mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-30 06:21:05 +01:00
441 lines
7.7 KiB
Text
441 lines
7.7 KiB
Text
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xof 0302txt 0064
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// File created by CINEMA 4D
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template Vector {
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<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
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FLOAT x;
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FLOAT y;
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FLOAT z;
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}
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template Coords2d {
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<F6F23F44-7686-11cf-8F52-0040333594A3>
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FLOAT u;
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FLOAT v;
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}
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template Matrix4x4 {
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<F6F23F45-7686-11cf-8F52-0040333594A3>
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array FLOAT matrix[16];
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}
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template ColorRGBA {
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<35FF44E0-6C7C-11cf-8F52-0040333594A3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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FLOAT alpha;
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}
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template ColorRGB {
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<D3E16E81-7835-11cf-8F52-0040333594A3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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}
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template IndexedColor {
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<1630B820-7842-11cf-8F52-0040333594A3>
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DWORD index;
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ColorRGBA indexColor;
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}
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template Boolean {
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<4885AE61-78E8-11cf-8F52-0040333594A3>
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SWORD truefalse;
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}
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template Boolean2d {
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<4885AE63-78E8-11cf-8F52-0040333594A3>
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Boolean u;
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Boolean v;
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}
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template MaterialWrap {
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<4885AE60-78E8-11cf-8F52-0040333594A3>
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Boolean u;
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Boolean v;
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}
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template TextureFilename {
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<A42790E1-7810-11cf-8F52-0040333594A3>
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STRING filename;
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}
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template Material {
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<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
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ColorRGBA faceColor;
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FLOAT power;
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ColorRGB specularColor;
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ColorRGB emissiveColor;
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[...]
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}
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template MeshFace {
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<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
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DWORD nFaceVertexIndices;
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array DWORD faceVertexIndices[nFaceVertexIndices];
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}
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template MeshFaceWraps {
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<4885AE62-78E8-11cf-8F52-0040333594A3>
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DWORD nFaceWrapValues;
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Boolean2d faceWrapValues;
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}
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template MeshTextureCoords {
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<F6F23F40-7686-11cf-8F52-0040333594A3>
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DWORD nTextureCoords;
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array Coords2d textureCoords[nTextureCoords];
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}
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template MeshMaterialList {
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<F6F23F42-7686-11cf-8F52-0040333594A3>
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DWORD nMaterials;
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DWORD nFaceIndexes;
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array DWORD faceIndexes[nFaceIndexes];
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[Material]
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}
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template MeshNormals {
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<F6F23F43-7686-11cf-8F52-0040333594A3>
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DWORD nNormals;
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array Vector normals[nNormals];
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DWORD nFaceNormals;
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array MeshFace faceNormals[nFaceNormals];
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}
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template MeshVertexColors {
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<1630B821-7842-11cf-8F52-0040333594A3>
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DWORD nVertexColors;
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array IndexedColor vertexColors[nVertexColors];
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}
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template Mesh {
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<3D82AB44-62DA-11cf-AB39-0020AF71E433>
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DWORD nVertices;
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array Vector vertices[nVertices];
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DWORD nFaces;
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array MeshFace faces[nFaces];
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[...]
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}
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template FrameTransformMatrix {
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<F6F23F41-7686-11cf-8F52-0040333594A3>
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Matrix4x4 frameMatrix;
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}
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template Frame {
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<3D82AB46-62DA-11cf-AB39-0020AF71E433>
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[...]
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}
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Mesh CINEMA4D_Mesh {
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48;
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// Head
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-2.149;9.488;-4.004;,
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-2.152;13.894;-4.005;,
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1.98;9.491;-4.036;,
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1.978;13.897;-4.038;,
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2.012;9.492;0.093;,
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2.01;13.898;0.092;,
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-2.117;9.489;0.125;,
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-2.119;13.896;0.124;,
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// Body
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-2.133;2.881;-2.988;,
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-2.133;9.49;-2.988;,
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1.996;2.881;-2.988;,
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1.996;9.49;-2.988;,
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1.996;2.881;-0.923;,
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1.996;9.49;-0.923;,
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-2.133;2.881;-0.923;,
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-2.133;9.49;-0.923;,
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// Right_Foot_Front
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-2.133;0.528;-5.985;,
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-2.133;3.634;-4.926;,
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-0.068;0.528;-5.985;,
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-0.068;3.634;-4.926;,
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-0.068;-0.225;-4.045;,
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-0.068;2.88;-2.986;,
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-2.133;-0.225;-4.045;,
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-2.133;2.88;-2.986;,
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// Right_Foot_Back
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-2.133;-0.225;0.134;,
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-2.133;2.88;-0.925;,
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-0.068;-0.225;0.134;,
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-0.068;2.88;-0.925;,
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-0.068;0.528;2.074;,
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-0.068;3.634;1.015;,
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-2.133;0.528;2.074;,
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-2.133;3.634;1.015;,
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// Left_Foot_Front
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-0.068;-0.479;-5.081;,
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-0.068;2.802;-5.068;,
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1.996;-0.479;-5.081;,
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1.996;2.802;-5.068;,
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1.996;-0.4;-3.001;,
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1.996;2.881;-2.988;,
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-0.068;-0.4;-3.001;,
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-0.068;2.881;-2.988;,
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// Left_Foot_Back
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-0.068;-0.225;-1.98;,
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-0.068;2.88;-0.921;,
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1.996;-0.225;-1.98;,
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1.996;2.88;-0.921;,
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1.996;-0.979;-0.04;,
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1.996;2.127;1.02;,
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-0.068;-0.979;-0.04;,
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-0.068;2.127;1.02;;
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36;
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// Head
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4;0,1,3,2;,
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4;2,3,5,4;,
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4;4,5,7,6;,
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4;6,7,1,0;,
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4;1,7,5,3;,
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4;6,0,2,4;,
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// Body
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4;8,9,11,10;,
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4;10,11,13,12;,
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4;12,13,15,14;,
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4;14,15,9,8;,
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4;9,15,13,11;,
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4;14,8,10,12;,
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// Right_Foot_Front
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4;16,17,19,18;,
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4;18,19,21,20;,
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4;20,21,23,22;,
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4;22,23,17,16;,
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4;17,23,21,19;,
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4;22,16,18,20;,
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// Right_Foot_Back
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4;24,25,27,26;,
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4;26,27,29,28;,
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4;28,29,31,30;,
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4;30,31,25,24;,
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4;25,31,29,27;,
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4;30,24,26,28;,
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// Left_Foot_Front
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4;32,33,35,34;,
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4;34,35,37,36;,
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4;36,37,39,38;,
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4;38,39,33,32;,
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4;33,39,37,35;,
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4;38,32,34,36;,
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// Left_Foot_Back
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4;40,41,43,42;,
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4;42,43,45,44;,
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4;44,45,47,46;,
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4;46,47,41,40;,
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4;41,47,45,43;,
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4;46,40,42,44;;
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MeshNormals {
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48;
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// Head
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-0.582;-0.578;-0.573;,
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-0.582;0.577;-0.573;,
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0.573;-0.577;-0.582;,
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0.572;0.578;-0.582;,
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0.582;-0.577;0.573;,
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0.582;0.578;0.573;,
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-0.572;-0.578;0.582;,
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-0.573;0.577;0.582;,
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// Body
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-0.333;-0.667;-0.667;,
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-0.333;0.667;-0.667;,
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0.333;-0.667;-0.667;,
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0.333;0.667;-0.667;,
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0.333;-0.667;0.667;,
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0.333;0.667;0.667;,
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-0.333;-0.667;0.667;,
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-0.333;0.667;0.667;,
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// Right_Foot_Front
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-0.572;-0.346;-0.743;,
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-0.588;0.733;-0.341;,
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0.572;-0.346;-0.743;,
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0.588;0.733;-0.341;,
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0.588;-0.733;0.341;,
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0.572;0.346;0.743;,
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-0.588;-0.733;0.341;,
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-0.572;0.346;0.743;,
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// Right_Foot_Back
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-0.588;-0.733;-0.341;,
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-0.572;0.346;-0.743;,
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0.588;-0.733;-0.341;,
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0.572;0.346;-0.743;,
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0.572;-0.346;0.743;,
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0.588;0.733;0.341;,
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-0.572;-0.346;0.743;,
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-0.588;0.733;0.341;,
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// Left_Foot_Front
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-0.588;-0.581;-0.562;,
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-0.572;0.57;-0.59;,
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0.588;-0.581;-0.562;,
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0.572;0.57;-0.59;,
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0.572;-0.57;0.59;,
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0.588;0.581;0.562;,
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-0.572;-0.57;0.59;,
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-0.588;0.581;0.562;,
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// Left_Foot_Back
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-0.572;-0.346;-0.743;,
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-0.588;0.733;-0.341;,
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0.572;-0.346;-0.743;,
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0.588;0.733;-0.341;,
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0.588;-0.733;0.341;,
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0.572;0.346;0.743;,
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-0.588;-0.733;0.341;,
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-0.572;0.346;0.743;;
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36;
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// Head
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4;0,1,3,2;,
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4;2,3,5,4;,
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4;4,5,7,6;,
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4;6,7,1,0;,
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4;1,7,5,3;,
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4;6,0,2,4;,
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// Body
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4;8,9,11,10;,
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4;10,11,13,12;,
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4;12,13,15,14;,
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4;14,15,9,8;,
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4;9,15,13,11;,
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4;14,8,10,12;,
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// Right_Foot_Front
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4;16,17,19,18;,
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4;18,19,21,20;,
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4;20,21,23,22;,
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4;22,23,17,16;,
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4;17,23,21,19;,
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4;22,16,18,20;,
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// Right_Foot_Back
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4;24,25,27,26;,
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4;26,27,29,28;,
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4;28,29,31,30;,
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4;30,31,25,24;,
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4;25,31,29,27;,
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4;30,24,26,28;,
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// Left_Foot_Front
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4;32,33,35,34;,
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4;34,35,37,36;,
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4;36,37,39,38;,
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4;38,39,33,32;,
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4;33,39,37,35;,
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4;38,32,34,36;,
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// Left_Foot_Back
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4;40,41,43,42;,
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4;42,43,45,44;,
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4;44,45,47,46;,
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4;46,47,41,40;,
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4;41,47,45,43;,
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4;46,40,42,44;;
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}
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MeshTextureCoords {
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48;
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// Head
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0.25;0.0;,
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0.125;0.25;,
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0.375;0.0;,
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0.25;0.25;,
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0.375;0.25;,
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0.25;0.0;,
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0.25;0.25;,
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0.125;0.0;,
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// Body
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0.438;0.5;,
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0.313;0.625;,
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0.562;0.501;,
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0.438;0.625;,
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0.562;0.625;,
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0.438;0.5;,
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0.438;0.625;,
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0.313;0.5;,
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// Right_Foot_Front
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0.125;0.5;,
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0.063;0.625;,
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0.188;0.5;,
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0.125;0.625;,
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0.188;0.626;,
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0.125;0.5;,
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0.125;0.625;,
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0.063;0.5;,
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// Right_Foot_Back
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0.125;0.5;,
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0.063;0.625;,
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0.188;0.5;,
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0.125;0.625;,
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0.188;0.626;,
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0.125;0.5;,
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0.125;0.625;,
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0.063;0.5;,
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// Left_Foot_Front
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0.125;0.5;,
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0.063;0.625;,
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0.188;0.5;,
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0.125;0.625;,
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0.188;0.626;,
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0.125;0.5;,
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0.125;0.625;,
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0.063;0.5;,
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// Left_Foot_Back
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0.125;0.5;,
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0.063;0.625;,
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0.188;0.5;,
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0.125;0.625;,
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0.188;0.626;,
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0.125;0.5;,
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0.125;0.625;,
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0.063;0.5;;
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}
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MeshMaterialList {
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1;
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36;
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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||
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0,
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||
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0,
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||
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0,
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||
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0,
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||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0;
|
||
|
|
||
|
Material C4DMAT_NONE {
|
||
|
1.0;1.0;1.0;1.0;;
|
||
|
1.0;
|
||
|
0.0;0.0;0.0;;
|
||
|
0.0;0.0;0.0;;
|
||
|
}
|
||
|
}
|
||
|
}
|