VoxeLibre/mods/ITEMS/mcl_stonecutter/init.lua

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--|||||||||||||||||||||||
--||||| STONECUTTER |||||
--|||||||||||||||||||||||
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local S = minetest.get_translator("mcl_stonecutter")
-- formspecs
local function show_stonecutter_formspec(items, input)
local cut_items = {}
local x_len = 0
local y_len = 0.5
-- This loops through all the items that can be made and inserted into the formspec
if items ~= nil then
for index, value in pairs(items) do
x_len = x_len + 1
if x_len > 5 then
y_len = y_len + 1
x_len = 1
end
table.insert(cut_items,string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",x_len+1,y_len,1,1, value, value, ""))
end
end
local formspec = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Stone Cutter"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"list[context;input;0.5,1.7;1,1;]"..
mcl_formspec.get_itemslot_bg(0.5,1.7,1,1)..
"list[context;output;7.5,1.7;1,1;]"..
mcl_formspec.get_itemslot_bg(7.5,1.7,1,1)..
table.concat(cut_items)..
"listring[context;output]"..
"listring[current_player;main]"..
"listring[context;input]"..
"listring[current_player;main]"
return formspec
end
--Checks for the string for the different stair and wall positions that shouldn't be craftable
local function check(item_name, input_name)
print(item_name)
if string.match(item_name, "mcl_walls") then
if string.match(item_name, "%d") then
return true
end
end
if string.match(item_name, "_outer") then
return true
elseif string.match(item_name, "_inner") then
return true
elseif string.match(item_name, "_top") then
return true
elseif string.match(item_name, "_double") then
return true
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end
if minetest.get_item_group(item_name, "stonecutter_stage") == 0 and minetest.get_item_group(input_name, "stonecutter_stage") > 0 then
return true
end
return false
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end
-- Updates the formspec
local function update_stonecutter_slots(pos,str)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local input = inv:get_stack("input", 1)
local name = input:get_name()
local compat_item = minetest.get_item_group(name, "stonecuttable")
-- Checks if input is in the group
if compat_item > 0 then
local cuttable_recipes = {}
for item_name, item_def in pairs(minetest.registered_items) do
if item_def.groups and item_def.groups["stonecutter_output"] == compat_item then
if check(item_name, name) == false and name ~= item_name then
table.insert(cuttable_recipes, item_name)
end
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end
end
meta:set_string("formspec", show_stonecutter_formspec(cuttable_recipes))
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else
meta:set_string("formspec", show_stonecutter_formspec(nil))
end
-- Checks if the chosen item is a slab or not, if it's a slab set the output to be a stack of 2
if minetest.get_item_group(str, "stonecutter_output") > 0 then
local cut_item = ItemStack(str)
if string.match(str, "mcl_stairs:slab_") then
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cut_item:set_count(2)
else
cut_item:set_count(1)
end
inv:set_stack("output", 1, cut_item)
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else
inv:set_stack("output", 1, "")
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end
end
-- Only drop the items that were in the input slot
local function drop_stonecutter_items(pos, meta)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i=1, inv:get_size("input") do
local stack = inv:get_stack("input", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
end
minetest.register_node("mcl_stonecutter:stonecutter", {
description = S("Stone Cutter"),
_tt_help = S("Used to cut stone like materials."),
_doc_items_longdesc = S("Stonecutters are used to create stairs and slabs from stone like materials. It is also the jobsite for the Stone Mason Villager."),
tiles = {
"mcl_stonecutter_top.png",
"mcl_stonecutter_bottom.png",
"mcl_stonecutter_side.png",
"mcl_stonecutter_side.png",
{name="mcl_stonecutter_saw.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=1
}},
{name="mcl_stonecutter_saw.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=1
}}
},
use_texture_alpha = "clip",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = { pickaxey=1, material_stone=1 },
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, -- NodeBox1
{-0.4375, 0.0625, 0, 0.4375, 0.5, 0}, -- NodeBox2
}
},
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_destruct = drop_stonecutter_items,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
elseif to_list == "output" then
return 0
elseif from_list == "output" and to_list == "input" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:get_stack(to_list, to_index):is_empty() then
return count
else
return 0
end
else
return count
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if from_list == "output" and to_list == "input" then
local inv = meta:get_inventory()
for i=1, inv:get_size("input") do
if i ~= to_index then
local istack = inv:get_stack("input", i)
istack:set_count(math.max(0, istack:get_count() - count))
inv:set_stack("input", i, istack)
end
end
end
update_stonecutter_slots(pos)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
elseif listname == "output" then
return 0
else
return stack:get_count()
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
update_stonecutter_slots(pos)
end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
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if listname == "output" then
local inv = meta:get_inventory()
local input = inv:get_stack("input", 1)
input:take_item()
inv:set_stack("input", 1, input)
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if input:get_count() == 0 then
meta:set_string("cut_stone", nil)
end
else
meta:set_string("cut_stone", nil)
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end
update_stonecutter_slots(pos)
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end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
local form = show_stonecutter_formspec()
meta:set_string("formspec", form)
end,
on_rightclick = function(pos, node, player, itemstack)
if not player:get_player_control().sneak then
update_stonecutter_slots(pos)
end
end,
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on_receive_fields = function(pos, formname, fields, sender)
local sender_name = sender:get_player_name()
if minetest.is_protected(pos, sender_name) then
minetest.record_protection_violation(pos, sender_name)
return
end
if fields then
for field_name, value in pairs(fields) do
local item_name = tostring(field_name)
if item_name then
update_stonecutter_slots(pos, item_name)
end
end
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end
end,
})
minetest.register_craft({
output = "mcl_stonecutter:stonecutter",
recipe = {
{ "", "", "" },
{ "", "mcl_core:iron_ingot", "" },
{ "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" },
}
})