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17 Commits

Author SHA1 Message Date
teknomunk fddad6f6c6 Change y range calculation to use outer zone distance and not middle to let mobs spawn far away from the player 2024-05-02 13:15:43 +00:00
teknomunk 2732aab68b Implement a continuous distribution function using a piecewise linear function for selecting the distance from the player to spawn mobs with, fix crash when no nodes are found under air at the goal position 2024-05-02 13:15:43 +00:00
teknomunk f3a88dfe06 Change y_min/y_max calculations 2024-05-02 13:15:43 +00:00
teknomunk aec24ad3b9 Limit y range to the same hemisphere (top/bottom) 2024-05-02 13:15:43 +00:00
teknomunk 0c1ca6e170 Close if statement 2024-05-02 13:15:43 +00:00
teknomunk 5cefaa0b0b Change mob spawning randomization from polar coordinates to spherical coordinates, move position validation code from find_spawning_position to get_next_mob_spawn_pos, minimize code remaining in find_spawning_position 2024-05-02 13:15:43 +00:00
teknomunk 81ca224bb8 Add wear to shears used to harvest comb from a beehive (#4251)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4251
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-02 11:52:47 +00:00
nixnoxus 3975449ad2 fix mcl_beds: ignore players in other dimensions than overwold (#4257)
beds ignore players in other dimensions than "overworld" (because players can only sleep in the "overworld")

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4257
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-05-02 03:13:27 +00:00
teknomunk 6756658ee9 Fix server crash when server restarts after a player dies but they didn't respawn (#4246)
Ensuring that tables storing player data are initialized before being used.

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4246
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-02 03:01:43 +00:00
teknomunk 0c372f987d Stop villagers from eating shulker boxes (#4266)
This modifies the logic for mobs picking up items to only match against the item's name and ignore any text in an items metadata.

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4266
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-01 15:44:14 +00:00
Bakawun 22c4daab22 fix walking and running animation for horse donkey and mule (#4053)
no more gliding horses

Co-authored-by: bakawun <bakawun@getnada.com>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4053
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: Bakawun <bakawun@noreply.git.minetest.land>
Co-committed-by: Bakawun <bakawun@noreply.git.minetest.land>
2024-05-01 15:40:57 +00:00
nixnoxus 760fe1aa68 more items usable to smelt (#4184)
- group:bee_nest
- group:beehive
- mcl_cartography_table:cartography_table
- mcl_core:deadbush
- mcl_fletching_table:fletching_table
- mcl_lectern:lectern
- mcl_loom:loom
- mcl_mangrove:mangrove_roots
- mcl_smithing_table:table

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4184
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-04-30 14:26:10 +00:00
Eliy21 f78ad93fd3 Make destroying boats with punch easier (#4159)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4159
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2024-04-30 14:24:24 +00:00
the-real-herowl d321b166ea Merge pull request 'trading gives the player experience' (#4210) from nixnoxus/MineClone2:add-trading-xp into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4210
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-04-30 10:47:17 +00:00
JoseDouglas26 18342e44c8 Change lectern wdir check to allow placement on node sides (#4263)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4263
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-04-30 10:45:00 +00:00
JoseDouglas26 2430953a81 Set use_texture_alpha for some nodes (#4262)
* Tall flowers with mesh drawtype (sunflower)
* Clovers
* End rod and its colored variants

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4262
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-04-30 10:41:23 +00:00
nixnoxus 9809c627dc trading gives the player experience 2024-03-09 15:06:38 +01:00
22 changed files with 406 additions and 184 deletions

View File

@ -168,7 +168,7 @@ end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({fleshy = 100})
self.object:set_armor_groups({fleshy = 125})
local data = minetest.deserialize(staticdata)
if type(data) == "table" then
self._v = data.v

View File

@ -6,9 +6,6 @@ local pool = {}
local tick = false
minetest.register_on_joinplayer(function(player)
pool[player:get_player_name()] = 0
end)
@ -172,17 +169,17 @@ minetest.register_globalstep(function(_)
local pos = player:get_pos()
if tick == true and pool[name] > 0 then
if tick == true and (pool[name] or 0) > 0 then
minetest.sound_play("item_drop_pickup", {
pos = pos,
gain = 0.3,
max_hear_distance = 16,
pitch = math.random(70, 110) / 100
})
if pool[name] > 6 then
if (pool[name] or 0) > 6 then
pool[name] = 6
else
pool[name] = pool[name] - 1
pool[name] = (pool[name] or 1) - 1
end
end

View File

@ -87,7 +87,8 @@ function mob_class:check_item_pickup()
end
if self.pick_up then
for k,v in pairs(self.pick_up) do
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
local itemstack = ItemStack(l.itemstring)
if not player_near(p) and self.on_pick_up and itemstack:get_name():find(v) then
local r = self.on_pick_up(self,l)
if r and r.is_empty and not r:is_empty() then
l.itemstring = r:to_string()

View File

@ -23,6 +23,7 @@ local math_ceil = math.ceil
local math_cos = math.cos
local math_sin = math.sin
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
local math_sqrt = math.sqrt
local vector_distance = vector.distance
local vector_new = vector.new
@ -595,25 +596,111 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle
spawn_dictionary[key]["check_position"] = check_position
end
-- Calculate the inverse of a piecewise linear function f(x). Line segments are represented as two
-- adjacent points specified as { x, f(x) }. At least 2 points are required. If there are most solutions,
-- the one with a lower x value will be chosen.
local function inverse_pwl(fx, f)
if fx < f[1][2] then
return f[1][1]
end
for i=2,#f do
local x0,fx0 = unpack(f[i-1])
local x1,fx1 = unpack(f[i ])
if fx < fx1 then
return (fx - fx0) * (x1 - x0) / (fx1 - fx0) + x0
end
end
return f[#f][1]
end
local SPAWN_DISTANCE_CDF_PWL = {
{0.000,0.00},
{0.083,0.40},
{0.416,0.75},
{1.000,1.00},
}
local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos)
-- TODO We should consider spawning something a little further away sporadically.
-- It would be good for sky farms and variance, rather than all being on the 24 - 32 block away radius
local distance = math_random(MOB_SPAWN_ZONE_INNER, MOB_SPAWN_ZONE_MIDDLE)
local angle = math_random() * two_pi
-- Select a distance such that distances closer to the player are selected much more often than
-- those further away from the player.
local fx = (math_random(1,10000)-1) / 10000
local x = inverse_pwl(fx, SPAWN_DISTANCE_CDF_PWL)
distance = x * (MOB_SPAWN_ZONE_OUTER - MOB_SPAWN_ZONE_INNER) + MOB_SPAWN_ZONE_INNER
--print("Using spawn distance of "..tostring(distance).." fx="..tostring(fx)..",x="..tostring(x))
-- TODO Floor xoff and zoff and add 0.5 so it tries to spawn in the middle of the square. Less failed attempts.
local xoff = math_round(distance * math_cos(angle))
local zoff = math_round(distance * math_sin(angle))
return vector.offset(pos, xoff, 0, zoff)
end
-- Use spherical coordinates https://en.wikipedia.org/wiki/Spherical_coordinate_system#Cartesian_coordinates
local theta = math_random() * two_pi
local phi = math_random() * two_pi
local xoff = math_round(distance * math_sin(theta) * math_cos(phi))
local yoff = math_round(distance * math_cos(theta))
local zoff = math_round(distance * math_sin(theta) * math_sin(phi))
local goal_pos = vector.offset(pos, xoff, yoff, zoff)
local function decypher_limits(posy)
posy = math_floor(posy)
return posy - MOB_SPAWN_ZONE_MIDDLE, posy + MOB_SPAWN_ZONE_MIDDLE
if not ( math.abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math.abs(pos.y) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT ) then
mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
return nil
end
-- Calculate upper/lower y limits
local R1 = MOB_SPAWN_ZONE_OUTER
local d = vector_distance( pos, vector.new( goal_pos.x, pos.y, goal_pos.z ) ) -- distance from player to projected point on horizontal plane
local y1 = math_sqrt( R1*R1 - d*d ) -- absolue value of distance to outer sphere
local y_min
local y_max
if d >= MOB_SPAWN_ZONE_INNER then
-- Outer region, y range has both ends on the outer sphere
y_min = pos.y - y1
y_max = pos.y + y1
else
-- Inner region, y range spans between inner and outer spheres
local R2 = MOB_SPAWN_ZONE_INNER
local y2 = math_sqrt( R2*R2 - d*d )
if goal_pos.y > pos. y then
-- Upper hemisphere
y_min = pos.y + y2
y_max = pos.y + y1
else
-- Lower hemisphere
y_min = pos.y - y1
y_max = pos.y - y2
end
end
y_min = math_round(y_min)
y_max = math_round(y_max)
-- Ask engine for valid spawn locations
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
) or {}
-- Select only the locations at a valid distance
local valid_positions = {}
for _,check_pos in ipairs(spawning_position_list) do
local dist = vector.distance(pos, check_pos)
if dist >= MOB_SPAWN_ZONE_INNER and dist <= MOB_SPAWN_ZONE_OUTER then
valid_positions[#valid_positions + 1] = check_pos
end
end
spawning_position_list = valid_positions
-- No valid locations, failed to find a position
if #spawning_position_list == 0 then
mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
return nil
end
-- Pick a random valid location
mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
return spawning_position_list[math_random(1, #spawning_position_list)]
end
--a simple helper function for mob_spawn
@ -938,42 +1025,16 @@ if mobs_spawn then
local function find_spawning_position(pos, max_times)
local spawning_position
local max_loops = 1
if max_times then max_loops = max_times end
local y_min, y_max = decypher_limits(pos.y)
local max_loops = max_times or 1
--mcl_log("mapgen_limit: " .. SPAWN_MAPGEN_LIMIT)
local i = 0
repeat
local goal_pos = get_next_mob_spawn_pos(pos)
while max_loops > 0 do
local spawning_position = get_next_mob_spawn_pos(pos)
if spawning_position then return spawning_position end
max_loops = max_loops - 1
if math.abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math.abs(pos.y) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT then
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list > 0 then
mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
else
mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
end
else
mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
end
i = i + 1
if i >= max_loops then
mcl_log("Cancel finding spawn positions at: " .. max_loops)
break
end
until spawning_position
return spawning_position
end
return nil
end
local cumulative_chance = nil
@ -1199,7 +1260,6 @@ function mob_class:check_despawn(pos, dtime)
end
end
minetest.register_chatcommand("mobstats",{
privs = { debug = true },
func = function(n,param)

View File

@ -122,10 +122,10 @@ local horse = {
stand_speed = 25,
stand_start = 0,
stand_end = 0,
walk_speed = 25,
walk_speed = 100,
walk_start = 0,
walk_end = 40,
run_speed = 60,
run_speed = 200,
run_start = 0,
run_end = 40,
},
@ -543,11 +543,6 @@ donkey.description = S("Donkey")
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
donkey.spawn_in_group = 3
donkey.spawn_in_group_min = 1
donkey.animation = {
speed_normal = 25,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
}
donkey.sounds = {
random = "mobs_mc_donkey_random",
damage = "mobs_mc_donkey_hurt",

View File

@ -1989,6 +1989,17 @@ local trade_inventory = {
-- Otherwise, 20% chance to unlock if used freshly reset trade
unlock_stuff = true
end
-- calculate xp based on the price
local emeralds = 0
if wanted1:get_name() == "mcl_core:emerald" then
emeralds = wanted1:get_count()
elseif wanted2:get_name() == "mcl_core:emerald" then
emeralds = wanted2:get_count()
else
local offered = inv:get_stack("offered", 1)
emeralds = offered:get_name() == "mcl_core:emerald" and offered:get_count() or 0
end
local xp = 2 + math.ceil(emeralds / (64/4)) -- 1..64 emeralds = 3..6 xp
local update_formspec = false
if unlock_stuff then
-- First-time trade unlock all trades and unlock next trade tier
@ -2000,6 +2011,7 @@ local trade_inventory = {
set_textures(trader)
update_max_tradenum(trader)
update_formspec = true
xp = xp + 5
end
for t=1, #trades do
trades[t].locked = false
@ -2010,6 +2022,7 @@ local trade_inventory = {
-- TODO: Replace by Regeneration I
trader.health = math.min(trader.hp_max, trader.health + 4)
end
mcl_experience.add_xp(player, xp)
trade.trade_counter = trade.trade_counter + 1
mcl_log("Trade counter is: ".. trade.trade_counter)
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
@ -2047,6 +2060,7 @@ local trade_inventory = {
if update_formspec then
show_trade_formspec(name, trader, tradenum)
end
else
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
end

View File

@ -106,6 +106,31 @@ local item_lists = {
"craftpreview",
}
local function init_data(name)
player_data[name] = {
filter = "",
pagenum = 1,
iX = sfinv_only and 8 or DEFAULT_SIZE,
items = init_items,
items_raw = init_items,
lang_code = M.get_player_information(name).lang_code or 'en',
}
end
local function get_player_data(name)
-- If the data alrady exists, use it
local data = player_data[name]
if data then return data end
-- Initialize player data if it doesn't exist
init_data(name)
local player = minetest.get_player_by_name(name)
local meta = player:get_meta()
local data = player_data[name]
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
return data
end
local function table_merge(t, t2)
t, t2 = t or {}, t2 or {}
local c = #t
@ -624,7 +649,7 @@ local function get_recipe_fs(data, iY)
end
local function make_formspec(name)
local data = player_data[name]
local data = get_player_data(name)
local iY = sfinv_only and 4 or data.iX - 5
local ipp = data.iX * iY
@ -831,17 +856,6 @@ local function get_inv_items(player)
return inv_items
end
local function init_data(name)
player_data[name] = {
filter = "",
pagenum = 1,
iX = sfinv_only and 8 or DEFAULT_SIZE,
items = init_items,
items_raw = init_items,
lang_code = M.get_player_information(name).lang_code or 'en',
}
end
local function reset_data(data)
data.filter = ""
data.pagenum = 1
@ -877,7 +891,7 @@ end
local function on_receive_fields(player, fields)
local name = player:get_player_name()
local data = player_data[name]
local data = get_player_data(name)
for elem_name, def in pairs(formspec_elements) do
if fields[elem_name] and def.action then
@ -981,7 +995,7 @@ if sfinv_only then
on_enter = function(self, player, context)
if next(recipe_filters) then
local name = player:get_player_name()
local data = player_data[name]
local data = get_player_data(name)
data.items_raw = get_filtered_items(player)
search(data)
@ -1005,7 +1019,7 @@ else
local name = user:get_player_name()
if next(recipe_filters) then
local data = player_data[name]
local data = get_player_data(name)
data.items_raw = get_filtered_items(user)
search(data)
end
@ -1051,7 +1065,7 @@ if progressive_mode then
local function progressive_filter(recipes, player)
local name = player:get_player_name()
local data = player_data[name]
local data = get_player_data(name)
if #data.inv_items == 0 then
return {}
@ -1076,7 +1090,7 @@ if progressive_mode then
for i = 1, #players do
local player = players[i]
local name = player:get_player_name()
local data = player_data[name]
local data = get_player_data(name)
local inv_items = get_inv_items(player)
local diff = table_diff(inv_items, data.inv_items)
@ -1095,12 +1109,7 @@ if progressive_mode then
mcl_craftguide.add_recipe_filter("Default progressive filter", progressive_filter)
M.register_on_joinplayer(function(player)
local name = player:get_player_name()
init_data(name)
local meta = player:get_meta()
local data = player_data[name]
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
get_player_data(player:get_player_name())
end)
local function save_meta(player)
@ -1145,7 +1154,7 @@ end
function mcl_craftguide.show(name)
local player = get_player_by_name(name)
if next(recipe_filters) then
local data = player_data[name]
local data = get_player_data(name)
data.items_raw = get_filtered_items(player)
search(data)
end

View File

@ -36,9 +36,14 @@ function mcl_inventory.register_survival_inventory_tab(def)
end
local player_current_tab = {}
function get_player_tab(player)
local tab = player_current_tab[player] or "main"
player_current_tab[player] = tab
return tab
end
minetest.register_on_joinplayer(function(player, last_login)
player_current_tab[player] = "main"
get_player_tab(player)
end)
minetest.register_on_leaveplayer(function(player, timed_out)
@ -184,7 +189,7 @@ function mcl_inventory.build_survival_formspec(player)
inv:set_width("craft", 2)
inv:set_size("craft", 4)
local tab = player_current_tab[player]
local tab = get_player_tab(player)
local tab_def = nil
@ -213,7 +218,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
if player_current_tab[player] == d.id and d.access(player) then
if get_player_tab(player) == d.id and d.access(player) then
d.handle(player, fields)
return
end

View File

@ -16,19 +16,31 @@ local function offhand_get_count(player)
return mcl_offhand.get_offhand(player):get_count()
end
minetest.register_on_joinplayer(function(player, last_login)
mcl_offhand[player] = {
local function get_offhand(player)
-- Get offhand data if it already exists
local offhand = mcl_offhand[player]
if offhand then return offhand end
-- Otherwise initialize it
offhand = {
hud = {},
last_wear = offhand_get_wear(player),
last_count = offhand_get_count(player),
}
mcl_offhand[player] = offhand
return offhand
end
minetest.register_on_joinplayer(function(player, last_login)
get_offhand(player)
end)
local function remove_hud(player, hud)
local offhand_hud = mcl_offhand[player].hud[hud]
local offhand = get_offhand(player)
local offhand_hud = offhand.hud[hud]
if offhand_hud then
player:hud_remove(offhand_hud)
mcl_offhand[player].hud[hud] = nil
offhand.hud[hud] = nil
end
end
@ -48,7 +60,8 @@ local function update_wear_bar(player, itemstack)
else
color = {255, 511 - wear_i, 0}
end
local wear_bar = mcl_offhand[player].hud.wear_bar
local offhand = get_offhand(player)
local wear_bar = offhand.hud.wear_bar
player:hud_change(wear_bar, "text", "mcl_wear_bar.png^[colorize:#" .. rgb_to_hex(color[1], color[2], color[3]))
player:hud_change(wear_bar, "scale", {x = 40 * wear_bar_percent, y = 3})
player:hud_change(wear_bar, "offset", {x = -320 - (20 - player:hud_get(wear_bar).scale.x / 2), y = -13})
@ -58,7 +71,8 @@ minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local itemstack = mcl_offhand.get_offhand(player)
local offhand_item = itemstack:get_name()
local offhand_hud = mcl_offhand[player].hud
local offhand = get_offhand(player)
local offhand_hud = offhand.hud
local item = minetest.registered_items[offhand_item]
if offhand_item ~= "" and item then
local item_texture = item.inventory_image .. "^[resize:" .. max_offhand_px .. "x" .. max_offhand_px
@ -145,7 +159,8 @@ minetest.register_globalstep(function(dtime)
end
elseif offhand_hud.slot then
for index, _ in pairs(mcl_offhand[player].hud) do
local offhand = get_offhand(player)
for index, _ in pairs(offhand.hud) do
remove_hud(player, index)
end
end

View File

@ -8,7 +8,7 @@ local is_sp = minetest.is_singleplayer()
local weather_mod = minetest.get_modpath("mcl_weather")
local explosions_mod = minetest.get_modpath("mcl_explosions")
local spawn_mod = minetest.get_modpath("mcl_spawn")
local worlds_mod = minetest.get_modpath("mcl_worlds")
local pos_to_dim = minetest.get_modpath("mcl_worlds") and mcl_worlds.pos_to_dimension or function(pos) return "overworld" end
local function mcl_log (message)
mcl_util.mcl_log (message, "[Beds]")
@ -38,6 +38,16 @@ local function is_night_skip_enabled()
return players_in_bed_setting() <= 100
end
local function players_in_overworld(players)
local count = 0
for _, player in pairs(players) do
if player and pos_to_dim(player:get_pos()) == "overworld" then
count = count +1
end
end
return count
end
local function check_in_beds(players)
if not players then
players = minetest.get_connected_players()
@ -45,7 +55,7 @@ local function check_in_beds(players)
if player_in_bed <= 0 then
return false
end
return players_in_bed_setting() <= (player_in_bed * 100) / #players
return players_in_bed_setting() <= (player_in_bed * 100) / players_in_overworld(players)
end
-- These monsters do not prevent sleep
@ -206,10 +216,10 @@ local function lay_down(player, pos, bed_pos, state, skip)
return true
end
local function update_formspecs(finished, ges)
local ges = ges or #minetest.get_connected_players()
local function update_formspecs(finished, players)
local ges = players_in_overworld(players or minetest.get_connected_players())
local form_n = "size[12,5;true]"
local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges
local all_in_bed = ges and players_in_bed_setting() <= (player_in_bed * 100) / ges or 0
local night_skip = is_night_skip_enabled()
local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
@ -349,25 +359,36 @@ function mcl_beds.get_bed_bottom (pos)
return bed_bottom
end
local function recheck_in_beds()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
-- check again (a player can change the dimension)
if player_in_bed > 0 then
update_formspecs(false)
minetest.after(5, recheck_in_beds)
end
end
function mcl_beds.on_rightclick(pos, player, is_top)
-- Anti-Inception: Don't allow to sleep while you're sleeping
if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
return
end
if worlds_mod then
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
local dim = pos_to_dim(pos)
if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
minetest.remove_node(pos)
minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
if explosions_mod then
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
end
return
minetest.remove_node(pos)
minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
if explosions_mod then
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
end
return
end
local name = player:get_player_name()
local ppos = player:get_pos()
@ -385,10 +406,13 @@ function mcl_beds.on_rightclick(pos, player, is_top)
mcl_title.set(player, "actionbar", {text=message, color="white", stay=60})
else -- someone just successfully entered a bed
local connected_players = minetest.get_connected_players()
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * #connected_players / 100))
local ges = players_in_overworld(connected_players)
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * ges / 100))
for _, player in pairs(connected_players) do
if not mcl_beds.player[player:get_player_name()] then -- only send message to players not sleeping.
if mcl_title.params_get(player) then mcl_title.clear(player) end -- clear, old message is still being displayed
-- only send message to players not sleeping and in the "overworld"
if not mcl_beds.player[player:get_player_name()] and pos_to_dim(player:get_pos()) == "overworld" then
-- clear, old message is still being displayed
if mcl_title.params_get(player) then mcl_title.clear(player) end
mcl_title.set(player, "actionbar", {text=sleep_hud_message, color="white", stay=60})
end
end
@ -400,13 +424,8 @@ function mcl_beds.on_rightclick(pos, player, is_top)
update_formspecs(false)
-- skip the night and let all players stand up
if check_in_beds() then
minetest.after(5, function()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
end)
if player_in_bed > 0 then
minetest.after(5, recheck_in_beds)
end
end
@ -433,15 +452,10 @@ minetest.register_on_leaveplayer(function(player)
break
end
end
if check_in_beds(players) then
minetest.after(5, function()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
end)
if player_in_bed > 0 then
minetest.after(5, recheck_in_beds)
end
update_formspecs(false, #players)
update_formspecs(false, players)
end)
local message_rate_limit = tonumber(minetest.settings:get("chat_message_limit_per_10sec")) or 8 --NEVER change this! if this was java, i would've declared it as final

View File

@ -8,36 +8,60 @@ local S = minetest.get_translator(minetest.get_current_modname())
-- Function to allow harvesting honey and honeycomb from the beehive and bee nest.
local honey_harvest = function(pos, node, player, itemstack, pointed_thing)
local inv = player:get_inventory()
local shears = minetest.get_item_group(player:get_wielded_item():get_name(), "shears") > 0
local bottle = player:get_wielded_item():get_name() == "mcl_potions:glass_bottle"
local beehive = "mcl_beehives:beehive"
local item = player:get_wielded_item()
local is_creative = minetest.is_creative_enabled(player:get_player_name())
-- Determine the node name to replace the beehive with if harvest is successful
local beehive = "mcl_beehives:beehive"
if node.name == "mcl_beehives:beehive_5" then
beehive = "mcl_beehives:beehive"
elseif node.name == "mcl_beehives:bee_nest_5" then
beehive = "mcl_beehives:bee_nest"
end
-- Check for a campfire within 5 blocks below the beehive
local campfire_area = vector.offset(pos, 0, -5, 0)
local campfire = minetest.find_nodes_in_area(pos, campfire_area, "group:lit_campfire")
if bottle then
-- Player used a bottle
if item:get_name() == "mcl_potions:glass_bottle" then
local honey = "mcl_honey:honey_bottle"
if inv:room_for_item("main", honey) then
-- Replace the beehive with the version without honey or comb
node.name = beehive
minetest.set_node(pos, node)
-- Give honey bottle and take the empty bottle if survival mode
inv:add_item("main", "mcl_honey:honey_bottle")
if not is_creative then
itemstack:take_item()
end
if not campfire[1] then mcl_util.deal_damage(player, 10) else awards.unlock(player:get_player_name(), "mcl:bee_our_guest") end
-- Hurt the player if there was no campfire, or give award if there was
if not campfire[1] then
mcl_util.deal_damage(player, 10)
else
awards.unlock(player:get_player_name(), "mcl:bee_our_guest")
end
end
elseif shears then
-- Player used shears
elseif minetest.get_item_group(item:get_name(), "shears") > 0 then
-- Give honeycomb
minetest.add_item(pos, "mcl_honey:honeycomb 3")
-- Replace the beehive with the version without honey or comb
node.name = beehive
minetest.set_node(pos, node)
-- Hurt the player if there was no campfire
if not campfire[1] then mcl_util.deal_damage(player, 10) end
-- Add wear to the shears
if not is_creative then
mcl_util.use_item_durability(item, 1)
return item
end
end
end
@ -191,6 +215,18 @@ minetest.register_craft({
},
})
minetest.register_craft({
type = "fuel",
recipe = "group:bee_nest",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "group:beehive",
burntime = 15,
})
-- Temporary ABM to update honey levels
minetest.register_abm({
label = "Update Beehive Honey Levels",

View File

@ -26,3 +26,9 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" },
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_cartography_table:cartography_table",
burntime = 15,
})

View File

@ -164,6 +164,12 @@ minetest.register_node("mcl_core:deadbush", {
_mcl_hardness = 0,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_core:deadbush",
burntime = 5,
})
minetest.register_node("mcl_core:barrier", {
description = S("Barrier"),
_doc_items_longdesc = S("Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block."),

View File

@ -74,6 +74,7 @@ local end_rod_def = {
light_source = minetest.LIGHT_MAX,
sunlight_propagates = true,
groups = { dig_immediate=3, deco_block=1, destroy_by_lava_flow=1, end_rod=1 },
use_texture_alpha = "clip",
selection_box = {
type = "fixed",
fixed = {
@ -153,6 +154,7 @@ for num, row in ipairs(colored_end_rods) do
def.description = desc
def._doc_items_longdesc = nil
def._doc_items_create_entry = false
def.use_texture_alpha = "clip"
local side_tex
if name == "pink" then
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"

View File

@ -23,4 +23,10 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" },
{ "group:wood", "group:wood", "" },
}
})
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_fletching_table:fletching_table",
burntime = 15,
})

View File

@ -195,6 +195,7 @@ def_clover.tiles = { "mcl_flowers_clover.png" }
def_clover.inventory_image = "mcl_flowers_clover_inv.png"
def_clover.wield_image = "mcl_flowers_clover_inv.png"
def_clover.drop = nil
def_clover.use_texture_alpha = "clip"
def_clover.selection_box = {
type = "fixed",
fixed = { -4/16, -0.5, -4/16, 4/16, 0, 4/16 },
@ -210,6 +211,7 @@ def_4l_clover.mesh = "mcl_clover_4leaf.obj"
def_4l_clover.tiles = { "mcl_flowers_fourleaf_clover.png" }
def_4l_clover.inventory_image = "mcl_flowers_fourleaf_clover_inv.png"
def_4l_clover.wield_image = "mcl_flowers_fourleaf_clover_inv.png"
def_4l_clover.use_texture_alpha = "clip"
minetest.register_node("mcl_flowers:fourleaf_clover", def_4l_clover)
@ -268,6 +270,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
end
-- Sunflower mesh and tiles
local top_drawtype, bottom_drawtype
local alpha = nil
local bottom_tiles = {}
if not mesh then
top_drawtype = "plantlike"
@ -277,6 +280,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
top_drawtype = "airlike"
bottom_drawtype = "mesh"
bottom_tiles = bottom_img
alpha = "clip"
end
-- Bottom
minetest.register_node("mcl_flowers:"..name, {
@ -298,6 +302,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
_mcl_shears_drop = shears_drop,
_mcl_fortune_drop = fortune_drop,
node_placement_prediction = "",
use_texture_alpha = alpha,
selection_box = {
type = "fixed",
fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, 0.5, selbox_radius },
@ -397,6 +402,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
palette = palette,
walkable = false,
buildable_to = false,
use_texture_alpha = alpha,
selection_box = {
type = "fixed",
fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, selbox_top_height, selbox_radius },

View File

@ -76,8 +76,7 @@ local lectern_def = {
if wdir == 0 then
return itemstack
-- IE., no Hanging Lecterns for you!
end
if wdir == 1 then
else
-- (only make standing nodes...)
-- Determine the rotation based on player's yaw
local yaw = pi * 2 - placer:get_look_horizontal()
@ -136,5 +135,11 @@ minetest.register_craft({
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_lectern:lectern",
burntime = 15,
})
-- Base Aliases.
minetest.register_alias("lectern", "mcl_lectern:lectern")

View File

@ -26,3 +26,9 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" },
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_loom:loom",
burntime = 15,
})

View File

@ -426,6 +426,12 @@ minetest.register_craft({
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_mangrove:mangrove_roots",
burntime = 15,
})
local adjacents = {
vector.new(1,0,0),
vector.new(-1,0,0),

View File

@ -257,6 +257,12 @@ minetest.register_craft({
},
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_smithing_table:table",
burntime = 15,
})
-- this is the exact same as mcl_smithing_table.upgrade_item_netherite , in case something relies on the old function
function mcl_smithing_table.upgrade_item(itemstack)
return mcl_smithing_table.upgrade_item_netherite(itemstack)

View File

@ -38,9 +38,19 @@ local player_sneak = {}
local player_visible = {}
mcl_player.player_attached = {}
local function get_player_textures(name)
local textures = player_textures[name]
if textures then return textures end
local textures = { "character.png", "blank.png", "blank.png" }
player_textures[name] = textures
return textures
end
function mcl_player.player_get_animation(player)
local name = player:get_player_name()
local textures = player_textures[name]
local textures = get_player_textures(name)
if not player_visible[name] then
textures = table.copy(textures)
@ -63,7 +73,7 @@ end
local function update_player_textures(player)
local name = player:get_player_name()
local textures = player_textures[name]
local textures = get_player_textures(name)
if not player_visible[name] then
textures = table.copy(textures)
@ -125,18 +135,21 @@ end
function mcl_player.player_set_skin(player, texture)
local name = player:get_player_name()
player_textures[name][1] = texture
local textures = get_player_textures(name)
textures[1] = texture
update_player_textures(player)
end
function mcl_player.player_get_skin(player)
local name = player:get_player_name()
return player_textures[name][1]
local textures = get_player_textures(name)
return textures[1]
end
function mcl_player.player_set_armor(player, texture)
local name = player:get_player_name()
player_textures[name][2] = texture
local textures = get_player_textures(name)
textures[2] = texture
update_player_textures(player)
end
@ -151,7 +164,7 @@ function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
local name = player:get_player_name()
local model = player_model[name]
local anim = models[model].animations[player_anim[name]]
local textures = player_textures[name]
local textures = get_player_textures(name)
if not player_visible[name] then
textures = table.copy(textures)
textures[1] = "blank.png"
@ -179,7 +192,7 @@ minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_player.player_attached[name] = false
player_visible[name] = true
player_textures[name] = { "character.png", "blank.png", "blank.png" }
get_player_textures(name)
--player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
-- player:set_fov(86.1) -- see <https://minecraft.gamepedia.com/Options#Video_settings>>>>

View File

@ -59,6 +59,50 @@ mcl_skins = {
player_formspecs = {},
}
local player_skins = mcl_skins.player_skins
local function get_player_skins(player)
local player_skins = player_skins[player]
if player_skins then return player_skins end
local skin = player:get_meta():get_string("mcl_skins:skin")
if skin then
skin = minetest.deserialize(skin)
end
if skin then
if not mcl_skins.texture_to_simple_skin[skin.simple_skins_id] then
skin.simple_skins_id = nil
end
mcl_skins.player_skins[player] = skin
else
if math.random() > 0.5 then
skin = table.copy(mcl_skins.template1)
else
skin = table.copy(mcl_skins.template2)
end
mcl_skins.player_skins[player] = skin
end
mcl_skins.player_formspecs[player] = {
active_tab = "skin",
page_num = 1
}
if #mcl_skins.simple_skins > 0 then
local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
if skin_id and mcl_skins.simple_skins[skin_id] then
local texture = mcl_skins.simple_skins[skin_id].texture
local player_skins = get_player_skins(player)
player_skins.simple_skins_id = texture
end
end
mcl_skins.save(player)
mcl_skins.update_player_skin(player)
return mcl_skins.player_skins[player]
end
function mcl_skins.register_item(item)
assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.")
@ -160,7 +204,7 @@ function mcl_skins.update_player_skin(player)
return
end
local skin = mcl_skins.player_skins[player]
local skin = get_player_skins(player)
local skinval = mcl_skins.compile_skin(skin)
if not skin.cape then skin.cape = "blank.png" end
@ -186,39 +230,7 @@ end
-- Load player skin on join
minetest.register_on_joinplayer(function(player)
local skin = player:get_meta():get_string("mcl_skins:skin")
if skin then
skin = minetest.deserialize(skin)
end
if skin then
if not mcl_skins.texture_to_simple_skin[skin.simple_skins_id] then
skin.simple_skins_id = nil
end
mcl_skins.player_skins[player] = skin
else
if math.random() > 0.5 then
skin = table.copy(mcl_skins.template1)
else
skin = table.copy(mcl_skins.template2)
end
mcl_skins.player_skins[player] = skin
end
mcl_skins.player_formspecs[player] = {
active_tab = "skin",
page_num = 1
}
if #mcl_skins.simple_skins > 0 then
local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
if skin_id and mcl_skins.simple_skins[skin_id] then
local texture = mcl_skins.simple_skins[skin_id].texture
mcl_skins.player_skins[player].simple_skins_id = texture
end
end
mcl_skins.save(player)
mcl_skins.update_player_skin(player)
get_player_skins(player)
end)
minetest.register_on_leaveplayer(function(player)
@ -245,7 +257,7 @@ end
function mcl_skins.show_formspec(player, active_tab, page_num)
local formspec_data = mcl_skins.player_formspecs[player]
local skin = mcl_skins.player_skins[player]
local skin = get_player_skins(player)
formspec_data.active_tab = active_tab
local page_count = calculate_page_count(active_tab, player)
@ -555,7 +567,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
mcl_skins.show_formspec(player, active_tab, page_num)
return true
elseif fields.nocape then
mcl_skins.player_skins[player].cape = "blank.png"
local player_skins = get_player_skins(player)
player_skins.cape = "blank.png"
mcl_skins.update_player_skin(player)
mcl_armor.update(player) --update elytra cape
mcl_skins.show_formspec(player, active_tab, page_num)
@ -564,7 +577,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
for cape_index = ((page_num - 1) * 5) + 1, math.min(#mcl_skins.cape, page_num * 5) do
local cape = mcl_skins.cape[cape_index]
if fields[cape.name] then
mcl_skins.player_skins[player].cape = cape.mask -- the actual overlay image
local player_skins = get_player_skins(player)
player_skins.cape = cape.mask -- the actual overlay image
mcl_skins.update_player_skin(player)
mcl_armor.update(player) --update elytra cape
mcl_skins.show_formspec(player, active_tab, page_num)
@ -580,7 +594,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end
local skin = mcl_skins.player_skins[player]
local skin = get_player_skins(player)
if not skin then return true end
if fields.next_page then