VoxeLibre/mods/ENTITIES/mobs_mc/skeleton+stray.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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--###################
--################### SKELETON
--###################
local skeleton = {
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description = S("Skeleton"),
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
hp_max = 20,
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xp_min = 6,
xp_max = 6,
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breath_max = -1,
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armor = {undead = 100, fleshy = 100},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
pathfinding = 1,
group_attack = true,
head_swivel = "Head_Control",
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bone_eye_height = 2.38,
curiosity = 6,
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visual = "mesh",
mesh = "mobs_mc_skeleton.b3d",
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shooter_avoid_enemy = true,
strafes = true,
textures = { {
"mcl_bows_bow_0.png", -- bow
"mobs_mc_skeleton.png", -- skeleton
} },
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makes_footstep_sound = true,
textures = {
{
"mobs_mc_empty.png", -- armor
"mobs_mc_skeleton.png", -- texture
"mcl_bows_bow_0.png", -- wielded_item
}
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},
-- TODO: change random to new api when min minetest version is 5.8
sounds = {
random = "mobs_mc_skeleton_random.2",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
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walk_velocity = 1.2,
run_velocity = 2.0,
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damage = 2,
reach = 2,
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drops = {
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{name = "mcl_bows:arrow",
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chance = 1,
min = 0,
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max = 2,
looting = "common",},
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{name = "mcl_bows:bow",
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chance = 100 / 8.5,
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min = 1,
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max = 1,
looting = "rare",},
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{name = "mcl_mobitems:bone",
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chance = 1,
min = 0,
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max = 2,
looting = "common",},
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-- Head
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-- TODO: Only drop if killed by charged stalker
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{name = "mcl_heads:skeleton",
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chance = 200, -- 0.5% chance
min = 1,
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max = 1,},
},
animation = {
stand_speed = 15,
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stand_start = 0,
stand_end = 40,
walk_speed = 15,
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walk_start = 40,
walk_end = 60,
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run_speed = 30,
shoot_start = 70,
shoot_end = 90,
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jockey_start = 172,
jockey_end = 172,
die_start = 160,
die_end = 170,
die_speed = 15,
die_loop = false,
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},
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on_spawn = function(self)
if math.random(100) == 1 then
self:jock_to("mobs_mc:spider", vector.zero(), vector.zero())
end
return true
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end,
ignited_by_sunlight = true,
floats = 0,
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view_range = 16,
fear_height = 4,
attack_type = "dogshoot",
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arrow = "mcl_bows:arrow_entity",
shoot_arrow = function(self, pos, dir)
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if mod_bows then
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if self.attack then
self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
end
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local dmg = math.random(2, 4)
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local arrow = self.arrow:match("^(.+)_entity$")
mcl_bows.shoot_arrow(arrow, pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end,
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shoot_interval = 2,
shoot_offset = 1.5,
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dogshoot_switch = 1,
dogshoot_count_max =1.8,
harmed_by_heal = true,
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}
mcl_mobs.register_mob("mobs_mc:skeleton", skeleton)
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--###################
--################### STRAY
--###################
local stray = table.copy(skeleton)
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stray.description = S("Stray")
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stray.mesh = "mobs_mc_skeleton.b3d"
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stray.textures = {
{
"mobs_mc_stray_overlay.png",
"mobs_mc_stray.png",
"mcl_bows_bow_0.png",
},
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}
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stray.arrow = "mcl_potions:frost_arrow_entity"
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-- TODO: different sound (w/ echo)
table.insert(stray.drops, {
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name = "mcl_potions:frost_arrow",
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chance = 2,
min = 1,
max = 1,
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looting = "rare",
looting_chance_function = function(lvl)
local chance = 0.5
for i = 1, lvl do
if chance > 1 then
return 1 -- TODO verify this logic, I think this is not how chance works
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end
chance = chance + (1 - chance) / 2
end
return chance
end,
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})
table.insert(stray.drops, {
name = "mcl_mobitems:shiny_ice_crystal",
chance = 3,
min = 1,
max = 2,
looting = "rare",
})
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mcl_mobs.register_mob("mobs_mc:stray", stray)
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-- Overworld spawn
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mcl_mobs:spawn_specific(
"mobs_mc:skeleton",
"overworld",
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"ground",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
7,
20,
800,
2,
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mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
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-- Nether spawn
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mcl_mobs:spawn_specific(
"mobs_mc:skeleton",
"nether",
"ground",
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{
"SoulsandValley",
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},
0,
minetest.LIGHT_MAX+1,
30,
800,
3,
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mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
-- Stray spawn
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-- TODO: Spawn directly under the sky
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mcl_mobs:spawn_specific(
"mobs_mc:stray",
"overworld",
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"ground",
{
"ColdTaiga",
"IcePlainsSpikes",
"IcePlains",
"ExtremeHills+_snowtop",
},
0,
7,
20,
1200,
2,
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mobs_mc.water_level,
mcl_vars.mg_overworld_max)
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-- spawn eggs
mcl_mobs.register_egg("mobs_mc:skeleton", S("Skeleton"), "#c1c1c1", "#494949", 0)
mcl_mobs.register_egg("mobs_mc:stray", S("Stray"), "#5f7476", "#dae8e7", 0)