VoxeLibre/mods/MAPGEN/vl_terraforming/level.lua

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local min = math.min
local floor = math.floor
local ceil = math.ceil
local vector_copy = vector.copy
local is_liquid = vl_terraforming._is_liquid
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
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local get_node = core.get_node
--- Find ground below a given position
-- @param pos vector: Start position
-- @return position and material of surface
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function vl_terraforming.find_ground(pos)
if not pos then return nil, nil end
pos = vector_copy(pos)
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local cur = get_node(pos)
if cur.name == "ignore" then
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minetest.log("warning", "find_ground with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
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..": "..tostring(cur and cur.name))
return nil
end
if is_solid_not_tree(cur) then -- find up
local prev = cur
while true do
pos.y = pos.y + 1
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local cur = get_node(pos)
if not cur or cur.name == "ignore" then
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
return nil
end
if not is_solid_not_tree(cur) then
pos.y = pos.y - 1
return pos, prev
end
prev = cur
end
else -- find down
while true do
pos.y = pos.y - 1
local prev = cur
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local cur = get_node(pos)
if not cur or cur.name == "ignore" then
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
return nil
end
if is_liquid(cur) then
return nil
end
if is_solid_not_tree(cur) then
return pos, cur
end
end
end
end
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local find_ground = vl_terraforming.find_ground
--- Find ground or liquid surface for a given position
-- @param pos vector: Start position
-- @return position and material of surface
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function vl_terraforming.find_under_air(pos)
if not pos then return nil, nil end
pos = vector_copy(pos)
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local cur = get_node(pos)
if cur.name == "ignore" then
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minetest.log("warning", "find_under_air with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
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..": "..tostring(cur and cur.name))
return nil
end
if is_solid_not_tree(cur) or is_liquid(cur) then -- find up
local prev = cur
while true do
pos.y = pos.y + 1
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local cur = get_node(pos)
if not cur or cur.name == "ignore" then
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
return nil
end
if not is_solid_not_tree(cur) and not is_liquid(cur) then
pos.y = pos.y - 1
-- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..tostring(prev and prev.name).." under "..tostring(cur and cur.name))
return pos, prev
end
prev = cur
end
else -- find down
while true do
pos.y = pos.y - 1
local prev = cur
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local cur = get_node(pos)
if not cur or cur.name == "ignore" then
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
return nil
end
if is_solid_not_tree(cur) or is_liquid(cur) then
-- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..(cur and cur.name).." over "..(prev and prev.name))
return pos, cur
end
end
end
end
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local find_under_air = vl_terraforming.find_under_air
--- Find liquid surface for a given position
-- @param pos vector: Start position
-- @return position and material of surface
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function vl_terraforming.find_liquid_surface(pos)
if not pos then return nil, nil end
pos = vector_copy(pos)
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local cur = get_node(pos)
if cur.name == "ignore" then
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minetest.log("warning", "find_liquid_surface with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
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..": "..tostring(cur and cur.name))
return nil
end
if is_liquid(cur) then -- find up
local prev = cur
while true do
pos.y = pos.y + 1
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local cur = get_node(pos)
if not cur or cur.name == "ignore" then
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
return nil
end
if not is_liquid(cur) then
pos.y = pos.y - 1
-- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..tostring(prev and prev.name).." under "..tostring(cur and cur.name))
return pos, prev
end
prev = cur
end
else -- find down
while true do
pos.y = pos.y - 1
local prev = cur
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local cur = get_node(pos)
if not cur or cur.name == "ignore" then
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
return nil
end
if is_solid_not_tree(cur) then
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
return nil
end
if is_liquid(cur) then
-- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..(cur and cur.name).." over "..(prev and prev.name))
return pos, cur
end
end
end
end
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local find_liquid_surface = vl_terraforming.find_liquid_surface
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--- Find under water surface for a given position
-- @param pos vector: Start position
-- @return position and material of surface
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function vl_terraforming.find_under_water_surface(pos)
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if not pos then return nil, nil end
pos = vector_copy(pos)
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local cur = get_node(pos)
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if cur.name == "ignore" then
minetest.log("warning", "find_under_water_surface with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
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..": "..tostring(cur and cur.name))
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return nil
end
if is_solid_not_tree(cur) then -- find up
local prev = cur
while true do
pos.y = pos.y + 1
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local cur = get_node(pos)
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if not cur or cur.name == "ignore" then
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
return nil
end
if is_liquid(cur) then
pos.y = pos.y - 1
-- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..tostring(prev and prev.name).." under "..tostring(cur and cur.name))
return pos, prev
end
prev = cur
end
else -- find down
while true do
pos.y = pos.y - 1
local prev = cur
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local cur = get_node(pos)
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if not cur or cur.name == "ignore" then
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
return nil
end
if is_solid_not_tree(cur) then
if is_liquid(prev) then
-- minetest.log("action", "Found surface: "..minetest.pos_to_string(pos).." "..(cur and cur.name).." over "..(prev and prev.name))
return pos, cur
else
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
return nil, nil
end
end
end
end
end
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local find_under_water_surface = vl_terraforming.find_under_water_surface
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--- find suitable height for a structure of this size
-- @param cpos vector: center
-- @param size vector: area size
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-- @param tolerance number or string: maximum height difference allowed, default 8,
-- @param surface string: "solid" (default), "liquid_surface", "under_air"
-- @param mode string: "median" (default), "min" and "max"
-- @return position over surface, surface material (or nil, nil)
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function vl_terraforming.find_level(cpos, size, tolerance, surface, mode)
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local _find_ground = find_ground
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if surface == "liquid_surface" or surface == "liquid" then _find_ground = find_liquid_surface end
if surface == "under_water" or surface == "water" then _find_ground = find_under_water_surface end
if surface == "under_air" then _find_ground = find_under_air end
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-- begin at center, then top-left and clockwise
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local pos, surface_material = _find_ground(cpos)
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if not pos then
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-- minetest.log("action", "[vl_terraforming] no ground at starting position "..minetest.pos_to_string(cpos).." surface "..tostring(surface or "default"))
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return nil, nil
end
local ys = { pos.y }
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pos.y = pos.y + 1 -- position above surface
if size.x == 1 and size.z == 1 then return pos end
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-- move to top left corner
pos.x, pos.z = pos.x - floor((size.x-1)/2), pos.z - floor((size.z-1)/2)
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local pos_c = _find_ground(pos)
if pos_c then table.insert(ys, pos_c.y) end
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-- move to top right corner
pos.x = pos.x + size.x - 1
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local pos_c = _find_ground(pos)
if pos_c then table.insert(ys, pos_c.y) end
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-- move to bottom right corner
pos.z = pos.z + size.z - 1
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local pos_c = _find_ground(pos)
if pos_c then table.insert(ys, pos_c.y) end
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-- move to bottom left corner
pos.x = pos.x - (size.x - 1)
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local pos_c = _find_ground(pos)
if pos_c then table.insert(ys, pos_c.y) end
table.sort(ys)
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if #ys < 5 then return nil, nil end -- not fully supported
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tolerance = tolerance or 6 -- default value
if mode == "min" then -- ignore the largest when using min
if ys[#ys-1]-ys[1] > tolerance then return nil, nil end
cpos.y = ys[1]
elseif mode == "max" then -- ignore the smallest when using max
if ys[#ys]-ys[2] > tolerance then return nil, nil end
cpos.y = ys[#ys]
else -- median
if min(ys[#ys-1]-ys[1], ys[#ys]-ys[2]) > tolerance then
-- minetest.log("action", "[vl_terraforming] ground too uneven: "..#ys.." positions: "..({dump(ys):gsub("[\n\t ]+", " ")})[1]
-- .." tolerance "..tostring(#ys > 2 and min(ys[#ys-1]-ys[1], ys[#ys]-ys[2])).." > "..tolerance)
return nil, nil
end
cpos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)])) -- rounded
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end
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return cpos, surface_material
end