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mcl_inventory = { }
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local show_armor = false
if minetest.get_modpath ( " 3d_armor " ) ~= nil then show_armor = true end
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-- Sadly, using worldedit_gui breaks the inventory, making it incompatible.
-- Print error message if this mod was found.
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-- TODO: Remove this message when worldedit_gui has been fixed.
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if minetest.get_modpath ( " worldedit_gui " ) then
minetest.log ( " error " , " The mod “worldedit_gui” is enabled. This mod is known to break the inventory in MineClone 2. Please disable worldedit_gui and restart the game. " )
end
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-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
local function return_item ( itemstack , dropper , pos , inv )
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if dropper : is_player ( ) then
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-- Return to main inventory
if inv : room_for_item ( " main " , itemstack ) then
inv : add_item ( " main " , itemstack )
else
-- Drop item on the ground
local v = dropper : get_look_dir ( )
local p = { x = pos.x , y = pos.y + 1.2 , z = pos.z }
p.x = p.x + ( math.random ( 1 , 3 ) * 0.2 )
p.z = p.z + ( math.random ( 1 , 3 ) * 0.2 )
local obj = minetest.add_item ( p , itemstack )
if obj then
v.x = v.x * 4
v.y = v.y * 4 + 2
v.z = v.z * 4
obj : setvelocity ( v )
obj : get_luaentity ( ) . _insta_collect = false
end
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end
else
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-- Fallback for unexpected cases
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minetest.add_item ( pos , itemstack )
end
return itemstack
end
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-- Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left
local function return_fields ( player , name )
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local inv = player : get_inventory ( )
for i , stack in ipairs ( inv : get_list ( name ) ) do
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return_item ( stack , player , player : getpos ( ) , inv )
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stack : clear ( )
inv : set_stack ( name , i , stack )
end
end
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local function set_inventory ( player , armor_change_only )
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if minetest.settings : get_bool ( " creative_mode " ) then
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if armor_change_only then
-- Stay on survival inventory plage if only the armor has been changed
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mcl_inventory.set_creative_formspec ( player , 0 , 0 , nil , nil , " inv " )
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else
mcl_inventory.set_creative_formspec ( player , 0 , 1 )
end
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return
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end
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local inv = player : get_inventory ( )
inv : set_width ( " craft " , 2 )
inv : set_size ( " craft " , 4 )
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local player_name = player : get_player_name ( )
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-- Show armor and player image
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local img = " player.png "
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local player_preview = " image[0.6,0.2;2,4; " .. img .. " ] "
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if show_armor and armor.textures [ player_name ] and armor.textures [ player_name ] . preview then
img = armor.textures [ player_name ] . preview
local s1 = img : find ( " character_preview " )
if s1 ~= nil then
s1 = img : sub ( s1 + 21 )
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img = " player.png " .. s1
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end
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player_preview = " image[1.1,0.2;2,4; " .. img .. " ] "
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end
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local armor_slots = { " helmet " , " chestplate " , " leggings " , " boots " }
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local armor_slot_imgs = " "
for a = 1 , 4 do
if inv : get_stack ( " armor " , a + 1 ) : is_empty ( ) then
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armor_slot_imgs = armor_slot_imgs .. " image[0, " .. ( a - 1 ) .. " ;1,1;mcl_inventory_empty_armor_slot_ " .. armor_slots [ a ] .. " .png] "
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end
end
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local form = " size[9,8.75] " ..
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" background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png] " ..
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mcl_vars.inventory_header ..
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player_preview ..
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--armor
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" list[detached: " .. player_name .. " _armor;armor;0,0;1,1;1] " ..
" list[detached: " .. player_name .. " _armor;armor;0,1;1,1;2] " ..
" list[detached: " .. player_name .. " _armor;armor;0,2;1,1;3] " ..
" list[detached: " .. player_name .. " _armor;armor;0,3;1,1;4] " ..
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armor_slot_imgs ..
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-- craft and inventory
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" list[current_player;main;0,4.5;9,3;9] " ..
" list[current_player;main;0,7.74;9,1;] " ..
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" list[current_player;craft;4,1;2,2] " ..
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" list[current_player;craftpreview;7,1.5;1,1;] " ..
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-- crafting guide button
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" image_button[4.5,3;1,1;craftguide_book.png;__mcl_craftguide;] " ..
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" tooltip[__mcl_craftguide;Recipe book] " ..
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-- help button
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" image_button[8,3;1,1;doc_button_icon_lores.png;__mcl_doc;] " ..
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" tooltip[__mcl_doc;Help] " ..
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-- achievements button
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" image_button[7,3;1,1;mcl_achievements_button.png;__mcl_achievements;] " ..
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" tooltip[__mcl_achievements;Achievements] " ..
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-- for shortcuts
" listring[current_player;main] " ..
" listring[current_player;craft] " ..
" listring[current_player;main] " ..
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" listring[detached: " .. player_name .. " _armor;armor] "
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player : set_inventory_formspec ( form )
end
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-- Drop items in craft grid and reset inventory on closing
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minetest.register_on_player_receive_fields ( function ( player , formname , fields )
if fields.quit then
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return_fields ( player , " craft " )
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if not minetest.settings : get_bool ( " creative_mode " ) and ( formname == " " or formname == " main " ) then
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set_inventory ( player )
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end
end
end )
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-- Drop crafting grid items on leaving
minetest.register_on_leaveplayer ( function ( player )
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return_fields ( player , " craft " )
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end )
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minetest.register_on_joinplayer ( function ( player )
--init inventory
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player : get_inventory ( ) : set_width ( " main " , 9 )
player : get_inventory ( ) : set_size ( " main " , 36 )
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--set hotbar size
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player : hud_set_hotbar_itemcount ( 9 )
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--add hotbar images
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player : hud_set_hotbar_image ( " gui_hotbar.png " )
player : hud_set_hotbar_selected_image ( " gui_hotbar_selected.png " )
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if show_armor then
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local set_player_armor_original = armor.set_player_armor
local update_inventory_original = armor.update_inventory
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armor.set_player_armor = function ( self , player )
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set_player_armor_original ( self , player )
end
armor.update_inventory = function ( self , player )
update_inventory_original ( self , player )
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set_inventory ( player , true )
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end
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armor : set_player_armor ( player )
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armor : update_inventory ( player )
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end
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-- In Creative Mode, the initial inventory setup is handled in creative.lua
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if not minetest.settings : get_bool ( " creative_mode " ) then
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set_inventory ( player )
end
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--[[ Make sure the crafting grid is empty. Why? Because the player might have
items remaining in the crafting grid from the previous join ; this is likely
when the server has been shutdown and the server didn ' t clean up the player
inventories . ] ]
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return_fields ( player , " craft " )
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end )
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if minetest.settings : get_bool ( " creative_mode " ) then
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dofile ( minetest.get_modpath ( " mcl_inventory " ) .. " /creative.lua " )
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end
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