VoxeLibre/mods/ITEMS/mcl_core/nodes_liquid.lua

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-- Liquids: Water and lava
local WATER_ALPHA = 179
local WATER_VISC = 1
local LAVA_VISC = 7
minetest.register_node("mcl_core:water_flowing", {
description = "Flowing Water",
_doc_items_create_entry = false,
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wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
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drawtype = "flowingliquid",
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tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
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special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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},
{
image="default_water_flowing_animated.png",
backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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},
},
sounds = mcl_sounds.node_sound_water_defaults(table),
alpha = WATER_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_core:water_flowing",
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=192, r=15, g=22, b=77},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 500,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_core:water_source", {
description = "Still Water",
_doc_items_entry_name = "Water",
_doc_items_longdesc =
[[Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.
Water interacts with lava in various ways:
When water is directly above or horizontally next to still lava, the lava turns into obsidian.
When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.
When water is directly below lava, the water turns into stone.]],
_doc_items_hidden = false,
drawtype = "liquid",
tiles = {
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{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
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},
special_tiles = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
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backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(table),
alpha = WATER_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_core:water_flowing",
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=192, r=15, g=22, b=77},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 500,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_core:lava_flowing", {
description = "Flowing Lava",
_doc_items_create_entry = false,
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wield_image = "default_lava_flowing_animated.png^[verticalframe:64:0",
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drawtype = "flowingliquid",
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tiles = {"default_lava_flowing_animated.png^[verticalframe:64:0"},
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special_tiles = {
{
image="default_lava_flowing_animated.png",
backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6}
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},
{
image="default_lava_flowing_animated.png",
backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6}
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},
},
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "flowingliquid",
-- Real light level: 15 (but Minetest caps at 14)
light_source = 14,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
--[[ Drowning in Minecraft deals 2 damage per second.
In Minetest, drowning damage is dealt every 2 seconds so this
translates to 4 drowning damage ]]
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_core:lava_flowing",
liquid_alternative_source = "mcl_core:lava_source",
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
liquid_range = 3,
damage_per_second = 4*2,
post_effect_color = {a=255, r=208, g=73, b=10},
groups = { lava=3, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 500,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_core:lava_source", {
description = "Still Lava",
_doc_items_entry_name = "Lava",
_doc_items_longdesc =
[[Lava is hot and rather dangerous. Don't touch it, it will hurt you a lot and it is hard to get out.
Still lava sets fire to a couple of air blocks above when they're next to a flammable block.
Lava interacts with water various ways:
When still lava is directly below or horizontally next to water, the lava turns into obsidian.
When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.
When lava is directly above water, the water turns into stone.]],
drawtype = "liquid",
tiles = {
{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
},
special_tiles = {
-- New-style lava source material (mostly unused)
{
name="default_lava_source_animated.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
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backface_culling = false,
}
},
paramtype = "light",
sunlight_propagates = true,
-- Real light level: 15 (but Minetest caps at 14)
light_source = 14,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_core:lava_flowing",
liquid_alternative_source = "mcl_core:lava_source",
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
liquid_range = 3,
damage_per_second = 4*2,
post_effect_color = {a=255, r=208, g=73, b=10},
stack_max = 64,
groups = { lava=3, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 500,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})