VoxeLibre/mods/ENTITIES/mcl_mobs/api/mob_functions/sound_handling.lua

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local math_random = math.random
--generic call for sound handler for mobs (data access)
mobs.play_sound = function(self,sound)
local soundinfo = self.sounds
if not soundinfo then
return
end
local play_sound = soundinfo[sound]
if not play_sound then
return
end
mobs.play_sound_handler(self, play_sound)
end
--generic sound handler for mobs
mobs.play_sound_handler = function(self, sound)
local pitch = (100 + math_random(-15,15) + math_random()) / 100
minetest.sound_play(sound, {
object = self.object,
gain = 1.0,
max_hear_distance = self.sounds.distance,
pitch = pitch,
}, true)
end