self.walk_velocity)
elseif self.state == "run" then
print("run")
elseif self.state == "attack" then
print("attack")
end
if float_now then
mobs.float(self)
end
end
--[[
___ ___ _ _ _
| \/ | (_) | | (_)
| . . | __ _ _ _ __ | | ___ __ _ _ ___
| |\/| |/ _` | | '_ \ | | / _ \ / _` | |/ __|
| | | | (_| | | | | | | |___| (_) | (_| | | (__
\_| |_/\__,_|_|_| |_| \_____/\___/ \__, |_|\___|
__/ |
|___/
]]--
--the main loop
mobs.mob_step = function(self, dtime)
--do not continue if non-existent
if not self or not self.object or not self.object:get_luaentity() then
self.object:remove()
return false
end
--DEBUG TIME!
--REMEMBER TO MOVE THIS AFTER DEATH CHECK
--if self.has_head then
-- mobs.do_head_logic(self,dtime)
--end
--if true then--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
-- return
--end
--despawn mechanism
--don't despawned tamed or bred mobs
if not self.tamed and not self.bred then
self.lifetimer = self.lifetimer - dtime
if self.lifetimer <= 0 then
self.lifetimer = self.lifetimer_reset
if not mobs.check_for_player_within_area(self, 64) then
--print("removing in MAIN LOGIC!")
self.object:remove()
return
end
end
end
--color modifier which coincides with the pause_timer
if self.old_health and self.health < self.old_health then
self.object:set_texture_mod("^[colorize:red:120")
--fix double death sound
if self.health > 0 then
mobs.play_sound(self,"damage")
end
end
self.old_health = self.health
--do death logic (animation, poof, explosion, etc)
if self.health <= 0 or self.dead then
--play death sound once
if not self.played_death_sound then
self.dead = true
mobs.play_sound(self,"death")
self.played_death_sound = true
end
mobs.death_logic(self, dtime)
--this is here because the mob must continue to move
--while stunned before coming to a complete halt even during
--the death tilt
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
--perfectly reset pause_timer
if self.pause_timer < 0 then
self.pause_timer = 0
end
end
return
end
mobs.random_sound_handling(self,dtime)
--mobs drowning mechanic
if not self.breathes_in_water then
local pos = self.object:get_pos()
pos.y = pos.y + self.eye_height
local node = minetest_get_node(pos).name
if minetest_get_item_group(node, "water") ~= 0 then
self.breath = self.breath - dtime
--reset breath when drowning
if self.breath <= 0 then
self.health = self.health - 4
self.breath = 1
self.pause_timer = 0.5
end
elseif self.breath < self.breath_max then
self.breath = self.breath + dtime
--clean timer reset
if self.breath > self.breath_max then
self.breath = self.breath_max
end
end
end
--set mobs on fire when burned by sunlight
if self.ignited_by_sunlight then
local pos = self.object:get_pos()
pos.y = pos.y + 0.1
if self.burn_timer > 0 then
self.burn_timer = self.burn_timer - dtime
if self.burn_timer <= 0 then
self.health = self.health - 4
self.burn_timer = 0
end
end
if self.burn_timer == 0 and minetest_get_node_light(pos) > 12 and minetest_get_node_light(pos, 0.5) == 15 then
mcl_burning.set_on_fire(self.object, 1)
self.burn_timer = 1 --1.7 seconds
self.pause_timer = 0.4
end
end
--baby grows up
if self.baby then
--print(self.grow_up_timer)
--catch missing timer
if not self.grow_up_timer then
self.grow_up_timer = self.grow_up_goal
end
self.grow_up_timer = self.grow_up_timer - dtime
--baby grows up!
if self.grow_up_timer <= 0 then
self.grow_up_timer = 0
mobs.baby_grow_up(self)
end
end
--do custom mob instructions
if self.do_custom then
-- when false skip going any further
if self.do_custom(self, dtime) == false then
--this needs to be here or the mob becomes immortal
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
--perfectly reset pause_timer
if self.pause_timer <= 0 then
self.pause_timer = 0
self.object:set_texture_mod("")
end
end
--this overrides internal lua collision detection
return
end
end
local attacking = nil
--scan for players within eyesight
if self.hostile then
--true for line_of_sight is debug
attacking = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
--go get the closest player
if attacking then
self.memory = 6 --6 seconds of memory
--set initial punch timer
if self.attacking == nil then
if self.attack_type == "punch" then
self.punch_timer = -1
end
end
self.attacking = attacking
--no player in area
elseif self.memory > 0 then
--try to remember
self.memory = self.memory - dtime
--get if memory player is within viewing range
if self.attacking and self.attacking:is_player() then
local distance = vector_distance(self.object:get_pos(), self.attacking:get_pos())
if distance > self.view_range then
self.memory = 0
end
--out of viewing range, forget em
else
self.memory = 0
end
if self.memory <= 0 then
--reset states when coming out of hostile state
if self.attacking ~= nil then
self.state_timer = -1
end
self.attacking = nil
self.memory = 0
end
end
end
--count down hostile cooldown timer when no players in range
if self.neutral and self.hostile and not attacking and self.hostile_cooldown_timer then
self.hostile_cooldown_timer = self.hostile_cooldown_timer - dtime
if self.hostile_cooldown_timer <= 0 then
self.hostile = false
self.hostile_cooldown_timer = 0
end
end
--mob is stunned after being hit
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
--don't break eye contact
if self.hostile and self.attacking then
mobs.set_yaw_while_attacking(self)
end
--perfectly reset pause_timer
if self.pause_timer <= 0 then
self.pause_timer = 0
self.object:set_texture_mod("")
end
--stop walking mobs from falling through the water
if not self.jump_only and not self.swim and not self.fly then
local pos = self.object:get_pos()
local collisionbox = self.object:get_properties().collisionbox
--get the center of the mob
pos.y = pos.y + (collisionbox[2] + collisionbox[5] / 2)
local current_node = minetest_get_node(pos).name
--recheck if in water or lava
if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then
mobs.float(self)
end
end
--stop projectile mobs from being completely disabled while stunned
if self.projectile_timer and self.projectile_timer > 0.01 then
self.projectile_timer = self.projectile_timer - dtime
if self.projectile_timer < 0.01 then
self.projectile_timer = 0.01
end
end
return -- don't allow collision detection
--do normal ai
else
--jump only (like slimes)
if self.jump_only then
jump_state_switch(self, dtime)
jump_state_execution(self, dtime)
--swimming
elseif self.swim then
swim_state_switch(self, dtime)
swim_state_execution(self, dtime)
--flying
elseif self.fly then
fly_state_switch(self, dtime)
fly_state_execution(self,dtime)
--regular mobs that walk around
else
land_state_switch(self, dtime)
land_state_execution(self,dtime)
end
end
--do not continue if non-existent
if not self or not self.object or not self.object:get_luaentity() then
self.object:remove()
return false
end
--make it so mobs do not glitch out when walking around/jumping
mobs.swap_auto_step_height_adjust(self)
-- can mob be pushed, if so calculate direction -- do this last (overrides everything)
if self.pushable then
mobs.collision(self)
end
--overrides absolutely everything
--mobs get stuck in cobwebs like players
if not self.ignores_cobwebs then
local pos = self.object:get_pos()
local node = pos and minetest_get_node(pos).name
if node == "mcl_core:cobweb" then
--fight the rest of the api
if self.object:get_acceleration().y ~= 0 then
self.object:set_acceleration(vector_new(0,0,0))
end
mobs.stick_in_cobweb(self)
self.was_stuck_in_cobweb = true
else
--do not override other functions
if self.was_stuck_in_cobweb == true then
--return the mob back to normal
self.was_stuck_in_cobweb = nil
if self.object:get_acceleration().y == 0 and not self.swim and not self.fly then
self.object:set_acceleration(vector_new(0,-self.gravity,0))
end
end
end
end
self.old_velocity = self.object:get_velocity()
self.old_pos = self.object:get_pos()
end